[Champion Concept] Zilanna, the holly keeper

Caraméla·8/17/2015, 7:58:11 AM·1 votes·664 views

This champion is based on the box of Pandora legend.

DESIGN Zilanna is a support/mage that specializes in keeping whether this means keeping her allies safe or keeping her enemies trapped. She is a slim lady with golden/white hair and wears a light blue with white details dress. She walks the rift holding a golden box with both her hands like she wants to protect it and doesnt let anyone take it.

TYPE: SUPPORT

LANE: BOT

STATS HEALTH: 540 (+83) HEALTH REGEN: 3 (+0.8) MANA: 345 (+60) MANA REGEN: 8 (+0.5) ATTACK DAMAGE: 49.5 (+3) ATTACK SPEED: 0.63 (+2%) ARMOR: 24.5 (+3.7) MAGIC RES: 32 (+0.5) MOVEMENT SPEED: 330

ABILITIES

PASSIVE: LAST PIECE OF HOPE: If Zilanna would take lethal damage coming from direct damage (not Dot) she doesnt die, instead she is left with 1hp.

Q: HOLLY BOX RANGE: 900, NO COST, COOLDOWN: 30/28/26/24/22 Zilanna throws her box to target location granting vision and slowing enemies that pass it through by 20%/25%/30%/35%/40% while granting 5/8/11/14/17 flat movement speed to allies that pass it through. The box is untargetable and stays to traget location untill Zilanna picks it up by walking through it. If she picks it up the cooldown of HOLLY BOX is reduced by 40%. (HOLLY BOX'S cooldown starts the moment it hits the ground not the moment Zilanna picks it up). If Zilanna picks up her box when she has triggered her passive she heals for 150/200/250/300 health.

W: GOOD VS EVIL RANGE 700 (BOTH CONES TOGETHER), COST: 50/60/70/80/90 MANA, COOLDOWN: 18/16/14/12/10 This ability can be cast through the box when the box is away from Zilanna. Zilanna opens her box and it produces dark energy in a cone in front of it and white energy in a cone behind it (hourglass shape) lasting 2/2.5/3/3.5/4 seconds. Enemies inside the front dark cone receive 10/15/20/25/30 (+80% bonus ap) magic damage each second and allies inside the back white cone heal for 10/15/20/25/30 (+80% bonus ap) health. If Zilanna turns around the hourglass turns too. Zilanna can't pick up her box while GOOD VS EVIL is active.

E: ENLIGHTMENT RANGE: 500, COST: 60/65/70/75/80 MANA, COOLDOWN: 12/11/10/9/8 This ability can be cast through the box when the box is away from Zilanna. Zilanna's box produces a really bright light dealing 80/100/120/140/160 (+75% bonus ap) magical damage to all nearby enemies and marks them for 2/2.5/3/3.5/4 seconds. When Zilanna or her allies hit the marked enemies with basic attacks they gain a shield that absorbs the 50% of the damage they dealt to them.

R: BOX OF JUDGEMENT RANGE: 600, COST 100/120/140, COOLDOWN: 140/120/100 This ability can be cast through the box when the box is away from Zilanna. ACTIVE: Zilanna's box is enlarged trapping everyone inside it. The box will dissappear only if one champion inside is killed. No champion can escape the box unless they use flash. If Zilanna's passive is triggered while in box, she becomes invulnerable while the box is active. PASSIVE: Allies inside the box regenarate 1%/2%/3% of their maximum health every second while in box.

2 Comments

Puri Puri Taric8/17/2015, 9:04:18 AM1 votes

holly molly.

Troutking8/17/2015, 9:16:00 AM1 votes

I am unsure whether you meant holly, as in the plant often used in Christmas decorations and is heavily linked to the holiday, or holy referring to a connection to divinity or other power. Either way (both technically work but I assume you meant holy), here is my thoughts on your current kit.

Firstly, the passive seems fairly powerful mostly since you've not included a cooldown. Which essentially makes assassins very much annoyed since the requirement to burn a ignite or acquire an items which gives a DoT. I am unsure whether this only applies to physical attacks. If it applied to magical attacks then nuke mages would also hate her. However after acquiring a method to deal DoT the passive becomes relatively useless. I would suggest either offering a cooldown and perhaps making it a period of time sort of thing once taking lethal damage rather then the direct damage immunity.

The Q should definitely have a mana cost. The amount it does is too much for a free skill. Also most abilities increase by a percentage since 17 movement speed would not really effect anything. Especially when Boots of Speed (the cheapest movement speed increase) is 25 movement speed for 325 gold rather than an ability slot. (Be aware I am looking at this abilities individually first then all together.)

The W is an interesting concept. The whole concept of two place casting with a support is viable. A few of the issues I have are mostly in phrasing. The first bit with two hourglasses where you say the length it lasts was at first misread as only one of the cones having a duration. Both the damage and the healing should the enemy/ally stand in the glass for the full duration they would take/heal 1080 health. Which at level 18 would do quite a bit. But then again they would have to remain in the area so the concept is fine but in practice it might end up being a tad overpowered since the hourglass around you follows you around.

The E is a good idea. Not much else to say beyond the fact if this is a self cast then it would require the support to go out and risk her life in the front line to get it off. Which could end up badly.

R, the passive is fine if it only applies to her. The problem is two fold in my opinion. The killing of an enemy to make it go away is not good. What if the enemy won the team fight but are stuck in the box cause none of them died? What if they don't have flash? It should have a duration like Jarvan's Cataclysm. Also the only flash thing ruins counterplay since directly saying only flash works implies that all of those cool wall jumping abilities are worthless around it. Coupled with the large range of the box and the non existent cast time would mean very little counter play options. If you made it a bit like Cataclysm with maybe a tad more dramatic flare then it would be good.

Overall the kit seems decent beyond my few issues. The ult works well wiht setting up all those bonus effects. Overall a pretty good concept.