Champion Idea: Helm Fratris, Adept of the Rift
**LORE: **"Summoners are made, not Born." Helm Fratris is a veteran general from the times when wars were barbarically fought with mage and sword, and when the league was formed what more was left for him to do, but teach? A tough but efficient tutor adept in the ways of battle. With his precise knowledge he made sure his students had perfect mastery of the Arcane and Brutish alike. Soon, the leaders of the league began to realize how much influence he had over the summoners. Fearing he was leading the summoners into rebellion They exiled everyone. Bitterly, Helm and his group of summoners now roam Runetera With one propose to hunt down all members of the league of legends.
PS: Helm and his bros suck at it though, and usually end up getting rekt by sion, darius, malphite and Velkoz.
Champion summery: Helm is one of the first champions geared to be effective in all lanes. He is jack of all trades, but master of none. Through mastery of the summoner spells Helm Gains added effects on each one. This comes at a cost however. Helm Fratris has no ultimate ability, and his basic abilities are fairly basic.
P-Mental adjustments: The cooldowns of Helms summoner spells are cut in half, and have augmented effects that increase based on level.
- 0.5 second duration. Helm blocks the next ability used against him with his mind. and gains a large buff based on what he blocked.
{{summoner:2}} - Passive ability - Helm has perma knowledge of all enemy summoner spells, Ultimates, and jungle camps
Helm tosses a sleeping gas potion at a target location Is now a aoe ability. Enemy in the radius can NOT use and spells/summoners. They also take dot damage over time. and 90% move speed reduction.
Helm teleports to a target location on the map and when he reaches it disguises himself as a random enemy champion for 30 seconds, or until he attacks
Helm runs really fast, is untargetable and can go through walls. enemy he runs through are frightened for 1 second. Effect ends when he attacks.
Helm forms a lance of pure magic and tosses it at a nearby champ. This lance deals execution type damage, and if it doesn't kill the enemy, they are pinned to the ground for 1 second.
helm slams his sword to the ground, Knocking his enemies back in a rising fiery explosion. enemies caught in the blast take significant damage based on how close they were to were to Helm. The are then ignited.
Q- A singular strike- Helm raises his blade to preform a stab attack AA reset that can be charged. By pressing the skill again up to 2 times, Helm raises his blade higher. Increasing the power of the plunging attack.
W- Mad Dash- Helm charges to a near by spot, first enemy he hits are stunned for 0.5 seconds.
E- sword- Helm can switch his auto-attacking style from slow aoe sword attacks, and quick single target stabbing attacks.
R- absolutely nothing
Let me know what you guys think!