Vehril, The Shadow Mage [Champion Concept]
Before I get into the actual concept, I'm extremely grateful for any input on the concept. Good or bad.
Vehril is a war orphan that was adopted by a mage in Noxus. He was raised as an apprentice to the mage since he was young but only ever produced average results. He could also sense a bit of disappointment in his master's voice when she talked about it, so he strived to become a mage she could be proud of. However, he couldn't do so by normal means. In order to become stronger, he searched for an ancient tome filled with old magics and through various leads, found that it was in the hands of the Black Rose. He set up a meeting with a member to try and negotiate for just one excerpt of the tome. They agreed but the price was steep. After he mastered shadow magic, he was forced into perpetual servitude to the organization as an assassin and his former master disappeared without a trace. During a mission he received to spy on the Noxian High Command, he was captured and forced fight for Noxus' honor or die at the hands of the executioner so he joined the fight in the League of Legends.
Passive: Mark of the Shadows Enemy champions damaged by Vehril's abilities are revealed for 3 seconds and take a maximum additional 5% damage at max stacks during the duration. Stacks up to 5 times.
Q: Shadowbolt A linear skillshot that passes through all targets and does 70/75/80/85/90 (+60% AP) and is on a 15/13/11/9/7 second cooldown.
W: Pall Cloak Vehril becomes an untargetable shadow that moves to a target location. Upon arrival, he bursts from the shadow, dealing 90/110/130/150/170 (+75% AP) and is on a 20/18/16/14/12 second cooldown.
E: Silhouette of Thorns Passive: Causes the shadows of enemy champions, minions, and jungle monsters within melee range to do damage to themselves for 80/90/100/110/120 (+45% AP) every 3 seconds. Active: Extends the effect to within auto attack range and drains mana every 3 seconds.
R: Shadow Manipulation Vehril locks himself in place and snares all enemy champions in a target area for 1.5/2.25/3 seconds and deals 150/200/250 (+50% AP) over the duration. During this time, Vehril can toggle his E but can use no other spell.