[Champion Concept] Hindri, The Spatial Manipulator
So I love Hindri, just cuz conceptually I'm really proud of her. So I got inspiration from her based on Zilean & Ekko, cuz both of the are time-based champs. Well, what goes with Time? Space! We have no space (as in physical space not astronomical space) champions. So without further ado, I present to you: Hindri, The Spatial Manipulator.....
Lore: So unfortunately there has been minimal lore created when coming up with her concept, cuz I came up with 2 champs at once that kinda have similar vibes, but one is much more Lore based than the other (Hindri). Oops! But basically, I came up with: celestial. So yeah... Moving on!
Gameplay: Hindri is a bursty enchanter played as a support or maybe, possibly, if ya wanna be like that, she can be a mid-laner. Her abilities all require a target (area or champion), so it's best if she has another player nearby. She deals Magic Damage and scales with AP, but is somewhat difficult to learn. She uses Mana as her secondary resource. Champion Qualities: Damage: 2/4 Toughness: 1/4 Crowd Control: 2/4 Mobility: 4/4 Utility: 4/4
Abilities:
Passive: So since she's based entirely upon space and manipulating it her passive is basically a Flash, but it brings Hindri to an ally or an ally to Hindri. "Spatial Relativity" Cooldown: 75 seconds(?) Range: 400 Activation: Click & Hold Hindri to Blink to the nearest Ally Champion. Click & Hold Ally Champion to Blink them to Hindri. Hindri can Blink an Ally to her side or Blink to an Ally's side.
Q: I'm debating whether or not to make this a form of hard cc by putting the enemy underground, but then all of her basic abilities would have cc and I feel like that could go poorly.
"Dynamic Act" Cooldown: 16/13/11/10/9.5 seconds Cost: 65/70/75/80/85 Mana Cast Range: 500 AOE Range: 150 (Diameter) Hindri tosses an enemy into the air, dealing 45/70/95/120/145 (+45% AP) Magic Damage, then throws them at the ground, dealing an additional 20/30/40/50/60 (+25% AP) Magic Damage to the target and surrounding enemies.
W: This is basically like a BIG version of Orianna's W, but it does zero damage. "Out Stretch" Cooldown: 18/17/16/15/14 seconds Cost: 55 Mana Cast Range: 550 AOE Range: 350 (Diameter) Passive: Hindri gains 10 (+5% AP)% Movement Speed after inflicting crowd control effects on an enemy champion. Active: Hindri enchants a piece of land that stretches out for Enemy Champions, Slowing them by 15/30/45/60/75% of their Movement Speed, and shrinks it for Ally Champions, increasing their Movement Speed by 15/30/45/60/75%, while they are in the affected area. If "Out Stretch" is cast on a normally impassible piece of land, the impassible part will grow by 20%. "Out Stretch" lasts until it's used again.
E: This might be a little op, cuz it's decent damage, high mobility, and hard cc, so let me know if it is toooo scawy. "Separation Effect" Cooldown: 18/19/20/21/22 seconds(?) Cost: 75/85/95/100/105 Mana Range: 600 On Enemy Cast: Hindri separates her body into multiple parts and dashes to a target Enemy Champion, dealing 60/90/120/150/180 (+45% AP) Magic Damage over 1.5 seconds and Stuns them for 1 second. After 1.5 seconds, Hindri detaches herself from the Enemy Champion. On Ally Cast: Hindri dashes to a target Ally Champion, shielding them for 50/60/80/110/140 (+60% AP) Damage for 2.5 seconds. After 1.5 seconds, Hindri detaches herself from the Ally Champion. Hindri is untargetable during her dash, but can be interrupted by Crowd Control. However, Crowd Control effects will only stop her dash, they will not actually be applied to Hindri. Hindri can take damage during her dash, but it will not affect her movement unless she dies.
R: This is such a cool idea, if I do say so myself. I came up with her way before Senna was even leaked, so this is kinda-ish like an extreme one-person Senna E. I also haven't figured out whether or not it could be self-cast-able. I also haven't determined the specific values of the effects of the ability. "Parallel Dimension" Cooldown: 135/125/110 seconds Cost: 110/115/120 Mana Cast Range: 675 Vision Range: 300/400/500 Hindri places an Ally Champion in a parallel dimension that has a better atmosphere, granting the Ally 75/100/150 Health Regen & 50/75/100 Mana Regen (+35% AP) as well as Movement Speed for 2.5 seconds. The Ally cannot see any Champions, Minions, or Monsters except the ones around Hindri for the duration (Hindri's pings and attacks are also visible). The ally CANNOT be damaged and CANNOT be seen by Enemies for the duration.
Let me know what ya think cuz I love Feedback!!!!! I'll be more present with my ideas now that I have a solid storage.