Yul, the Zaunite Don
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125 attack range mana based
The Don of the Zaunite Mafia, Yul sends hitmen to eradicate his foes.
Passive: Domineering Gaze
Champions who are face to face with Yul or his hitmen have their armor reduced by 10/15/20 for 5 seconds
Q: Hitman Squad 30 second cooldown, 50 mana Calls in a squad of 3 hitmen, Agents Alpha, Quill, and Dras, for 10 seconds. Holding Shift-Q controls Alpha, Alt-Q controls Quill, Ctrl-Q controls Dras, and Q will control all 3 at once.
Alpha: the Sniper in the squad 600/625/650/675/700 range 600 (+50 per level) HP 60 Armor and MR (1.0 Yul's AD) 0.8 attack speed 325/350/375 movement speed (Boot tier) Basic attacks ignore 5/10/15/20/25% the targets armor
Quill: Weilds a shield and an array of explosives 500 range 700 (+60 per level) HP 75 armor and MR Alternates between Shrapnel Grenade (0.8 Yuls ad plus 10 armor reduction), Napalm (1.0 Yul's AD over 3 seconds), and Flashbangs (0.2 Yul's AD, but shortens the sight raduis of enemies hit), dealing splash damage. 0.3 attack speed 335/350/375 movement speed (Boot tier) Hostile projectiles passing through Quill have their damage reduced by 50%
Dras: Weilds an SMG 450 attack range 650 (+55 per level) HP 60 armor and MR 2.5 attack speed (0.3 Yul's AD) 345/370/395 movement speed (Boot tier) Basic attacks lower the armor of targets by 1/2/3/4/5 for 5 seconds, stacking 5 times
W: Poison/Antidote 10 second cooldown, 70 mana Ground cast: Your next basic attack will gain 400 range, and a bonus 30/40/50/60/70 (+.2 AD) Magic damage per second over 5 seconds, slowing them by 10/20/30/40/50% for the duration Ally cast: Remove all CC and DOT effects from a target ally, healing them for 50/60/70/80/90 (+.2 AD)
E: Raining Lead 12 second cooldown, 80 mana Deals 40/50/60/70/80 (+.2 AD) physical damage per second to everything in a target area for 5 seconds. This ability deals 40/50/60/70/80 (+.2 AD) bonus physical damage for each hitman within 1000 range.
R: The Don sends his regards 100 mana, 120 second cooldown
After a 1.2 second delay, send a secondary squad of hitmen to a target ally or enemy anywhere on the map. These may be controlled the same way as the primary hitman squad, exept using the