Grain, the thief of Shurmia
Grain, The thief of the sands. Lore: Grain was always different than his brother Ditri, he didn't fit into their father's plan for the Shurima empire. Always in trouble with rival kingdoms. He always tried to gain the attention of his father. To him the attention didn't matter good or bad, as long as his father would just glance his way.
News of a jewel, from a far kingdom, quickly spread through his father's empire. To Grain this was his chance to finally impress his father, and gain the recognition he deserved. To do this deed, he knew he would need the help of his life long pal Malzahar.
Together He and Malzahar, set out for Runeterra. Once they arrived, they used Malzahar's rift powers to sneak through the walls of the kingdom, until the got to center of the main castle. This is where the found it. The life force of the kingdom, a body-sized gem the emitted a great amount of power. Grain used his sand winds to chip and crave down the gem until it was small enough for them both to carry.
They were warping through wall after wall. Until Malzahar, stopped in a vacant building next to kingdom wall. He told Grain to wait with the gem here, he sensed the were being followed. But Grain insisted on just tunneling under the wall. As Grain was using his sand technique, to drill through the ground, A jewel encrusted hammer crashed through the fall. Stunned by the amount of power this individual showed, Grain was baffled as he was pulled through the wall away from his untimely demise by Malzahar.
Once back home and safe, Malzahar was imprisoned for unlawful trespassing of an allied nation. Grain had done the unthinkable, he had almost started a war with an allied nation. His father was so Angered and enraged by his son's actions, the last draw in his eyes, that he banished Grain from the empire and striped his birthright from him.
Grain wondered the Shuriman desert for 10 years, until he came across a tall jackal who saved him from hunger and the unrelenting heat. Nasus, the jackal shared knowledge, of the league and how it was where he was going, to prove himself to his brother once and for all. This league sparked interest in Grains heart. That's where he would gain the rightful attention he deserved. But first he had to save his friend. He enlisted the help of Nasus, to break Malzahar from his father's prison. He vowed after rescuing Malzahar he would be forever in the debt of his new found jackal friend, and would help him defeat his brother.
Once, he joining the League He recognized a familiar face, but he had such disdain for his brother he dare not reveal his brother's true past, to anyone not even the favorite son, Ditri. He would rather die than see his brother take the rightful place as Pharaoh.
Class: Assassin, secondary support. Quotes: champion select: Honor among thieves, Loyalty among allies. Movement: Sand is blown by the wind. Mal's portals would be nice right now. Looks like it's worth the trouble. Your trail vanishes in the sand. Joke: why do they call it quick sand, i'm faster? Taunt: (Special taunt for playing against Ditri)The empire was left in the hands of the wrong son. (Special taunt for playing against Renekton)Shall i call the dog? The sand will soak up your blood, when i'm finished.
Stats: Health: 410 (+60 per level) Mana: 275 (+70 per level) Health regen: 5(+ 0.8 per level) Mana regen: 3(+ 0.6 per level) Armor: 12 (+4 per level) Magic resist: 32 (+2 per level) Attack: 54 (+2.4 per level) Attack speed: 0.670 (2.80% per level)
Passive: Mirage: Once grain suffers a devasting blow or a blow that would take 25% of his health, he dissolves into a pile of movable sand, becoming untargetable for 2 seconds. This ability's cooldown will be reduced after Grain kills an enemy champion by 5%, otherwise the cooldown for this ability will be 140 seconds.
Q: Sand Spike: Grain conjures a Sharpened sand spire to protrude from the ground at a target location causing and enemy struck by Sand spike to be wounded with magic damage over time. (cost: 45/55/65/75/85 Mana) (70/120/180/230/280 +40% ability power) 10/9/7/5/3 second cooldown.
W: Grainy Winds: Grain whirls a sandy wind wall in a line knocking up all enemy units hit by it, exploding at the end stunning any enemy unit struck by the blast. (cost: 40/55/70/85/90 Mana) (50/100/150/200/250 +35% ability power) 20/16/12/8/4 second cooldown.
E: Gritty wounds/Sand Storm: (after one point)Passive: Grain's abilities apply Gritty Wounds, which causes his next ability to deal 25% increased damage and 15% increased damage by the next allied ability used against any target afflicted by gritty wounds. Active: Grains summons a sand storm at a target location which decreases visibility for any enemy that passes through it. (Note: While Sand storm is activated any enemy afflicted by gritty wounds has the debuff removed from them.) (cost: 65/75/85/95/105 Mana) (50/100/150/200/250 +35% ability power) 15/13/11/9/7 second cooldown.
R: Away with the sands: Grain draws forth the heat and the sand of Shuriman dessert to hide away in a large dust devil, pulling in enemy champions into him and dealing 30%/50%/70% of the amount of ability power Grain possesses also ignoring 20/30/40% of their armor. (cost: 150 Mana) 150/115/85 second cooldown Range: 825
Friends: Malzahar and Nasus Enemies: Amumu, Renekton, and Taric (left ranges open for riot to feel is just and fair)
Design concept - *Being the older brother he is slightly, taller, cloaked nomad type clothing, with a cloth over his face to block sand from his mouth and nose, with a dagger on his hip, and a walking staff he uses to get through the desert. long dark hair. and maybe a map tied to his belt.