Belveder, The Holy Paladin(Champion Concept)

Mr Voidling·3/24/2019, 11:15:27 PM·1 votes·2,133 views

Art is not created by me, check out the artist yourself. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/415e335e-b1cb-4849-9250-5b886f627634/d1ife4d-fd347900-c95f-401d-8bd6-0b0478f0e8ca.jpg/v1/fill/w_1086,h_736,q_70,strp/anima__arkaid_the_arbiter_by_wen_m_d1ife4d-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTI4MSIsInBhdGgiOiJcL2ZcLzQxNWUzMzVlLWIxY2ItNDg0OS05MjUwLTViODg2ZjYyNzYzNFwvZDFpZmU0ZC1mZDM0NzkwMC1jOTVmLTQwMWQtOGJkNi0wYjA0NzhmMGU4Y2EuanBnIiwid2lkdGgiOiI8PTE4OTEifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.J7piKBU6OlPWpmoNo41l-69qtkNCpt_r1J4fjjFBKOw https://www.deviantart.com/wen-m/art/Anima-Arkaid-the-Arbiter-91417405


Belveder, The Holy Paladin


STATS HP|580+88 H5|6+.7 AD|60+4 AS|.67+3 AR|25+4 MR|30+0.5 MS|340 RG|175


Passive: Resolute Protection Whenever a nearby champion receives damage Belveder is shielded for 10% of the amount for 3 seconds, stacking up to 30% of his Max Health, and then drains his shield by 5% Max Health per second after the 3 seconds expires healing himself for the amount. When Belveder's shield breaks after reaching at least 10% Max Health he gains 20% bonus Movement Speed for 1.5 seconds.


Q: Shield Breaker | CD 9 | Dash Range 400 | Spear Range 250-350 Passive: Belveder deals 20/30/40/50/60% extra damage against shielded targets.

Active: Belveder rushes forward and then charges a stab with his spear over 1.5 seconds increasing in range slightly and dealing more damage the longer it is charged. Deals 30/50/70/90/110 (+70% Attack Damage) - 75/125/175/225/275 (+125% Attack Damage) Physical Damage. If Belveder breaks a shield with this then he slows the target by 35/40/45/50/55% for 1 second and the target takes 5-10% of their Missing Health as True Damage.


W: Sweeping Feathers | CD 16/15.5/15/14.5/14 | Range 500/600/700/800/900 | Wave Width 250 units Belveder swings his spear and sends out a wave of feathers to knock back enemies 100 units and blind them for 1.5 seconds. Deals 60/100/140/180/220 (+100% Bonus Attack Damage) Physical Damage to units within 200 units and doubles the knockback.


E: Divine Descension | CD 20/18/16/14/12 | Range 650 | Radius 150 Belveder quickly jumps in the air and lands in a nearby area after 0.25 seconds, gaining 40/50/60/70/80% bonus Attack Speed for 5 seconds, stunning enemies hit by the impact for 1/1.25/1.5/1.75/2 seconds, and shielding himself for 10% of his Max Health for 3 seconds.


R: Sinner's Remorse | CD 25(1 recast) | Radius 150 Belveder quickly spins his spear around himself, creating a small whirlwind that deflects all incoming projectiles back at attackers for 1 second, reflected projectiles deal 20% (+5% Bonus Attack Damage) of the original damage. Holds 1/2/3 charges.

Passive - Blasphemy: Belveder's 1st attack on a unit taunts them for 0.5/1/1.5 seconds. 8 second cooldown per unit.


R could be changed... Not sure how to make him a melee ADC, but that's kind of my goal. For him to be paired with Siegfried.

I think Q would be pretty decent against a Morgana, as he won't deal damage to her shield but will still deal 60% increased damage. Given, if there are only heals and no shields then he loses a LOT of damage potential. Best to play him into a Janna/Thresh/Morg/Lulu/Rakan/Sona, not Braum/Alistar/Bard/Blitz/Nami/Soraka or any AP mage gone rogue sup like Vel'Koz. You can also find success against champs like Yasuo and Malphite, since you can E any oncoming CC(tornando/unstoppable force) and then deal nice damage when breaking their shield.

4 Comments

OoTriloDiveroO3/25/2019, 9:08:48 AM1 votes

Kayle:Am i a joke to you?

PrimalOppression4/5/2019, 10:13:32 PM1 votes

Idea for R: Active Single target ability. Marks enemy for judgement. For as long as it stays, damage unit does, and distance it moves, is added to pool. Once you damage said unit, it takes damage equal to 40/50/60% of this shared pool

Passive: Ordering attacks on enemies further then 350 units make you quickly move to them and deal bonus dmg (think of Phantom Lance(Dota) passive) This uses up a charge. Can store up to 3/4/5 charges, with 10/8/6 cooldown.