Thaddeus, the Forgiving Eye
Attribute: Tank Secondary: Support
Main Lane: Support Secondary Lanes: Top, Jungle
Passive- Being of Absorption
Thaddeus gains bonus stats by the number of total wards placed in the map, and does not gain an extra ward stack to get the extra bonus stats if such 2 wards were placed to each other by 1000 range. Eg. Having 200 wards placed all at baron pit itself is considered 1 ward placed.
Pink wards are considered 2 wards, but still doesn't stack if pinks & greens were placed near to each other.
4 wards: Gains bonus 300/380/460 HP 6 wards: Provides 3%/4%/5% bonus movement speed for himself & nearby allies by 500/700/900 range 8 wards: Gains 15%/25%/35% bonus Armor & Magic Resist 12 wards: Reflects incoming damage by 7%/14%/21%
Q- Fake Out
Cost: 45/55/65/75/85 mana Cooldown: 12/11/10/9/8 Cast Type: Skillshot Cast Time: As fast as Bard's
Thaddeus sends out a beaming stroke of light, dealing magic damage of 45/60/75/90/105(+20% Max Ability Power) to the first enemy hit, and then spreads out in a cone behind the target, dealing half of the damage the target receives. The first target being hit will be stunned for 0.4/0.6/0.8/1.0/1.2 seconds, while the enemies behind the target hit will be slowed by 25% for the same duration. Champions hit by either the stun or slow will receives doubled CC (damage stays the same).
W- Dark Passage (Was there a champion that already has this ability name? O.o)
Cost- 10%/12%/15%/18%/20% HP Cooldown: 60/55/50/45/40 Type: Point-&-Click on terrains Cast Time: 1.5 second
Has an ammo system of 2 charges, and a cooldown of 0.5 seconds in between 2 passage casts.
Passive: Thaddeus creates an aura around him. Allies near Thaddeus & himself will be able to execute minions & monsters that are below 70/90/110/130/150 HP.
Active: Thaddeus creates a dark passage from a selected area. Allies who step into this dark passage will be immediately transported to Thaddeus's location. Thaddeus will be self-stunned during the cast time. Passive will be disabled during cooldown. (Range of passage cast- 1500)
E- Journey of the Ghouls
Cost- 40/40/40/40/40 mana Cooldown- 9/9/9/9/9 Type: Point-&-Click on walls. Range: 600
Thaddeus teleports to a wall, and gains bonus 20%/24%/26%/28% attack speed & penetrates 10%/13%/16%/18%/20% enemy's armor & magic resist for 2 seconds, with each auto-attacks he lands refreshes the duration. Cooldowns will be reduced the nearer he is to the wall he teleports to.
R- Absolute power
Passive: Gains extra 35/45/55 gold on kills & assists on champions & epic monsters killed.
Active: Thaddeus doubles his "Passive- Being of Absorption". Stats being doubled depends on how many wards being placed.
Playing as Thaddeus
- Using "Journey of Ghouls" to go behind enemy in lane & use "Dark Passage" to bring your jungler in can improve ganks.
- Be sure to remind your teammates to place more wards to gain the bonus stacks. (Teehee :3)
Playing against Thaddeus
- Getting rid of wards will reduce Thaddeus chances of getting his bonus stats.
- Thaddeus becomes tankier the more wards enemy places, so items like
can counter him. - In teamfights, try spreading out to reduce your chance of getting hit by his "Fake Out", as the CC doubles on champions.
Starting Items

Essential Items

Offensive Items


Defensive Items

Thoughts on this champion concept
I have been thinking for a long time, 2 months I think, of how to fit this ward power idea. At first, I thought of a champion whose's ability can be boosted by the trust of his own teammates, which is Thaddeus's passive. I figure that it would be kinda fun to have a champion who is dependable on his own teammates to be able to buff him up, even though Thaddeus can still handle with himself if he gets trolls in return.
And so, I have created this concept. Not sure if the numbers & skills are suitable, but hope you like it.