The Triumvirate
Passive: Force of Nature
The Triumvirate is composed of three units; Wing the eagle, Tusk the boar, and Beast the Rhino. These units move separately, and each can gain gold and experience which all of them share. Killing part of the Triumvirate will grant 1/3 the gold and XP of a kill, and each surviving member of the trimvarate loses 30% of their current health. Each member of the Triumvirate has its own item slots.
All spells are available from the start of the game, and skill points are not granted.
Flight: While out of combat, Wing gains 75 movement speed, his sight ignores terrain/brush, and he can fly over walls. Maul: Tusk's basic attacks deal only 90% damage, but deal 20% of the damage over 2 seconds, slowing the target by 1% per 1% missing health. Endure: Beast takes 20% reduced damage and ignores one disable every 20-10 seconds.
The Triumvirate shares a mana pool. 350-900 mana 5-10 MP5
Wing Half the size of Teemo 125 attack range 325 movement speed 0.68 (+4%) attack speed. 65-110 AD 495-1200 HP 30 armor 30 magic resist
Tusk The size of Corki 150 attack range 345 movement speed 0.65 (+2%) attack speed 70-150 AD 550-1700 HP 45-80 armor 30 magic resist
Beast The size of a 4 stack, level 16 Cho'Gath. 225 attack range 325 movement speed 0.62 (+1%) attack speed. 75-190 AD 600-2000 HP 50-100 armor 30-70 magic resist
Q: Control Wing no cost, 0 second cooldown Swap to controlling Wing directly.
Q2: Unite; Wing 50 mana, 40 second cooldown (only usable when all Triumvirate members are alive) After 1.5 seconds of channeling, bring all members of the triumvirate to Wing's current location. Shares a cooldown with all other "Unite" spells. (EVERY member of the Triumvirate must complete the channel in order for the teleport to occur)
W: Control Tusk no cost, 0 second cooldown Swap to controlling Tusk directly
W2: Unite; Tusk 50 mana, 40 second cooldown (only usable when all Triumvirate members are alive) After 1.5 seconds of channeling, bring all members of the triumvirate to Tusk's current location. Shares a cooldown with all other "Unite" spells. (EVERY member of the Triumvirate must complete the channel in order for the teleport to occur)
E: Control Beast no cost, 0 second cooldown Swap to controlling Beast directly.
E2: Unite; Beast 50 mana, 40 second cooldown (only usable when all Triumvirate members are alive) After 1.5 seconds of channeling, bring all members of the triumvirate to Beast's current location. Shares a cooldown with all other "Unite" spells. (EVERY member of the Triumvirate must complete the channel in order for the teleport to occur)
R: (3 different spells. Which one you cast depends on which character you are controlling. All 3 have seperate cooldowns).
(While controlling Wing) Aerial Maneuvers 10 second cooldown, 50 mana Wing flies in a circle around a targeted area (450 radius), dealing 75-250 (+.5 AP) magic damage to all enemies in the area and knocking them 200 units towards the center of the area. Enemies within 200 units of the area are knocked to a set distance of 200 units away from the area, and are dealt the same damage. For each champion hit, the cooldown of this spell is reduced by 1 second and Wing gains 5-20 attack damage and movement speed for 5 seconds.
Wing is untargetable during the cast.
(While controlling Tusk) Animal Rage 15 second cooldown, 75 mana For 5 seconds, Tusk gains 25-50% movement speed (50-75% towards champions), 20-75% attack speed, and 20-60 AD. Kills and assists add 5 seconds of duration as well as 10-30 extra AD per kill/assist as long as it lasts. (Note: Tusk himself needs to get the kill or assist for the bonus to happen. If Beast or Wing did it, but Tusk didn't help, he does nothing).
(While controlling Beast) Bestial Charge 20 second cooldown, 100 mana Beast charges in a target direction (2000 range), stopping when he hits terrain. All enemies he hits are dealt 75-300 (+.75 AD) physical damage and are brought along for the ride, disabled for the duration of the charge.
Beast cannot stop the charge manually, nor can he change his course.