[Multi-Champ. Concept] The Barrük, Returned from Oblivion

Secluded Death·4/18/2015, 9:04:44 AM·12 votes·2,343 views

http://i.imgur.com/UlYNSCp.jpg

The Barrük are a group of 4 undead warriors each with their own health bars. These 4 warriors are controlled at the same time moving and acting as one, but are each their own individual entities; they take separate damages and do not get damaged at the same time nor do damages carry over.

The ideas are really rough at the moment (along with the formatting :P), but will get much better and cleaner as I pour more work into it with the help of you guys and gals!


#Important Notes » Movement:

There is a "main" Barrük only for the sake of positioning and control.

The Barrük have their own individual attack speeds. When The Barrük are given a movement command, they will trail each other in a line and group together when they stop moving.

Attack:

When The Barrük are issued an attack command, they will walk over to their target and attack them one by one until they group up on their target: This means they will stack their attack speeds breaking the attack speed cap when combined.

For example, if The Barrük have an attack speed of 1.0, they will each attack once per second and when they all reach their target, that is a combined 4 attacks per second. To make up for this, The Barrük have low base AD and have reduced item effectiveness, but will still hurt A LOT provided you don't move (like Malzahar's voidlings). BUT SINCE The Barrük move individually towards their target, they can be kited and the other 3 will be stuck trailing therefore avoiding the combined damage!

Abilities:

Abilities requiring more than one Barrük will not be available! A Barrük is only NOT available when it is dead or immobile including stasis, stuns, roots, and suppress. Otherwise, using an ability will immediately cancel any action and proceed with the ability's animation!

#Gameplay »

Death: The Barrük aren't dead until all of them have been eliminated.

Resurrection: All of The Barrük are resurrected. If W is toggled ON, it is toggled OFF.

Auras/buffs: Each of the Barrük will gain the effects of auras and buffs therefore heavily increasing their combined stats. This also means shielding/healing one Barrük will shield/heal all of the Barrük.

Debuffs: Only the selected Barrük will be affected by any debuffs!

Item stats: Item statistics and effects are reduced by 60%, but apply to all of the Barrük. Example: +100 health and +50 AD is +40 health and +20 AD for each of The Barrük.

#Statistics »

Intended Role (Primary): Tank Intended Role (Secondary): Support/Jungle

#Skills (Subject to change) » Innate Passive: Curse of the Undead

When one of the Barrük dies, the other Barrük gain 25% movement speed. After 45 seconds, a Barrük will rise up again and regenerate its health over 30 seconds.

Additionally, The Barrük have increased movement speed when around damaged enemy champions by 1% for every 10% of the enemy's missing health. This bonus is doubled when the enemy is under 40% health.

(Important) Item Effectiveness: The Barrük only receive 40% of item statistics!

Q: Face Check

The Barrük form a chain as one of the 4 slams the other 3 forward in an arc dealing damage and slowing enemies in a line. Each of the 3 Barrük that slammed the ground will grab an enemy (if they landed on one) snaring it for up to 1.25 seconds.

After 1.25 seconds, or if reactivated, the Barrük will return.

                •Damage: 80/120/160/200/240 (+65% Total AD)                 •Range: 750 units long; 120 units wide; snares at 250, 500, and 750                 •CD: 15/14/13/12/11 seconds

W: Here We Stand!

(Toggle) The Barrük combine their remaining selves removing any crowd-control and forming a single entity combining their remaining healths, shields, and bonus stats.

While combined, The Barrük deal damage to surrounding enemies and are resistant to roots, snares, and binds causing them to become 99% slows that decay over their duration.

                •AoE Range: 162.5                 •AoE Damage: 2/2.5/3/3.5/4% of The Barrük's Max Health in physical damage per second.                 •Cost: 6/5.5/5/4.5/4% of current health per second                 •CD: 6 seconds

E: Fresh Meat

The Barrük will form a pack and attempt to feed on target enemy or target Barrük chasing it down for up 5 seconds. While chasing and feeding, the Barrük take reduced damage and knock enemies they run through aside. Can be reactivated to cancel if a target has not been reached.

(Target Enemy) If the Barrük reach the target enemy, they stun it for 0.5 (+0.25 per Barrük) seconds and feast over the duration dealing damage-over-time and healing themselves for the damage dealt.

(Target Barrük) The Barrük will feast on the target Barrük over 1 second killing it and healing each remaining Barrük for the total remaining health of that Barrük. Any excess health is converted into a health shield.

                •Max Damage: 60/135/210/285/360 (+50% Total AD)(+50% AP) physical damage                 •Damage Reduction: 15/20/25/30/35%                 •Movement Speed While Chasing: +100%                 •CD: 17/15.75/13.5/12.25/11 seconds

R: Army of the Undead

The Barrük form an impassible wall for up to 3.5 seconds with its size depending on how many of The Barrük are available. While in this form, the Barrük take reduced damage from enemy champions, cannot move, and are immune to crowd-control.

When enemy champions approach the Barrük, one Barrük will grab an enemy snaring it for the remainder of the wall.

At the end of the duration, or if reactivated, the Barrük break formation and gain a short burst of movement speed.

                •Damage Reduction: 40% (+1% per 75 AR) (+1% per 75 MR)                 •Movement Speed Burst: 25/50/75% for 1.5 seconds                 •CD: 110/90/70 seconds



#Q'n'A! »

Is movement speed a stat that is reduced to 40% efficiency? Yes!

Is bonus movement speed a stat that is combined when in W form? Yes!

What happens when a single Barrük dies with GA? Nothing!

What happens when the last Barrük dies with GA? All Barrük are resurrected!

What happens when The Barrük dies with GA during W? They all come back, but W is toggled OFF!

Do all 4 respawn together? Yes!

If a Barrük is separated from the pack, what will happen if you use Q, W, or R? They will cancel their current action and teleport to the animation!

If you have one only Barrük, will you not be allowed to use Q or W? Yep!

15 Comments

Sypher The Poro4/18/2015, 9:29:53 PM3 votes

If this is ever added, and it looks like a really cool idea, that ult plus Azir would be terrifying.

reallifejedi4/18/2015, 5:22:11 PM1 votes

this is a great concept but they are more op than a spammy scorpion in mk9 the passive needs to have a 5 minute cooldown http://boards.na.leagueoflegends.com/en/search?query=rasalam&content_type=discussion i have also created champ concepts and the #1 thing is to make sure they are not overpowered

Leetri4/18/2015, 2:41:15 PM1 votes

I like the overall concept, it's unique for League. Can't say that much because of the lack of details, so I'll just point out one thing that bugs me.

I have no idea what the feigned death is meant to be used for. It would be pretty suspicious if they just died out of nowhere with no one around to kill them. On top of that, 5 seconds means that you'd have to use it just outside of vision range for the enemy if you want to use it to ambush, otherwise the duration is over before they even get close. It's like a strictly worse version of Teemo's passive. If I understand it correctly I assume it could be used to dodge abilities, so in that case it's pretty much just a weird troll-pole/pool which in turn means all the other parts are just fluff that doesn't really contribute (the death announcement for example).

TL;DR the feigned death doesn't have a clear identity what to use it for, is it an ambush or an avoid-damage card?

Secluded Death4/19/2015, 3:04:34 AM1 votes

Update: Ability statistics added!

Krfin4/19/2015, 6:43:23 AM1 votes

Great concept!!! but if they choose to go tank, wouldnt it be over powered? such as they buy one warmogs and the each unit gains 800 health? or is it split in between?

-- QUESTION/Suggestion. how would his skills that require 2+ barruks work if he is alone? will he be unable to use it? If so, it would be interesting if you make his ultimate have a longer length per each Barruk present. like one barruk would be the size of a Trundle pillar, while 4 would be the size of an Anivia wall. + You should give him some type of AoE damage, When riot makes a Tank, they ALWAYS give them some type of AoE ability and not a single target ability. You could replace the Q with something that deals damage in an area, or you can give the W some type of Sunfire cape effect but with like flies/dust as the particle circling around the entity

+Cool passive, but i think that it automatically regenerating over 30 seconds is really strong, i think that you should have it take bits of Health from the other living barruks.

+Q, should take this skill out, wouldn't work if there is only one Barruk, + Tanks dont usually have THIS much cc.

+W, Love it! But instead of the +autoattack range, you should make it +Armor/Magic resist per each Barruk present, since he is a tank and not a champion that would benefit from +autoattack range.

+E, Somewhat too similar to Warwick's ultimate (CCing them while dealing damage and healing). I like the idea of the cannibalism on itself. I think that instead of a click to target, it should be something similar to Sions ultimate, in which you have to drag your cursor around to select a target. Not sure how this would work with self cannibalism though. 1.5 second stun is kind of strong for his kit, so instead of a stun, you can have a Snare like his other skills grant. one barruk snares them down while the others feast?

+R, (repeat from above:) it would be interesting if you make his ultimate have a longer length per each Barruk present. like one barruk would be the size of a Trundle pillar, while 4 would be the size of an Anivia wall. Do some small type of damage? Instead of teleport you should make it a quick dash to a target location, just so the enemy team could have some type of counterplay.

Great concept! good job.

Secluded Death12/15/2015, 4:06:21 AM1 votes

Tweaks Innate - Resurrection delay increased to 45 seconds from 30.

Q - Snare reduced to 1.25 from 1.5

W - No changes ☻.

E - Damage clarified as DoT. Cooldowns increased from 17->9 to 17->11.

R - Max wall duration reduced to 3.5 from 4 seconds. Cooldown increased from 90->60 to 110->70

Jesus Died 4 You4/18/2015, 10:42:09 PM1 votes

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