Ideas on an Aatrox rework because he needs some love.

Ulvinis·1/30/2017, 6:34:45 PM·1 votes·566 views

I have some thoughts on Aatrox to make him a little bit better, since he's been pretty well lackluster since a little after release, and these are just some thoughts from someone who mained him. You can right it off as hopeful wishes if you want.

Starting with his Passive. Honestly, that's one of his strongest setbacks. My thoughts to fix that would be to change Blood Well to hold 50% of his maximum health and to give him a shield when he takes lethal damage. I feel he'd be drastically stronger if it gave him a shield equal to how much is stored in the blood well when he receives lethal damage. When he receives the shield, he'll lose the attack speed bonus to help balance it out. I'd put it on a 75-90 seconds. My thoughts are with the shield, it'll bring his early game up and make him a stronger threat late game, both points where he suffers.

His Q, you could increase the knockout radius and add larger radius that'll slow. That'll make it a stronger ability and less risky to use for ganks. The slow will be fairly small to make up for the AOE affect, with it being 15/20/25/30/35%. In exchange, I'd give it a slightly larger cooldown. Conversely, you could make it have increased casting range and make him untargetable while casting. You wouldn't believe how many times I died while trying to Q an enemy.

His W, I wouldn't change it. I think it's one of his core abilities along with his ult.

His E, I'd give it armor shred and speed up the missile speed. The armor shred would last as long as the slow to keep him in line. Starting at 10/15/20/25/30%. It'd make him more worthwhile in teamfights because he is weakest in one.

And finally his R. I don't think it really needs changed much. I personally would change the scaling to +60/70/80% bonus Attack Damage instead of +100% Ability Power.

His stats are OK minus his speed. I'd bring that up to 350 because he is so damn kite-able.

Feel free to post your opinions.

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