Ammo Based Resource Bar?
Hi, I was thinking that we could have a resource bar (removes the mana bar) that is ammo based. Here are some traits of a champion that would use this system:
- Abilities would have little to no cooldown time (excluding ultimate)
- The champion would have multiple 'bars' for its resource > 5-7 > If more were added, abilities would consume more or possibly bars would have a longer cooldown
- Each ability would use a couple bars for a certain amount of time
- After a bar has been used, it would go on a short cooldown before use again > 4 or 5 seconds
- If the character ran out of bars, abilities wouldn't be able to be used until a bar goes off cooldown
I don't know, is it a good idea? You tell me.