Covil, The Sand Adjurer(Champion Concept)

Mr Voidling··6 votes·4,071 views

I did not create the art. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/c4609d4f-0c83-4a40-b49a-732046e517ad/d71ffww-4720193d-9c13-4ae5-9952-d64077892d5e.jpg/v1/fill/w_750,h_1066,q_70,strp/sorcerer_by_y_mir_d71ffww-pre.jpg https://www.deviantart.com/y-mir/art/Sorcerer-425663312


Covil, The Sand Adjurer


STATS HP|490+80 HP5|6+07 MP|335+40 MP5|8+0.9 AD|58+2.5 AS|0.655+3.5 AR|27+2 MR|30+0.5 MS|335 RG|450


Passive: Sand Drifter Ability Power grants 1 Base Movement Speed per 5 points of Ability Power.

Covil can cast all of his abilities while moving.


Q: Sand Shard | CD 7/6.5/6/5.5/5 | Cost 60/65/70/75/80 | Range 700 Covil shoots out a shard comprised of sand stopping at the first enemy hit and dealing 80/130/180/230/280+(80% Ability Power) magic damage and inflicting nearsighted for 2/2.25/2.5/2.75/3 seconds.

Killing a unit refunds 75% of the mana cost and 50% of the cooldown.


W: Sands of Time | CD 15/14/13/12/11(1 Recast) | Cost 40/45/50/55/60 | Range 900 Covil creates a 200 radius swirling pillar of sand that slows all projectiles inside by 75% and damages units inside for 25/40/55/70/85+(25% Ability Power) magic damage each second for 4 seconds. Holds 2 charges. Recasting on the same pillar increases the radius to 300, refreshes its duration, and increases the damage dealt by 100%. Recasting at a different location will cause all projectiles that enter a pillar to teleport and exit from the closest other pillar and have their range refreshed, projectiles can only travel this way once.


E: Scorching Wind | CD 18/16.5/15/13.5/12 | Cost 75 | Range 100% total movement speed | Width 200 Covil rushes forward as a burning hot cloud of sand passing through units and dealing 60/90/120/150/180+(20% Ability Power) magic damage to all units hit, slowing them by 20% and grounding them for 2 seconds. Covil is untargetable during this 0.5 second dash. If Covil dashes into Sands of Time with 2 pillars active then he will teleport to the other pillar and continue forward.


R: Sand Storm | CD 140/110/80 | Cost 125/150/175 | Radius 550 Covil amasses a huge sand storm for 5 seconds. Covil surrounds himself with his sandstorm and gains +30/40/50% movement speed. Deals 25/50/75+(17.5% Ability Power) magic damage every 0.5 seconds.

Passive: Invasive Sand Whenever an enemy takes damage by Covil's abilities they get tiny pieces of sand lodged inside them stacking up to 5 times. Covil can basic attack the enemies to expend all stacks and deal 5/10/15+(3/4/5% Ability Power) bonus true damage per stack.


Covil is a high mobility AP mage with no tank or sustain qualities and no hard crowd control. His role is more of an AP assassin, similar to a Zed playstyle using your W like he uses his shadows. Fight against champions like Yasuo with ease, as your W is not a projectile and your Q when paired up with W can wrap around his windwall, your E can be a good escape or engage to stop his dashes with the grounding.

To confuse enemies you can even place a W behind and in front of you, dash to the front one and then appear behind where you started. Or activate R and and throw down some W's to dash over the wall and gank like a knock-off Fiddle but less scary since you already used W+E+R to make this happen you weirdo.

The range refresh basically works like a recast of the projectile that teleported, but keeps amped up damage from things like Nidalee Q and Zoe Q. Careful, this also applies to enemy projectiles! So teleporting that enemy Nid Q might 1-shot your unsuspecting jungler. Had to state that projectiles can't infinite loop between W's. Otherwise that'd be a problem.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

22 Comments

ZaneShadow1 votes

while having a 25% ap true damage ratio is a bit much, I like a lot of the kit. +1

Mr Voidling1 votes

I was kind of going off of Vel'Koz ratio. His passive anyway, which is like 50% AP. I figure a basic attack can also be blinded and blocked by certain champs to avoid it being too overpowered. But it gives him some non-skill-shot damage. I'm really bad at adding in point-and-click abilities.

ChaosReyn1 votes

I dont think the passive is as much of an issue on it's own, since unless someone is going to literally fight you while standing in your W, you're probably only going to hit a target with it once. per fight.

Azir's E shares the name of your W, just as a heads up.

Overall I like the concept...though seeing his ult put Darude in my head and I lowkey hate you for that right now. :P

Mr Voidling1 votes

Ugh, c'mon Azir, the name matched mine better :'(

ChaosReyn1 votes

True...but one does not simply throw off the emperor's groove.

Gilgayu1 votes

How does his w interact with autoes? Can they get teleported too?

His overall zoning power is also quite strong, especially when you want him to be an assassin. Might be good to decrease ult's radius but increase damage, so he can go a bit more offensive rather than drop w, flash, ult, zhonya's...

(Seems a bit like Azir's soldier... is it just me?)

ChaosReyn1 votes

It says that it teleports projectiles, but not that it untargets them. So something like, for example, TF stun card, seems like it would be teleported, but still hit. Which would be a funny interaction if Fate tried to flash/stun and ended up teleporting his card behind himself when trying to stop a recall.

Gilgayu1 votes

Wait, now you mentioned it...

Covil support and yasuo adc ;) [sg-ahri-1]

yasuo's w can truly become omnidirectional...

Mr Voidling1 votes

Yeah I don't think it denies basic attacks. Just skill-shots. Unless it would need buffed, then umm... Maybe. Depends how strong it is.

ChaosReyn1 votes

The enemy team's gottna sit there like [sg-zephyr]

Only on his 3rd Q though, the first two aren't projectiles. :P

Imbetterthanmoe1 votes

I love this concept so much. Its super unique and doesnt look to have many balance issues. I saw a comment about covil support but in my opinion he would do best as a jungle and adc seeing as how he only has one major peal ability for his adc. But if he were in the adc carry role he could totally set up some cool stuff with a champ like thresh and his hook.

ChaosReyn1 votes

I could see him being a great mid laner, and I would definitely see potential in his support and jungle capabilities in his unique W mechanics. But Where I think he'd shine is not only in his mobility but his zone control. Being able to teleport skillshots around, and being able to manipulate the fight around those areas, would mean that a lot of ranged champions are going to be super upset with you, and even a solid amount of the melee ones that have skillshots are going to have a hard time keeping you under control. That places him really perfectly in the mid lane, as he could theoretically out-Zed a Zed.

Imbetterthanmoe1 votes

{quoted}

I could see him being a great mid laner, and I would definitely see potential in his support and jungle capabilities in his unique W mechanics. But Where I think he'd shine is not only in his mobility but his zone control. Being able to teleport skillshots around, and being able to manipulate the fight around those areas, would mean that a lot of ranged champions are going to be super upset with you, and even a solid amount of the melee ones that have skillshots are going to have a hard time keeping you under control. That places him really perfectly in the mid lane, as he could theoretically out-Zed a Zed.

the reason i dont think hes a good mid is because of his kit being so revolving around teamates. In my opinion he doesnt have a ton of damage but thats not a bad thing. Hes alot like ivern like being a support jungler except that he looks alot stronger than ivern

ChaosReyn1 votes

His kit can work well without teammates. Consider a lot of his W to be a more interactive Wind Wall: he can manipulate all skillshots around it, meaning he can set them up for some ridiculous "geometry" skillshots (kind of like a velkoz) and also allow allies to do the same...or he can use it to deny skillshots from reaching him by instead making them go off in some random direction.

Combine that with his area control and his passive, and you can deal a pretty significant amount of poke damage for pretty much no reason. He's more of a control mage than a full-on assassin...but in the correct case, he can outplay assassins with some flashy tricks of his own.

Imbetterthanmoe1 votes

{quoted}

His kit can work well without teammates. Consider a lot of his W to be a more interactive Wind Wall: he can manipulate all skillshots around it, meaning he can set them up for some ridiculous "geometry" skillshots (kind of like a velkoz) and also allow allies to do the same...or he can use it to deny skillshots from reaching him by instead making them go off in some random direction.

Combine that with his area control and his passive, and you can deal a pretty significant amount of poke damage for pretty much no reason. He's more of a control mage than a full-on assassin...but in the correct case, he can outplay assassins with some flashy tricks of his own.

If you were experienced enough with him for sure you would be able to outplay alot of people but i just think hed be alot better with the help of some teammates.

Mr Voidling1 votes

Imagine a Blitz hook shot backwards into a portal just as Covil makes a portal behind you. Grabbed from behind minions and pulled in... Things of nightmares.

Imbetterthanmoe1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=w5qOdaq0,comment-id=000300000000000000000000,timestamp=2019-02-01T19:09:51.875+0000)

Imagine a Blitz hook shot backwards into a portal just as Covil makes a portal behind you. Grabbed from behind minions and pulled in... Things of nightmares.

Exactly, thats why i think him as adc/jungle would be the most optimal and would make for super unique gameplay

Mr Voidling1 votes

I didn't even think about Thresh hook... Dang, that's some scary stuff. [sg-ahri-1]

Gilgayu1 votes

{quoted}

I saw a comment about covil support.

I was just joking lol. I think he's mid because he doesn't have the sustain jungle has nor is his autoes potent enough to be an adc.

Imbetterthanmoe1 votes

{quoted}

I was just joking lol. I think he's mid because he doesn't have the sustain jungle has nor is his autoes potent enough to be an adc.

I dont think you really read my comment. I think he would be a good adc because of how well he could set up with supports. And i wasnt making fun of the fact of him as support he could definetly be a good support i just think he would be better at adc, this is because of his q:

Q: Sand Shard | CD 7/6.5/6/5.5/5 | Cost 60/65/70/75/80 | Range 700

Killing a unit refunds 75% of the mana cost and 50% of the cooldown.

and i think his jungle would be fine seeing as how people like karthus, lucian, and twitch and jungle

Shiroe Okazaki1 votes

I mean. very cool concept i likey. But his q near sight is kinda too long. maybe the damage too high. and his passive seems gross too.

Mr Voidling1 votes

Q is basically his only poke damage, which hits only 1 target. And again, he has no hard cc in his kit, so the nearsighted ain't that bad. Better than morg stun imo(can still move and cast abilities). I opted for outplay potential for him AND his opponents. Passive will give 200 bonus ms at 1,000 AP... That's not too bad. Most games you'll get like 100-150? Quinn gets faster, but the general idea behind the passive was to have a mage like Quinn roaming around the map really fast.

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