[Champion Concept] Allawne, The Visual Spectrum

Queen Jacquelyn·9/3/2019, 2:56:52 PM·1 votes·1,910 views

Allawne (allow-nay) is the daughter of the Shuriman goddess of rainbows (similar to Iris in Greek mythology), Elurria. After her mother's demise, Allawne lost her hint of immortality. However, she still kept the magic that came with it. Hopeless, she turned to the one thing that seemed to be able to fix her problems, Mount Targon. Allawne eventually scaled the mountain, after months of trying. When she finally got to the top, Allawne was confronted by the spirit of her mother. Instantly, Allwane felt a rush of life enter her body as her mother's spirit disappeared. Her hands melted into a black darker than the twilight sky. Allawne felt the power her mother had given to her, and it made her crave more. The spirit sensed this and immediately left her body. Her hands returned to their normal color and she felt drained. Elurria's spirit told her to seek out the good and purify the evil.

Allawne is a mage who can be played in any role. She is legit the most versatile champion ever.

Passive- "The Sky is the Limit" Leveling up does not increase Allawne's Stats. When she switches to a new color, her stats are permanently increased based on the new color. Red: 2.5 Attack Damage & 30 Health Orange: 0.3 Magic Resist & 2 Armor Yellow: 0.2 Health Regen & 0.2 Mana Regen Green: 0.95% Attack Speed Blue: 8 Movement Speed Indigo: 2% Cooldown Reduction Violet: 4 Ability Power & 15 Mana The Cooldown for "The Sky is the Limit" is decreased as Allawne gains levels.

Q- "Color Palette" (Cooldown: 6 seconds) (Cost: 40 Mana) Allawne shoots a rainbow of Color dealing 50/80/110/140/170 (+15% AP)(+15% AD) Magic Damage (If Red, 50% of damage is dealt as Physical Damage).

W- "Shades of Rainbow" (Cooldown decreases each level) (Cost: 25 Mana) Allawne switches Colors, temporarily gaining an effect based on the new Color as well as a different Ability. Red: Increases Lethality by 5/10/15/20/25% (for entire duration of Red) Orange: Gains a Shield that blocks the damage & effects of the next 50/100/140/170/190 damage Allawne takes Yellow: Heals Allwane & a nearby Ally for 10/20/30/40/50% of their Missing Health Green: Gains 100 Attack Range (for entire duration of Green) Blue: Dashes forward & is granted 75 Movement Speed if near another Champion that decays over 4 seconds Indigo: Slows any nearby Enemies by 40/50/60/70/80% for 3 seconds Violet: Increases Magic Penetration by 5/10/15/20/25% (for entire duration of Violet)

E- "Career Color" (Cooldown: 13 seconds) (Cost: 70 Mana) Allawne uses an ability based off of her current color. Red: Deals 50/75/100/125/150 (+25% AD) Physical Damage to a target Enemy & empowers her next Basic Attack to deal 20/40/60/80/100 (+10% AD) Bonus Physical Damage. Orange: Gains a Shield that absorbs 75/85/100/120/145 (+20% Armor)(+35% Magic Resistance) damage & deals 50 (+10% Maximum Health)(+5% AP) True Damage to nearby Enemies. Yellow: Creates a Rainbow that drizzles over a location, healing Allies for 50/60/80/110/150 (+40% AP). Green: Shoots darts of rainbows forward that fly through enemies, dealing 40/45/55/70/90 (+20% AP) Magic Damage and from 15/25/35/45/55 up to 40/45/55/70/90 (+30% AD) Bonus Physical Damage, based on how many Enemy Champions are hit. Blue: Blinks toward a target location, dealing 70/120/160/190/210 (+15% AP)(+20% MS) Magic Damage. Can be reactivated if Allawne blinks to an enemy, dealing half as much as Physical Damage. Indigo: Summons a Rainbow through a target, Stunning them for 1.5 seconds, Slowing other enemies hit in front & behind the target by 35/45/55/65/75% MS, & dealing 85/100/120/145/175 (+35% AP) Magic Damage. Violet: Sends a rainbow forward, dealing 50/100/150/200/250 (+75% AP) Magic Damage to all enemies hit.

R- "Spectre's Spectrum" (Cooldown: 90 seconds) (Cost: 125 Mana) Allawne is taken over by her mother's spirit, turning Black for 25 seconds, temporarily gaining a 15% increase for all of her stats. Additionally, Allawne's Abilities are modified.

Q- Deals True Damage W- Makes Allawne Invisible for 5 seconds, fearing Enemies for 1.25 seconds when she becomes Visible. E- Allawne empowers her next Basic Attack to deal Bonus Magic Damage & Slow the Enemy. If Allawne kills the Enemy, she is granted a Shield that takes up to 25% missing Health, 5% Movement Speed, & gains 15% Attack Speed for 2 seconds. Additionally, the duration of "Spectre's Spectrum" is increased by 2 seconds.

2 Comments

Mr Voidling9/6/2019, 7:38:41 PM1 votes

So does the passive just make her have to rotate between all colors to get each stat bonus? Or? I imagine she won't be able to stay around 500-600 Health at level 18. Also, what does E do when she is black?

I'm a huge fan of complex yet simple champion kits.

Overall the concept is pretty cool, reminds me a little of my witch I made but obviously never posted(I don't post champs here anymore, but I have made like 69 new champion concepts since my last post, at 130 total right now).

Basics of my champ was this:


Aerilyn, The Elemental Witch

Passive: Master Of The Elements Aerilyn can only level up her abilities to rank 4, upon reaching level 11 and 18 Aerilyn may choose 1 of her 4 elements to empower instead of gaining an ability point.

Aerilyn casts a spell by choosing any two elements, only the second element chosen goes on cooldown. Spell effects are based off of the rank of both abilities.

While Aerilyn has her first element chosen her basic attacks are empowered depending on what element she has: Fire: DOT. Earth: Slow/Ground. Air: Bonus Range. Water: Magic Resist reduction.

Q: Fotia Fotia - Fire Flash: Delayed small aoe burst damage.

Gi - Magma Crawl: Slow moving large aoe that slows and damages. Aeras - Chain Lightning: targeted chain damage and small stun. Nero - Mist Walk: Invisibility that grants movement speed and heals while invisible.

W: Gi Gi - Stonewall: Wall, initial cast stuns enemies.

Fotia - Magma Crawl: Aeras - Crashing Sand: Pushes enemies and nearsights them. Controlled push direction. Nero - Entangle: Roots enemies and deals damage.

E: Aeras Aeras - Twister: Deals damage and knocks enemies airborn, better the further it travels.

Fotia - Chain Lightning: Gi - Crashing Sand: Nero - Ice Nova: Spray of non-piercing damage.

R: Nero Nero - Down Pour: Aoe that shield allies over time and restores missing mana.

Fotia - Mist Walk: Gi - Entangle: Aeras - Ice Nova: