[Champion Concept] Lenore, the Dreamweaver
#Lenore ##The Dreamweaver
Visual Representation
https://i.ytimg.com/vi/F4mzfo5cC2I/hqdefault.jpg Source: Wizards of the Coast
Summary
Attack ■■■■□□□□□□ - [4] Defense ■■■■■■■■□□ - [8] Ability ■■■■■□□□□□ - [5] Difficulty■■■■■■■□□□ - [7]
#Primary Role Tank
#Secondary Role Support
##Gender Female
##Race Human
##Resource Mana
#Base Statistics
Health: 576.16 (+87) HP/5: 8.425 (+0.85) Mana: 340 (+40) MP/5: 6 (+0.8) AD: 57.46 (+3.5) AS: 0.625 (+3.5%) Armor: 24.216 (+3.7) MR: 32.1 (+1.25) MS: 340 Range: 125
http://www.hiveworkshop.com/data/ratory-images/111/111714-48b451f610c4a310b5a56ee376f97581.jpg #Passive ##Seeker of the Lost
Lenore can right-click one of her wards to transform them into a Seeker of the Lost. Seekers are treated as the ward type from which they were created, but can be moved, have a 3 minute duration, and can see over walls. Destroying the Seeker places it on a cooldown.
Statistics:
Health: 5 (Max 1 damage taken per hit) Movement Speed: 325 (+1 per bonus MS) Sight Radius: 1000 Leash Range: 2000 Bounty: 30 gold Cooldown: 180
Notes:
- A ward's health is completely restored when transformed into a Seeker.
- Lenore may only have 1 seer active at a time.
- Cooldown Reduction does not affect Seeker of the Lost.
- Wards transformed by Seeker of the Lost do not count against Lenore's ward limit.
- This ability starts on cooldown.
http://www.hiveworkshop.com/data/ratory-images/104/104865-6c02893d700c50775a5e1534e7f96133.jpg #Q ##Dark Visions
Lenore’s next autoattack draws on the target's darkest nightmares to deal an extra 10/20/30/40/50 (+0.2 AP) magic damage and unleashes a wave of dark energies, dealing 40/55/70/85/100 (+0.4 AP) magic damage to all targets hit, and marking them with Uncertainty and slowing by 40% for 1.5 seconds. Damage dealt by Lenore will add a stack of Uncertainty. At 3 stacks, enemies take an additional 6/7/8/9/10% of their maximum health as magic damage, and are feared for 1 second.
Dark Visions' AoE wave can also be triggered by the detonation of Dreamwalker’s Shade.
Radius: 300 Wave Speed: 1200 Mana: 50/55/60/65/70 Cooldown: 10
Notes:
- Stacks are only added from Lenore's autoattacks and active abilities.
http://www.hiveworkshop.com/data/ratory-images/100/100974-3b0f39afaeb69565f8d7d0dc960587f0.jpg #W ##Dreamwalker
Lenore detaches her alternate form to freely wander this realm. For the next 6 seconds, it can be controlled with Alt+W and is untargetable.
The shade begins with a 50% movement speed boost which rapidly decays to 0/5/10/15/20% over the first 2 seconds. The remainder of the movement speed boost persists for the duration of the shade.
While the shade is active, Lenore is slowed by 20/15/10/5/0%.
Passing the shade through enemies causes them to take 25/35/45/55/65 (+2% bonus health) magic damage.
At the end of this duration, Lenore is blinked to the shade's location, dealing 50/75/100/125/150 (+0.5 AP) (+8% bonus health) magic damage and stunning all nearby enemy units for 1.1/1.2/1.3/1.4/1.5 seconds.
Recast to cancel the shade.
Cooldown: 24/21.5/19/16.5/14 Mana: 80/90/100/110/120 Radius: 300
Notes
- Each target can only be marked once.
- If the shade is cancelled, the mark is removed.
http://www.hiveworkshop.com/data/ratory-images/100/100865-a60372a1035d16d0432d3b929d95b2d4.jpg #E ##Psionic Mist
Passive: Lenore draws strength from those who have recently been touched by dreams, causing enemies affected by her abilities in the past 4 seconds to be drained of 15/17.5/20/22.5/25% attack speed from them, and gain 50% of that to herself for 4 seconds.
Active: Lenore clouds the area around her into a dream-like reality that deals 30/45/60/75/90 (+5% bonus health) magic damage per second for 3 seconds. Enemies inside the mist have their vision range limited to the mist's radius.
Cooldown: 12 Mana: 60/70/80/90/100 PBAoE Radius: 300
Notes:
http://www.hiveworkshop.com/data/ratory-images/63/63444-364f7f11be2bde68638ad16328d2fa7d.jpg #R ##Stolen Memory
Lenore takes the memory of a target allied champion's status and preserves it for 4 seconds. At the end of this duration and if Lenore and the ally have not died, target ally is restored to the condition and location in which Lenore took the memory.
Range: 1000 Cooldown: 160/140/120
Notes:
- Lenore can cast Stolen Memory on herself.
- Stolen Memory cannot reset it's own cooldown.
End note
All icons belong to Hive Workshop.
#Extended Lore
Lenore walked along the path,a rough, dirtshod road in truth, as the golden stalks of wheat waving gently in the wind, their silken heads twisting and turning in the breeze as it whipped and whirled through the stalks and leaves of the occasional tree, rustling with the scent of fallen leaves permeating the autumn air. As she progressed, she could see that the wheat had been gathered, sequestered deep in storehouses for the coming winter, but by her own count, only half the field had been harvested, for much of it still shook gracefully amongst the falling leaves, their brilliant red colour contrasting beautifully against the gold.
Lenore moved towards the door, its frame old and worn. Before she could knock, it opened, revealing the old man and his wife behind it. They were old, worn, almost as if they had toiled for years, eking a meagre existance from the dirt which they farmed for their sustenance. The man's ruddy face was crossed by worry, and though his wife did a better job of hiding it, it was evident enough that they were the ones that the townskeeper had told her about.
The woman spoke first, her voice as strained as she was old. “Are...are you the healer that the townskeeper spoke of?” She paused briefly, before continuing. “The one who wakes?”
“Yes”, Lenore said. “Please, take me to the patient.”
“O-of course”, the woman said, extending her arm to gesture in the direction of another doorway, only this one was framed with a curtain. “What has happened to my grandson? What is this unnatural sleep?”
Lenore paced inside softly, sweeping aside the curtain with her hand. Inside, covered lightly with a blanket lay a young man, his brow covered in sweat, shifting uncomfortably every so often as though tormented by some dark power. The woman rushed to a well worn stool, and quickly swiped a towel from the table next to her, dabbing softly at the wet patches upon the forehead of the boy whom Lenore presumed to be the old woman's grandson.
She moved to his side, crouching on one knee, placing one hand against the brow, the other against his heart. Closing her eyes, she turned to focus on the rhythm, the flow of the power through him. Though it was mostly normal, she could feel something erratic, the pounding of a darker, more evil power. And here it was, that which she sought, a touch of the darkness which she had found in every other victim she had encountered. Opening her eyes once more, she quickly drew her dagger from the sheath mounted on her belt, a single emerald adorning the hilt, and touched it to the boy's chest. Before the old woman could shriek and move against her, she drew it up, and with it, a dark stream of black mist emerged, thin at first, though rapidly thickening. It disappeared into the glassy blade, infusing amongst the emerald, wafting and twisting violently against it's jewelled confines.
The old woman, who had been thrown back, now worked her way back up to her feet, aided by the supporting arms of her husband. Her voice was shakier now, though with fear, rather than age. “I...I apologise for that. I thought you-you were going to..” She trailed off.
Lenore let a brief smile show. “Of course. I too, am apologetic for being so rash, though I had to be. There is a time after which the effects are more...permanent.” Gesturing towards the old woman's grandson, she continued. “It was just that he was coming upon that time. There was not a moment to waste. He, however should be fine. There will be no complications. ”
A short bout of coughing pierced the brief silence inside the room. Gasping, the old woman rushed to the side of her grandson, shaking him gently, bringing him into her embrace. “Please, healer, it would be my honor if you would stay for dinner. It is the least we can do for you.
The dinner, though simple, was filling too. Lenore watched the boy eat voraciously, and smiled, for she could see that he would grow to be big and strong. She turned to the old man. “Can I ask you of what happened to his parents? Forgive me, but you seem a little, aged, perhaps, for him to be your son.”
The old man laugh softly before replying. “No, no offence. His mother – my daughter, she died having him. As to his father, well, he died during the invasion, valiantly defending a point until reinforcements could arrive – or so we heard. Unfortunately, bravery and valiance are poor substitutes for a true father, and as a result I have...stepped in where I can.”
Lenore laughed, the soft sound punctuating the air. “You have done well raising him. And perhaps, now that he is well, you might just be able to collect the harvest before winter sets in. Things are looking up for you, it appears.”
“True, healer. But...if I may, how did you come upon this power? We have sought many like you, but they all deemed my grandson incurable, victim of a living death.”
Lenore swallowed briefly, pondering how best to answer. “There are those who stalk the mind of mortal men when they are most vulnerable – asleep. Almost as if there were a realm – a world that existed only in our dreams. Most cannot bear it – their response to such a world overwhelms them, leaving them catatonic – a deathless sleep. Their minds are slowly consumed the longer they remain until nothing of who they are, and they enter a truly mindless rage, fighting with berserk fervor at any who would stop them. It is a terror to behold – a consequence of that which happens when they are beyond aid.”
The old man was silent, trying his best to take in what he had learned. Several minutes passed before he spoke again. “But...what lies in that realm – some creature?”
“No” said Lenore, her voice strong and full of force. “Abominations – half finished, imbalanced...things. There are no words to describe them. It appears as if they were once great creatures – though little do we know of them. But they were corrupted, for now the creatures of this dream realm feed upon the minds of men, and it is up to those like me to stop it – at least where we can.
The old man gasped. “You mean...there are others like you – those that can resist this realm of dreams?”
“Yes, there are. But we are few and we do what we can. There were others, before. One of our most promising – stronger than me, even. His name was Sanoger, and he could resist the realm, even bend it to his will. He sought to tame it, to seek after those malformed creations, and time after time, we begged him to stop. To reflect – to understand with a power such as this before tampering. Time and time again we worked to dissuade him, but our efforts were ultimately futile, for he too was corrupted by the powers of the dream realm. The madness had taken him and as a result, he was put down. It was not easy though, for it took almost all of the rest of us to do so, and the price in blood – almost too high. “
“Was it one of those creatures then? Those that feed off the minds of mortal men?”
“I...I'm not sure. It feels almost like a being of greater power – one not borne of hunger, but malicious intent – almost that of a hunter, and we his prey. Your grandson – he was lucky, for I have seen far worse. One should never have to witness the stature of a man who is torn to shreds as they sleep – and though they wake, their scattered state, their own malformed bodies – a horror none should ever behold. It has merely passed by your grandchild, brushing him as he sleeps. It is a sadistic creature, preying upon us not for sustenance – terrible as that is, still a will of nature one can understand. Yet this – thing – it seems, does so for sport. It is one who stalks in the darkest shadow – striking when even the most guarded of men are not themselves, when we indulge our own with livid want and fantasy – when we are most vulnerable.”
The man was as silent as he was shocked, taking in – however slowly – what he could, trying to parse this speak of mystical realms and horrors that stalked those who slept, when Lenore turned to leave. “I apologise for boring you with my tale, for I have intruded too long on your hospitality. I must be traveling now, for there are doubtless others who I must aid.”
The man stuttered, brought back to his reality as he snapped back to the present. “Of – Of course. My thanks again, healer.”
Lenore turned away from the cottage, her pace quickening now, for the moon hung high in the sky. She had not been entirely truthful, though she had not lied – for all the events she had spoke of had indeed come to pass. She thought of the boy and his elderly grandparents, sweet as they were, it was more than evident that they were doomed to die. The mark she had seen was much deeper, and though she knew that she could remove it, she at least had the power to waken him such that he could make the most of their last few hours alive.
Turning down the path, she once again found the main road, when she felt the wind shift, and the shadow of the wheat stalks underneath the lucid moon, now darkened by trails of blackest fog, fade into midnight black. She hurried now, for she knew that the screams would begin, and they were a terrible thing to behold. Perhaps – next time, she would be able to save them.
Perhaps.
#Quotes
Coming Soon
#Updates
V1.6 - 14/9
Seeker of the Lost
- Now starts on cooldown
- Cooldown raised to 180 seconds from 120.
Dreamwalker
- No longer has attack speed draining aura on detonation
Psionic Mist
- No longer applies Grievous Wounds to enemies recently affected by her abilities
- Now drains the attack speed of enemies recently affected by her abilities.
Thanks to Raxistaicho for the feedback!
V1.5 - 13/9
Dreamwalker
- No longer drains attack speed from enemies hit by the shade
- Now drains attack speed from enemies around her if she has hit a champion or large monster with the shade.
Psionic Mist
- Lenore's autoattacks apply Grievous Wounds to enemies recently affected by her abilities.
Thanks to Echoing for the feedback!
V1.4 - 8/9
Dark Visions
- Slow duration reduced to 1.5 seconds from 3.
Dreamwalker
- No longer has persistent MS boost
- Now has a initial 50% MS boost which rapidly decays over 2 seconds, down to 0/5/10/15/20% MS
- Remaining MS persists for the duration of the shade
- Cooldown raised to 24/21.5/19/16.5/14 from 18/16.5/15/13.5/12
Thanks to Shigure for the feedback.
V1.3 - 5/9
- Extended Lore section added
Dark Visions
- Autoattack proc damage reduced to 10/20/30/40/50 from 20/30/40/50/60/70
- AoE wave damage reduced to 40/55/70/85/100 from 40/60/80/100/120
- Cooldown increased to 10 at all ranks from 8 at all ranks
- Fear duration reduced to 1 second from 1.5
- Stack addition now clarified to be only from Lenore's autoattacks and abilities
Dreamwalker
- Pass through damage reduced to 25/35/45/55/65 from 25/40/55/70/85
- Detonation damage reduced to 50/75/100/125/150 from 50/95/140/185/230
- Cooldown adjusted to 18/16.5/15/13.5/12 from 18/16/14/12/10
Psionic Mist
- No longer grants damage reduction
- Cooldown shifted to 12 at all ranks from 14/13/12/11/10
Thanks to Shigure and Echoing for the feedback!
V1.2 - 4/9
Dark Visions
- Proc damage reduced to 6/7/8/9/10% max health from 10% max health at all ranks.
- Proc now fears for 1.5 seconds from nearsighting for 2 seconds.
Dreamwalker
- No longer increases damage by passing shade through targets
- Pass through now deals 25/40/55/70/85 (+2% bonus health damage)
- Passing the shade through targets now marks them, which triggers when the shade detonates, draining 15/20/25/30/35% attack speed.
- Stun duration lowered to 1.5 seconds from 2.
- Detonation damage reduced to 50/95/140/185/230 (+0.5 AP) (+8% bonus health) from 100/150/200/250/300 (+ 0.5 AP) (+10% bonus health)
Psionic Mist
- No longer slows attack speed when autoattacking
- Now limits vision range to mist radius when affected
- Damage increased to 30/45/60/75/90 (+5% bonus health) from 20/30/40/50/60 (+4% bonus health)
- Duration shortened from 5 seconds to 3.
- Cooldown reduced to 14/13/12/11/10 from 16/15/14/13/12
- Radius reduced to 300 from 400
Thanks to Nikushimi Zero and Rayde Turnas for the feedback!
V1.1 - 3/9
Dreamwalker
-
Now slows Lenore while the shade is active. (Credit: SolotheKing)
-
AP ratio reduced to 0.5 from 0.8 (Credit:Valeckserai)
Psionic Mist
- Damage reduction reduced to 7/9/11/13/15 from 8/11/14/17/20 (Credit: Leonerdo)
V1.0 - 2/9
Posted
#Closing Thoughts
This is an attempt at a champion who works well through proxy travel and movement. It is also one of my early attempts at creating a melee champion (which I am not the most used to) as I am more accustomed to creating ranged champions.