Covil, The Sand Adjurer(Champion Concept)

Mr Voidling·1/30/2019, 8:59:42 PM·6 votes·4,071 views

I did not create the art. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/c4609d4f-0c83-4a40-b49a-732046e517ad/d71ffww-4720193d-9c13-4ae5-9952-d64077892d5e.jpg/v1/fill/w_750,h_1066,q_70,strp/sorcerer_by_y_mir_d71ffww-pre.jpg https://www.deviantart.com/y-mir/art/Sorcerer-425663312


Covil, The Sand Adjurer


STATS HP|490+80 HP5|6+07 MP|335+40 MP5|8+0.9 AD|58+2.5 AS|0.655+3.5 AR|27+2 MR|30+0.5 MS|335 RG|450


Passive: Sand Drifter Ability Power grants 1 Base Movement Speed per 5 points of Ability Power.

Covil can cast all of his abilities while moving.


Q: Sand Shard | CD 7/6.5/6/5.5/5 | Cost 60/65/70/75/80 | Range 700 Covil shoots out a shard comprised of sand stopping at the first enemy hit and dealing 80/130/180/230/280+(80% Ability Power) magic damage and inflicting nearsighted for 2/2.25/2.5/2.75/3 seconds.

Killing a unit refunds 75% of the mana cost and 50% of the cooldown.


W: Sands of Time | CD 15/14/13/12/11(1 Recast) | Cost 40/45/50/55/60 | Range 900 Covil creates a 200 radius swirling pillar of sand that slows all projectiles inside by 75% and damages units inside for 25/40/55/70/85+(25% Ability Power) magic damage each second for 4 seconds. Holds 2 charges. Recasting on the same pillar increases the radius to 300, refreshes its duration, and increases the damage dealt by 100%. Recasting at a different location will cause all projectiles that enter a pillar to teleport and exit from the closest other pillar and have their range refreshed, projectiles can only travel this way once.


E: Scorching Wind | CD 18/16.5/15/13.5/12 | Cost 75 | Range 100% total movement speed | Width 200 Covil rushes forward as a burning hot cloud of sand passing through units and dealing 60/90/120/150/180+(20% Ability Power) magic damage to all units hit, slowing them by 20% and grounding them for 2 seconds. Covil is untargetable during this 0.5 second dash. If Covil dashes into Sands of Time with 2 pillars active then he will teleport to the other pillar and continue forward.


R: Sand Storm | CD 140/110/80 | Cost 125/150/175 | Radius 550 Covil amasses a huge sand storm for 5 seconds. Covil surrounds himself with his sandstorm and gains +30/40/50% movement speed. Deals 25/50/75+(17.5% Ability Power) magic damage every 0.5 seconds.

Passive: Invasive Sand Whenever an enemy takes damage by Covil's abilities they get tiny pieces of sand lodged inside them stacking up to 5 times. Covil can basic attack the enemies to expend all stacks and deal 5/10/15+(3/4/5% Ability Power) bonus true damage per stack.


Covil is a high mobility AP mage with no tank or sustain qualities and no hard crowd control. His role is more of an AP assassin, similar to a Zed playstyle using your W like he uses his shadows. Fight against champions like Yasuo with ease, as your W is not a projectile and your Q when paired up with W can wrap around his windwall, your E can be a good escape or engage to stop his dashes with the grounding.

To confuse enemies you can even place a W behind and in front of you, dash to the front one and then appear behind where you started. Or activate R and and throw down some W's to dash over the wall and gank like a knock-off Fiddle but less scary since you already used W+E+R to make this happen you weirdo.

The range refresh basically works like a recast of the projectile that teleported, but keeps amped up damage from things like Nidalee Q and Zoe Q. Careful, this also applies to enemy projectiles! So teleporting that enemy Nid Q might 1-shot your unsuspecting jungler. Had to state that projectiles can't infinite loop between W's. Otherwise that'd be a problem.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

22 Comments

ZaneShadow1/30/2019, 9:22:55 PM1 votes

while having a 25% ap true damage ratio is a bit much, I like a lot of the kit. +1

ChaosReyn1/30/2019, 10:28:58 PM1 votes

I dont think the passive is as much of an issue on it's own, since unless someone is going to literally fight you while standing in your W, you're probably only going to hit a target with it once. per fight.

Azir's E shares the name of your W, just as a heads up.

Overall I like the concept...though seeing his ult put Darude in my head and I lowkey hate you for that right now. :P

Gilgayu1/30/2019, 11:56:06 PM1 votes

How does his w interact with autoes? Can they get teleported too?

His overall zoning power is also quite strong, especially when you want him to be an assassin. Might be good to decrease ult's radius but increase damage, so he can go a bit more offensive rather than drop w, flash, ult, zhonya's...

(Seems a bit like Azir's soldier... is it just me?)

Imbetterthanmoe1/31/2019, 2:33:51 AM1 votes

I love this concept so much. Its super unique and doesnt look to have many balance issues. I saw a comment about covil support but in my opinion he would do best as a jungle and adc seeing as how he only has one major peal ability for his adc. But if he were in the adc carry role he could totally set up some cool stuff with a champ like thresh and his hook.

Shiroe Okazaki1/31/2019, 7:08:31 AM1 votes

I mean. very cool concept i likey. But his q near sight is kinda too long. maybe the damage too high. and his passive seems gross too.