Nanarai, the Remaining Light Broken in Two
http://orig12.deviantart.net/94fb/f/2011/019/b/e/wind_of_mage__by_ongdal-d37jkfm.png Image Credits to Ongdal of DeviantArt!
This is a repost! If you like my concept, would you kindly +1? ♥
#Lore
You think you can just take her away from me?
The city crumbles before his feet. The memories of his home quickly fading away as the tragedy before his eyes take their place. What is left now besides desolate land? Surely not even that of his beloved sister. Her lifeless body hangs across his cold arms... He cries out in pain only replied with the deafening echoes of the dead. His screams consumed by the empty void created in his heart.
The actions of the rich go unnoticed. The consequences of war are 'just consequences.' What good comes of it? All that lay in the end are dead bodies, destroyed homes, and aching hearts.
Forcing fathers to fight and die. 'Consequences.' Exhausted mothers too weak to care for themselves. 'Consequences.' Blown up homes and dirty food. 'Consequences.' Nanarai... 'Consequences.'
Her spirit will live on through me. Together we will fight. Together we will survive. Together we will embrace this new path of ours. Together... we won't be broken.
#Statistics
Intended Role (Primary): Mid/Mage Intended Role (Secondary): Bottom/Marksman
Health: 550 (+75/level) Health Regen: 5.5 (+0.5/level Mana: 400 (+40/level) Mana Regen: 5 (+1/level) Attack Damage: 0 (+0/level) Attack Speed: 0.655 (+2.8%/level) Armor: 22 (+4/level) Magic Resist: 30 (+0/level) Movement Speed: 340 Attack Range: 525 (Ranged)
#Abilities Innate: Broken Light/Stained Light
Not much fight is left inside Nanarai... Why can't it all stop?
All of Nanarai's Bonus AD is converted into AP with an extra 25%. Additionally, Nanarai's autoattacks instead deal 46 (+4/level)(+12.5% AP) magic damage.
Whenever Nanarai autoattacks an enemy, he applies a Broken Light mark for 4 seconds stacking up to 2 times. Autoattacking an enemy with 2 Broken Light marks consumes the marks and causes the autoattack to hit twice applying Stained Light for 6 seconds. Enemies with Stained Light cannot have Broken Light applied to them. Additionally, whenever an ability damages an enemy with Stained Light, the cooldown is reduced by 1 second per enemy hit (cannot trigger more than once on an enemy per cast).
Q: Flares of Distress
Nanarai snaps his fingers forward sending a wave of energy. No matter how hard he snaps, no matter how large the explosion, the pain never goes away.
Passive: Flares of Distress and Cries of the Beloved ignore 5/10/15/20/25 (+2.5% AP) magic resist.
First Cast: Nanarai overwhelms enemies in a wide, slightly arced path dealing 35/55/75/95/115 (+55% AP) magic damage to all enemies hit and applying Broken Light. Second Cast: Same as first cast, but with a reverse arc.
- Cost: 55/65/75/85/95 mana
- Range: 600
- Cast CD: 1/0.8/0.6/0.4/0.2 seconds
- CD: 8/7.5/7/6.5/6 seconds
W: From the Stained Heart
In his heart he carries the weight of loss. What a heavy feeling it is.
Nanarai puts his hand on his heart and releases a slow-moving concentrated ball of light forward dealing 9/13/17/21/25 (+8.75% AP) magic damage per quarter-second to nearby enemies in its way. Enemies with Broken Light are rooted while taking damage. At the end of its path or if activated early, the ball detonates dealing 36/52/68/84/100 (+35% AP) magic damage to all enemies within the area. This detonation replaces Broken Light marks with Stained Light.
- Cost: 100 mana
- Max Damage per Second: 36/52/68/84/100 (+35% AP) magic damage
- Range: 950
- Detonation Range: 475
- CD: 18/16/14/12/10 seconds
E: Laying in Wake
Is change even possible? Nanarai, please tell me. Nanarai... Where are you...
Nanarai jolts forward dealing 65/80/95/110/125 (+45% AP) magic damage to enemies he passes through and leaving behind a thin wave of energy that pulses for 2 seconds dealing 15/30/45/60/75 (+45% AP) magic damage per second. Hit enemies with Broken Light continue to pulse with each pulse removing a Broken Light mark and dealing the same pulse damage until there are no more marks to remove.
- Cost: 40/50/60/70/80 mana
- Range: 475
- CD: 9 seconds
R: Pacifying Light
With the power of 1000 unfulfilled wishes. With the intensity of 1000 lost futures.
Nanarai draws energy from his sister's spirit and amplifies it through his body gaining 15/25/35% damage reduction and 15/25/35% bonus movement speed. While active, Nanarai's abilities do not hinder movement and Pacifying Light can be recast as Cries of the Beloved.
- Cost: 125 mana
- Duration: 8 seconds
- CD: 105/90/75 seconds
R: Cries of the Beloved Spears: 3
Nanarai conjures a spear of pacifying light and throws it forward. This spear deals 60/95/130 (+30% AP) magic damage to the first enemy champion it hits and ignores shield health. Hitting an enemy champion with Stained Light consumes the mark, grants another spear, and increases Pacifying Light's duration by 1 second. For every spear thrown, Pacifying Light's duration is reduced by 1 second. If Nanarai runs out of spears, Pacifying Light ends immediately.
- Cost: 5% Max Mana
- Range: 1200
- CD: 2 seconds
Badly drawn abilities: http://imgur.com/a/PQRsC