[Champion Concept] Lenore, the Dreamweaver

Vorazun·9/2/2016, 1:58:56 PM·34 votes·4,827 views

#Lenore ##The Dreamweaver

Visual Representation

https://i.ytimg.com/vi/F4mzfo5cC2I/hqdefault.jpg Source: Wizards of the Coast

Summary

Attack ■■■■□□□□□□ - [4] Defense ■■■■■■■■□□ - [8] Ability ■■■■■□□□□□ - [5] Difficulty■■■■■■■□□□ - [7]

#Primary Role Tank

#Secondary Role Support

##Gender Female

##Race Human

##Resource Mana



#Base Statistics

Health: 576.16 (+87) HP/5: 8.425 (+0.85) Mana: 340 (+40) MP/5: 6 (+0.8) AD: 57.46 (+3.5) AS: 0.625 (+3.5%) Armor: 24.216 (+3.7) MR: 32.1 (+1.25) MS: 340 Range: 125



http://www.hiveworkshop.com/data/ratory-images/111/111714-48b451f610c4a310b5a56ee376f97581.jpg #Passive ##Seeker of the Lost

Lenore can right-click one of her wards to transform them into a Seeker of the Lost. Seekers are treated as the ward type from which they were created, but can be moved, have a 3 minute duration, and can see over walls. Destroying the Seeker places it on a cooldown.

Statistics:

Health: 5 (Max 1 damage taken per hit) Movement Speed: 325 (+1 per bonus MS) Sight Radius: 1000 Leash Range: 2000 Bounty: 30 gold Cooldown: 180

Notes:

  • A ward's health is completely restored when transformed into a Seeker.
  • Lenore may only have 1 seer active at a time.
  • Cooldown Reduction does not affect Seeker of the Lost.
  • Wards transformed by Seeker of the Lost do not count against Lenore's ward limit.
  • This ability starts on cooldown.


http://www.hiveworkshop.com/data/ratory-images/104/104865-6c02893d700c50775a5e1534e7f96133.jpg #Q ##Dark Visions

Lenore’s next autoattack draws on the target's darkest nightmares to deal an extra 10/20/30/40/50 (+0.2 AP) magic damage and unleashes a wave of dark energies, dealing 40/55/70/85/100 (+0.4 AP) magic damage to all targets hit, and marking them with Uncertainty and slowing by 40% for 1.5 seconds. Damage dealt by Lenore will add a stack of Uncertainty. At 3 stacks, enemies take an additional 6/7/8/9/10% of their maximum health as magic damage, and are feared for 1 second.

Dark Visions' AoE wave can also be triggered by the detonation of Dreamwalker’s Shade.

Radius: 300 Wave Speed: 1200 Mana: 50/55/60/65/70 Cooldown: 10

Notes:

  • Stacks are only added from Lenore's autoattacks and active abilities.


http://www.hiveworkshop.com/data/ratory-images/100/100974-3b0f39afaeb69565f8d7d0dc960587f0.jpg #W ##Dreamwalker

Lenore detaches her alternate form to freely wander this realm. For the next 6 seconds, it can be controlled with Alt+W and is untargetable.

The shade begins with a 50% movement speed boost which rapidly decays to 0/5/10/15/20% over the first 2 seconds. The remainder of the movement speed boost persists for the duration of the shade.

While the shade is active, Lenore is slowed by 20/15/10/5/0%.

Passing the shade through enemies causes them to take 25/35/45/55/65 (+2% bonus health) magic damage.

At the end of this duration, Lenore is blinked to the shade's location, dealing 50/75/100/125/150 (+0.5 AP) (+8% bonus health) magic damage and stunning all nearby enemy units for 1.1/1.2/1.3/1.4/1.5 seconds.

Recast to cancel the shade.

Cooldown: 24/21.5/19/16.5/14 Mana: 80/90/100/110/120 Radius: 300

Notes

  • Each target can only be marked once.
  • If the shade is cancelled, the mark is removed.


http://www.hiveworkshop.com/data/ratory-images/100/100865-a60372a1035d16d0432d3b929d95b2d4.jpg #E ##Psionic Mist

Passive: Lenore draws strength from those who have recently been touched by dreams, causing enemies affected by her abilities in the past 4 seconds to be drained of 15/17.5/20/22.5/25% attack speed from them, and gain 50% of that to herself for 4 seconds.

Active: Lenore clouds the area around her into a dream-like reality that deals 30/45/60/75/90 (+5% bonus health) magic damage per second for 3 seconds. Enemies inside the mist have their vision range limited to the mist's radius.

Cooldown: 12 Mana: 60/70/80/90/100 PBAoE Radius: 300

Notes:



http://www.hiveworkshop.com/data/ratory-images/63/63444-364f7f11be2bde68638ad16328d2fa7d.jpg #R ##Stolen Memory

Lenore takes the memory of a target allied champion's status and preserves it for 4 seconds. At the end of this duration and if Lenore and the ally have not died, target ally is restored to the condition and location in which Lenore took the memory.

Range: 1000 Cooldown: 160/140/120

Notes:

  • Lenore can cast Stolen Memory on herself.
  • Stolen Memory cannot reset it's own cooldown.

End note

All icons belong to Hive Workshop.



#Extended Lore

Lenore walked along the path,a rough, dirtshod road in truth, as the golden stalks of wheat waving gently in the wind, their silken heads twisting and turning in the breeze as it whipped and whirled through the stalks and leaves of the occasional tree, rustling with the scent of fallen leaves permeating the autumn air. As she progressed, she could see that the wheat had been gathered, sequestered deep in storehouses for the coming winter, but by her own count, only half the field had been harvested, for much of it still shook gracefully amongst the falling leaves, their brilliant red colour contrasting beautifully against the gold.

Lenore moved towards the door, its frame old and worn. Before she could knock, it opened, revealing the old man and his wife behind it. They were old, worn, almost as if they had toiled for years, eking a meagre existance from the dirt which they farmed for their sustenance. The man's ruddy face was crossed by worry, and though his wife did a better job of hiding it, it was evident enough that they were the ones that the townskeeper had told her about.

The woman spoke first, her voice as strained as she was old. “Are...are you the healer that the townskeeper spoke of?” She paused briefly, before continuing. “The one who wakes?”

“Yes”, Lenore said. “Please, take me to the patient.”

“O-of course”, the woman said, extending her arm to gesture in the direction of another doorway, only this one was framed with a curtain. “What has happened to my grandson? What is this unnatural sleep?”

Lenore paced inside softly, sweeping aside the curtain with her hand. Inside, covered lightly with a blanket lay a young man, his brow covered in sweat, shifting uncomfortably every so often as though tormented by some dark power. The woman rushed to a well worn stool, and quickly swiped a towel from the table next to her, dabbing softly at the wet patches upon the forehead of the boy whom Lenore presumed to be the old woman's grandson.

She moved to his side, crouching on one knee, placing one hand against the brow, the other against his heart. Closing her eyes, she turned to focus on the rhythm, the flow of the power through him. Though it was mostly normal, she could feel something erratic, the pounding of a darker, more evil power. And here it was, that which she sought, a touch of the darkness which she had found in every other victim she had encountered. Opening her eyes once more, she quickly drew her dagger from the sheath mounted on her belt, a single emerald adorning the hilt, and touched it to the boy's chest. Before the old woman could shriek and move against her, she drew it up, and with it, a dark stream of black mist emerged, thin at first, though rapidly thickening. It disappeared into the glassy blade, infusing amongst the emerald, wafting and twisting violently against it's jewelled confines.

The old woman, who had been thrown back, now worked her way back up to her feet, aided by the supporting arms of her husband. Her voice was shakier now, though with fear, rather than age. “I...I apologise for that. I thought you-you were going to..” She trailed off.

Lenore let a brief smile show. “Of course. I too, am apologetic for being so rash, though I had to be. There is a time after which the effects are more...permanent.” Gesturing towards the old woman's grandson, she continued. “It was just that he was coming upon that time. There was not a moment to waste. He, however should be fine. There will be no complications. ”

A short bout of coughing pierced the brief silence inside the room. Gasping, the old woman rushed to the side of her grandson, shaking him gently, bringing him into her embrace. “Please, healer, it would be my honor if you would stay for dinner. It is the least we can do for you.


The dinner, though simple, was filling too. Lenore watched the boy eat voraciously, and smiled, for she could see that he would grow to be big and strong. She turned to the old man. “Can I ask you of what happened to his parents? Forgive me, but you seem a little, aged, perhaps, for him to be your son.”

The old man laugh softly before replying. “No, no offence. His mother – my daughter, she died having him. As to his father, well, he died during the invasion, valiantly defending a point until reinforcements could arrive – or so we heard. Unfortunately, bravery and valiance are poor substitutes for a true father, and as a result I have...stepped in where I can.”

Lenore laughed, the soft sound punctuating the air. “You have done well raising him. And perhaps, now that he is well, you might just be able to collect the harvest before winter sets in. Things are looking up for you, it appears.”

“True, healer. But...if I may, how did you come upon this power? We have sought many like you, but they all deemed my grandson incurable, victim of a living death.”

Lenore swallowed briefly, pondering how best to answer. “There are those who stalk the mind of mortal men when they are most vulnerable – asleep. Almost as if there were a realm – a world that existed only in our dreams. Most cannot bear it – their response to such a world overwhelms them, leaving them catatonic – a deathless sleep. Their minds are slowly consumed the longer they remain until nothing of who they are, and they enter a truly mindless rage, fighting with berserk fervor at any who would stop them. It is a terror to behold – a consequence of that which happens when they are beyond aid.”

The old man was silent, trying his best to take in what he had learned. Several minutes passed before he spoke again. “But...what lies in that realm – some creature?”

“No” said Lenore, her voice strong and full of force. “Abominations – half finished, imbalanced...things. There are no words to describe them. It appears as if they were once great creatures – though little do we know of them. But they were corrupted, for now the creatures of this dream realm feed upon the minds of men, and it is up to those like me to stop it – at least where we can.

The old man gasped. “You mean...there are others like you – those that can resist this realm of dreams?”

“Yes, there are. But we are few and we do what we can. There were others, before. One of our most promising – stronger than me, even. His name was Sanoger, and he could resist the realm, even bend it to his will. He sought to tame it, to seek after those malformed creations, and time after time, we begged him to stop. To reflect – to understand with a power such as this before tampering. Time and time again we worked to dissuade him, but our efforts were ultimately futile, for he too was corrupted by the powers of the dream realm. The madness had taken him and as a result, he was put down. It was not easy though, for it took almost all of the rest of us to do so, and the price in blood – almost too high. “

“Was it one of those creatures then? Those that feed off the minds of mortal men?”

“I...I'm not sure. It feels almost like a being of greater power – one not borne of hunger, but malicious intent – almost that of a hunter, and we his prey. Your grandson – he was lucky, for I have seen far worse. One should never have to witness the stature of a man who is torn to shreds as they sleep – and though they wake, their scattered state, their own malformed bodies – a horror none should ever behold. It has merely passed by your grandchild, brushing him as he sleeps. It is a sadistic creature, preying upon us not for sustenance – terrible as that is, still a will of nature one can understand. Yet this – thing – it seems, does so for sport. It is one who stalks in the darkest shadow – striking when even the most guarded of men are not themselves, when we indulge our own with livid want and fantasy – when we are most vulnerable.”

The man was as silent as he was shocked, taking in – however slowly – what he could, trying to parse this speak of mystical realms and horrors that stalked those who slept, when Lenore turned to leave. “I apologise for boring you with my tale, for I have intruded too long on your hospitality. I must be traveling now, for there are doubtless others who I must aid.”

The man stuttered, brought back to his reality as he snapped back to the present. “Of – Of course. My thanks again, healer.”

Lenore turned away from the cottage, her pace quickening now, for the moon hung high in the sky. She had not been entirely truthful, though she had not lied – for all the events she had spoke of had indeed come to pass. She thought of the boy and his elderly grandparents, sweet as they were, it was more than evident that they were doomed to die. The mark she had seen was much deeper, and though she knew that she could remove it, she at least had the power to waken him such that he could make the most of their last few hours alive.

Turning down the path, she once again found the main road, when she felt the wind shift, and the shadow of the wheat stalks underneath the lucid moon, now darkened by trails of blackest fog, fade into midnight black. She hurried now, for she knew that the screams would begin, and they were a terrible thing to behold. Perhaps – next time, she would be able to save them.

Perhaps.



#Quotes

Coming Soon



#Updates

V1.6 - 14/9

Seeker of the Lost

  • Now starts on cooldown
  • Cooldown raised to 180 seconds from 120.

Dreamwalker

  • No longer has attack speed draining aura on detonation

Psionic Mist

  • No longer applies Grievous Wounds to enemies recently affected by her abilities
  • Now drains the attack speed of enemies recently affected by her abilities.

Thanks to Raxistaicho for the feedback!

V1.5 - 13/9

Dreamwalker

  • No longer drains attack speed from enemies hit by the shade
  • Now drains attack speed from enemies around her if she has hit a champion or large monster with the shade.

Psionic Mist

  • Lenore's autoattacks apply Grievous Wounds to enemies recently affected by her abilities.

Thanks to Echoing for the feedback!

V1.4 - 8/9

Dark Visions

  • Slow duration reduced to 1.5 seconds from 3.

Dreamwalker

  • No longer has persistent MS boost
  • Now has a initial 50% MS boost which rapidly decays over 2 seconds, down to 0/5/10/15/20% MS
  • Remaining MS persists for the duration of the shade
  • Cooldown raised to 24/21.5/19/16.5/14 from 18/16.5/15/13.5/12

Thanks to Shigure for the feedback.

V1.3 - 5/9

  • Extended Lore section added

Dark Visions

  • Autoattack proc damage reduced to 10/20/30/40/50 from 20/30/40/50/60/70
  • AoE wave damage reduced to 40/55/70/85/100 from 40/60/80/100/120
  • Cooldown increased to 10 at all ranks from 8 at all ranks
  • Fear duration reduced to 1 second from 1.5
  • Stack addition now clarified to be only from Lenore's autoattacks and abilities

Dreamwalker

  • Pass through damage reduced to 25/35/45/55/65 from 25/40/55/70/85
  • Detonation damage reduced to 50/75/100/125/150 from 50/95/140/185/230
  • Cooldown adjusted to 18/16.5/15/13.5/12 from 18/16/14/12/10

Psionic Mist

  • No longer grants damage reduction
  • Cooldown shifted to 12 at all ranks from 14/13/12/11/10

Thanks to Shigure and Echoing for the feedback!

V1.2 - 4/9

Dark Visions

  • Proc damage reduced to 6/7/8/9/10% max health from 10% max health at all ranks.
  • Proc now fears for 1.5 seconds from nearsighting for 2 seconds.

Dreamwalker

  • No longer increases damage by passing shade through targets
  • Pass through now deals 25/40/55/70/85 (+2% bonus health damage)
  • Passing the shade through targets now marks them, which triggers when the shade detonates, draining 15/20/25/30/35% attack speed.
  • Stun duration lowered to 1.5 seconds from 2.
  • Detonation damage reduced to 50/95/140/185/230 (+0.5 AP) (+8% bonus health) from 100/150/200/250/300 (+ 0.5 AP) (+10% bonus health)

Psionic Mist

  • No longer slows attack speed when autoattacking
  • Now limits vision range to mist radius when affected
  • Damage increased to 30/45/60/75/90 (+5% bonus health) from 20/30/40/50/60 (+4% bonus health)
  • Duration shortened from 5 seconds to 3.
  • Cooldown reduced to 14/13/12/11/10 from 16/15/14/13/12
  • Radius reduced to 300 from 400

Thanks to Nikushimi Zero and Rayde Turnas for the feedback!

V1.1 - 3/9

Dreamwalker

  • Now slows Lenore while the shade is active. (Credit: SolotheKing)

  • AP ratio reduced to 0.5 from 0.8 (Credit:Valeckserai)

Psionic Mist

  • Damage reduction reduced to 7/9/11/13/15 from 8/11/14/17/20 (Credit: Leonerdo)

V1.0 - 2/9

Posted



#Closing Thoughts

This is an attempt at a champion who works well through proxy travel and movement. It is also one of my early attempts at creating a melee champion (which I am not the most used to) as I am more accustomed to creating ranged champions.

69 Comments

MrryZ9/2/2016, 3:16:52 PM8 votes

Seems good, you clearly put a lot of effort and thought into this. The W and E seem somewhat overpowered though.

Brimaz The King9/2/2016, 4:12:57 PM6 votes

My girl elspeth. I loved her in my planes walker control deck.

Valeckserai9/2/2016, 4:58:27 PM3 votes

I will say that I'm very impressed with her passive. Its a cool, unique ability that has clear uses and weaknesses. Other than that, this is broken as hell. 80% ap ratio nuke that is likely to hit due to the movespeed increase, 2 second stun, and triggers her q which will slow them for 40% for an additional second after the stun is over, chunk them for % max health damage, make them nearsighted, and all while under a 10% damage increase!? And if they try to fight back then just E them and they get their damage gutted, doubly so if they are auto attack based. I'd say remove the ap ratio on the w and have it scale only with bonus health, it isn't fair for the ability to both nuke someone and then stun them for 2 seconds on top of that.

Witch of Babylon9/2/2016, 4:18:57 PM3 votes

For some reason I think what she looks like is a bit generic. Why not make her look fragile with wispy clothes? I think that would match the theme of a dreamweaver.

Leonerdo9/2/2016, 7:28:22 PM3 votes

Some people have been saying this is overpowered, particularly the Q and W. It's worse than that though, it's overloaded. As is, no matter what the numbers are tuned to, this is only gonna be playable by pros; no one else will be able to grasp the complexity. The micro-control vision game on her passive is enough to ensure that. Then you have like 3+ effects on all of her basic abilities, including another micro-control ability that requires you to fully maneuver two characters. The ult is weird, but I guess it's fine. Basically a Zilean ult, but with more counter-play (kill the target before the proc).

Slim it down. Give her a more direct purpose on each ability (i.e. when should she use it, what should it accomplish, how can it fail). And make it playable by people without 1000 APM. And don't get me wrong, I like complex champions, but this is like double Azir-level complexity.

StarlingSweet9/2/2016, 4:45:04 PM3 votes

Thematically it might make more sense if her W rooted her. It would add a bit more balance while also keeping the "out-of-body" experience.

Shigure9/4/2016, 10:44:29 PM2 votes

Passive is fine, she will never be ganked with moveable wards

Q is overloaded. Clarify whether the enemy who is autoed takes the AoE damage as well and either remove the slow or the fear. It's way too easy to hit the fear from just autos and Q right now and the only way to escape is a dash or flash once your slowed for 3 whole seconds for 40%. Also when you think about it the damage on a single ability is unreal (190 +0.6AP + 10% Max hp) especially since its such a good form of CC. Increase CD as well as it has 100% CC duration If stacked correctly

W is literally the best escape tool in the game. She's slowed slightly (slow removed completely at higher ranks) but her spirit form can speedboost out in the opposite direction. The stun is unnecessary as even without it, it's a damn strong ability. Increase cooldown as well as it has 100%uptime with cdr. Another important thing to add is this is probably the strongest zoning tool in the game for a support (which I'm assuming is her main role.) Simply make the shade chase the enemy adc around in lane so they have to backoff minions or risk having their AS slowed and being stunned which is instantly followed up by a 3second slow and a fear. This champ would literally make every adc player cry. This ability also has ridiculously high damage for the amount of utility it has.

E is a much stronger graves smokescreen. Honestly damage reduction isn't needed and is generally hated by riot (invisible power) so I'd probably remove it. They already have reduced vision and take %HP damage per second whilst inside.

R is what Zilean ult should of been. I would make it that cooldowns are not restored though as it basically just let's a champion jump in blow everything then revert back with no real cost. Imagine a Talon who flash ults into the enemy team blows up a carry and dies before reverting back and being able to do the same thing again because all his abilities are off cooldown. Same thing applies to pretty much any champ with a powerful combo

Ars Techne9/5/2016, 5:33:26 AM1 votes

I like the abilities a lot, but she would never be played as support. She can do so much damage she would be better played in top as an AP bruiser/tank. Her W alone has near no counter play, especially if cast for being pushed under tower.

55 + 2%hp + 140 + 50%ap + 8%hp with a 1.5 second stun and a 2.5 seconds of AS reduction after which. So near 1/3 of the opponents health before they can fight back. Immediately hitting them with Q and they are now at 60% speed for the next 3 seconds Enough time to procs Q's 3rd hit deal another 6% of there max hp (60ish in this example) Meanwhile E is active dealing another 80 damage and reducing their damage by 7% (remember they are slowed, so they aren't getting out of it) all while getting 2-3 autos Not taking into account Q's wave, guessing that hits everyone else Totaling: 300 + 50 + 50 + 50 + 10 + 60 + 80 = 600 damage (out of the 1000 you and the opponent has) Only at this point can the opponents trade at full damage. So if they are at 50% hp or less the only option is to abandon the lane as they will die if they stay.

So just scale the damage back a little: Q: less damage from you, 2x the damage if an ally procs W: just less damage over all, if you are getting a gank on them they will be dead twice over before they get out of the stun E: Less damage reduction, there is no counterplay to not having 15% of your damage. thats the difference between a kill and no kill on Zed

R: I like a lot, and very good requirement of both still alive

But thats my two bits, that at the moment she seems like a bruiser Kayle than a tank/support

Statikin9/8/2016, 12:00:18 AM1 votes

I don't have much of an opinion on the rest of the abilities but I really like the ult.

Aman049/8/2016, 12:57:11 AM1 votes

Ur a flipping genius this is so unique after Sorag we need this!

Raxistaicho9/12/2016, 8:14:28 PM1 votes

Hey there, ccos review! :)

Passive: Simple, yet extremely powerful. Vision control is an underappreciated thing. It's not the flashiest passive, but it's good. I feel as if she shouldn't be allowed to convert Vision wards with this passive though. There's a reason that Oracle Alteration is restricted until level 9, she could pop a pink ward down and have it scoot around the map with her to sweep up wards during down times. Depending on the rest of her kit, this fact alone would make her incredible in pro-level play.

Q: The base damage on the on-hit is pretty high, and the max health damage is very strong too. The fact that the first hit slows would also make it pretty easy to proc on melee champs, and then Lenore can use the fear duration to back off and wait for the next opportunity to use it.

W: Victory for the firstborn! :p

Jokes aside, there's a lot packed into this ability. I really don't like all the sheer power this thing gives Lenore, especially because her Q indicates she won't be missing all that much from the rest of the kit. On the first hand, it's largely foolproof initiation that means the enemy has to immediately run away or they'll be taking a lot of damage. Lenore casts W, readies her Q at the last second if the stun is going to get off, the explosion procs the Q on-hit and then she hits them two more times while they're stunned (Thank you attack speed theft!) and then runs away flashing her mastery emote while they're feared and took a huge amount of damage they couldn't do a thing to prevent. The fact that it has a rather potent movespeed boost means you either need to be ranged or have a dash to get away from it in time. That said, 6 seconds is a pretty long duration and most champs can at least get close to a tower before then. On the other, this also gives Lenore a way to escape from ganks, she just needs to send the double to safety and buy herself 6 seconds to survive.

Lastly, it's a tank-level engage tool on a basic ability. Very powerful. This ability is a novel idea, but I feel that there's too much power packed into it and not enough drawbacks to any one part of what it can do.

E: Passive: Okay, so Nasus, Irelia, Swain, Mundo, and whatever other drain tanks you can think of auto-lose lane to her. Sucks to be them.

Active: Makes both her previous skills even better, and they aren't exactly lacking to begin with. This with her W means whole teams have to run away, lest they get Q-marked, aoe stunned, aoe nearsighted, and then everyone loses 10% max health and is feared. And that's without even taking a look at her ultimate just yet.

R: Dear god the evil wombo comboes she can pull if she's got a Sejuani, Malphite, Amumu, e.t.c on her team. I don't quite think you considered the sheer power she could bring to bear with this ultimate depending on the rest of her team. Even on Lenore herself this is a sort of preemptive Ekko ultimate, allowing her to trigger it before going into a potentially risky trade and popping back to her start location with all the resources she expended (her ultimate aside) refreshed. Does this thing reset summoner spell cooldowns too? Because if so that's absolutely insane. It also makes her very very good at tower diving.

You had some really cool ideas with this concept, but I can't help but feel you tried to pack too many nifty things into it and wound up over designing her. Her only true weak point I can think of is that her engage IS somewhat predictable (though there's precious little you can do about it aside from head for a turret or scatter) and her base stats are somewhat unimpressive, but her damage for a tank is very good and she obviously doesn't lose out on utility despite that.

ItsOrval9/12/2016, 8:22:25 PM1 votes

So is she Nocturnes enemy?

Vorazun9/14/2016, 9:15:04 AM1 votes

V1.6 - 14/9

Seeker of the Lost

  • Now starts on cooldown
  • Cooldown raised to 180 seconds from 120.

Dreamwalker

  • No longer has attack speed draining aura on detonation

Psionic Mist

  • No longer applies Grievous Wounds to enemies recently affected by her abilities
  • Now drains the attack speed of enemies recently affected by her abilities.

Thanks to Raxistaicho for the feedback!

FlameHalbrdOkido9/16/2016, 4:35:14 AM1 votes

All pretty cool, a really nice, theme, and a really nice cohesive kit, I like pretty much every bit, especially the W and E and the Q and lil bit too. R is ok, and P is ok too, but together its all pretty great

I am here from the Champion Concept competition, just so u kno

Candurill9/17/2016, 8:06:38 AM1 votes

Hey :D

Really Vorazun? You really do wan't us to feel miserable do you. Constantly making these amazingly pleasing to read concepts...How can I compete with this XD
I do have one quick point to the lore though (yea i think i actually found a fault in your writing). In the second to last alinea she says that she COULD have saved him....but didn't...is that right? or did you mean to write couldn't...that happens to me some times.

Anyway, the kit is very interesting. I had to look at her role twice. You listed her as a tank...which i didn't really found fitting. Plus she does not really have any tank abilities (other then the restoring ultimate). I'm sure you have it all thought out why she is a tank, but i just don't see it ^^'

Her Q is some nice damage and I like how you worked it into a stacking empowered AA.

Her W is awesome :D I was planning on making a similar ability for a champion, but didn't know how to get it right. Damn you for making it first!!

Her E is ok. I see the use of it, but to be honest, with the name i expected more of a "brush creating" ability. That she and allies are hidden when inside. But thats me, the reduced vision range when inside works very well too ^^

Her R fits her nicely. It feels to me like a slightly adapted version of the Ekko ult, which is fine. I just feel like it would fall in usefull ness later in game, since a marksnam or assasin in that stage can easily burst down either Lenore (although she is a tank) or the target within 4 seconds, even if you plan ahead and activate it early. Maybe add that she is able to restore the ally earlier then 4 seconds by reactivating the ability :)

All in all a very cool concept :D I LOVE the lore!!! Its a very nice story, expertly written (As usual) and it really gave me an idea on what drives Lenore. I would have liked to see this corrupting darkness and the healing of this corruption in her kit somewhere, but thats no necessity.

As a disclaimer, you do not have to take up any feedback i give if it takes your champion away from your original idea. We make concepts mostly for ourselves, not for others :) I wish you all the luck in the CCOS this month ^^ I believe that you will win XD

Nymzo9/2/2016, 3:28:19 PM1 votes

I don't know if you did that on purpose or not but the w is literally a carbon copy of the ability of the Adept in Starcraft 2 (the 10% extra dmg is in the campaign).

Sh1k1Maru9/3/2016, 1:31:32 AM1 votes

Quick question, can ult restore summoners if in the memory they were unused but in the 4 seconds were used?

Rayde Turnas9/3/2016, 5:00:31 AM1 votes

I love this champion ability concept! And as a fellow MTG player, I want to say thank you for Choosing Elspeth as your splash... I have some ideas and suggestions I would really like to discuss with you because theory crafting is something I really love!

My first noticeable issue is the difference between her ability concepts and the fact that you want her to be a tank... They just don't mesh well unfortunately. The main reason is that for her to be a tank and pull off her abilities they have to do so at the cost of what could be a significant amount of really cool support themes available in the abilities you have presented. Please thoroughly read everything and then maybe we can get a good discussion going as to what you are going for versus the abilities you have as they stand and how we as a community can help this champion concept evolve. 

Passive- Yes please!! The ability to move wards around is much needed in this game, and this would instantly secure this champions role in higher ELO’s. I also really enjoy the fact that seekers gain the powers of whatever ward they were crafted from, this seems really fun! For the sake of simplicity and clarity I have listed a possible change below.

Suggestion: When you change a ward to a seeker, instantly pick it up. Then use whatever key to place your new seeker. Also I love the ideas of Seekers moving, but is 2000 maybe too big of a range? What's the range on Kalista's wraith?

Q: So this modifies your next basic attack into an AOE? Question 1 does this reset the attack timer like Leona, Nasus, etc.? If the answer is yes very cool! Secondly does an ability which requires the support (and only the support) to AA really belong on a support? This one is a personal question I think so I will let you answer it. My suggestions are below.

Suggestions: 1- Less initial bonus damage, but apply the blind instantly with a minor slow, as you AA build more of a slow until you root at max stacks (think Soraka E- Equinox) 2- Keep the ability the same but make it so only Q and W can proc it. 3- Keep the damage, instantly blind and allow only another Q or W to proc a root. (I am a personal fan of this option because its only 2 steps and the first one is scary enough because you have a support that can blind, which makes plays huge)

W- A moving shade of your character that doesn’t attack, but you can teleport to and moves through enemy units dealing damage? So here it seems like we have combined Yorick’s Ult with Kennen’s lightning ball, and then ended it with Ekko’s ult. This is super complicated sounding and is the main reason I see you wanting this character as a tank.

Suggestion: You’ve probably thought of this, but what if you have Lenore unable to move while this ability is active, we keep the damage on passing through a unit and apply a minor slow 15%ish? Then at the end of the duration, (I would think this ability is kinda like a channel), the shade disappears. Re-cast during the duration to teleport to the shade and proc Dark Visions.

E- So is this move a toggle like Karthus’s E- Defile? If so, then it’s a really cool idea to give a support a fun AOE ability. Suggestions on making it a little more supporty below.

Suggestion: Can we make this ability also fly around your Dreamwalker? And if so, I would suggest putting your heavier slow here, along with the attack speed reduction when you auto a target. This would give more opportunities to your Deamwalker to add a slow, plus set you up to proc Q and steal attack speed all at the same time.

R- This ability is really interesting, like Zilean’s Q but only works if the ally is still alive. I can see this being huge for things like setting up a Baron or Dragon fight, and then making sure that if the enemy team arrives one of you is essentially at full health and ready to kill some fools. No new suggestions for this one.

Best regards, and I hope you and I can have many discussions in the future, this concept as a scouting champion who disables enemy champions vision for small windows of super powered play sounds amazing, and I think my suggestions all keep her fairly well in the tank roll... could be wrong on that of course.

[slayer-jinx-catface]

kamikazephyr9/3/2016, 11:10:57 AM1 votes

Stolen Memory has no place in lower elo Her passive has no place in lower elo The W has no place in lower elo

All three will be misplayed there and she'll be yorick levels of unplayed

Her ult will porbably take adc's out of the fight, resulting in a lost teamfight because he wasn't there

The W will be a straight up suicide because the team won't follow up

The passive won't be used opportunitively

I don't think this is a problem, but I don't think riot wants to shun 70% of their playerbase lol She'll be the kind of champion that'll get banned so it doesm't get played on their team

Nikushimi Zero9/3/2016, 2:54:12 PM1 votes

Interesting concept to say the least.

I do have a few concerns though if she was ever made playable. I'll try to keep it short and sweet....which probably won't happen. I tend to ramble. :|

First things first. She's supposed to be a tank/support but her abilities make her out to be more of a Tank/Mage. The only real support abilities I see are her Passive and Ultimate. The others are meant to just deal damage and hamper the enemy.

Her kit makes it so all you need to do is build Health and AP and just faceroll your enemies. They can't get near you because of your E and Q, and if they do all you need to do is use your Ult and if they don't kill you quick enough...BOOM back to where you were. Then with the W if you think you need a way out just set that up before a fight, and then you're out after dealing lots of damage, or even setting yourself up with the W->E->Q and that just hurts. Stunned, taking damage over time, 10% more if hit by the shade...and at max rank you're not even slowed while using your W anymore so all hampers on it are gone now.

So overall this champion, to me, gives off a tanky mage vibe rather than a Tank/Support.

The W itself and the Ultimate is what concerns me most.

The W first is a mixture of Ekkos Ult, Malphites Ult, Leblancs W, and an AoE stun that is stronger than any other normal ability stun except for Twisted Fates cards at max level and Brands Q once set up to stun, but the difference being it's an AoE where theirs are single effect. The only other stuns which lasts for as long or longer are only ultimates.

So this thing has damage stronger than Leblancs W, almost on par with the damage from Ekko's and Malph's ultimates (theirs being just a hair stronger if both build AP), and has an AoE stun that is on par with other ultimates that stun.

There is but one difference, and that is you must wait for the time to run out (6 seconds) before it activates. So you must plan where to place it when that time comes, but I still don't think it makes up for what you gain since it wouldn't be that hard to set up especially since it has increased movement speed, so it's not like it won't be able to move fast. You mentioned 4s to position it to someone, but the Shade lasts for 6s, you even stated that. So you have 6s to position. Plenty of time, and even if it was shorter you'd just need to predict movement, much like you do when casting any sort of times ability or even slow moving skillshot.

So personally, this ability is extremely strong and needs to be looked at.

My suggestion would be to remove the damage and blink all together and use it much like your passive. A moveable vision ability. Except keep the passing through enemies, but instead of take extra 10% damage maybe make it a slow to movement and attack speed, or that it reduces their resistances. Remember, you're going for a Tank/Support. While the 10% more damage is nice to help your ADC's and APC's it also helps you just faceroll them yourself with your own damage as is while taking their hits.

In the end, your choice, but personally that damage and the utility behind the shade is really strong for one ability, especially a Tank/Support.

And about your ult...one thing stands out about this. That is "You better kill us quick enough because if you can't we will just forget all that damage done and it won't matter. Haha!"

It's pretty much Zileans ult, except you're not supposed to die. Unless I am misreading the "is restored" part and it doesn't mean health, but I do believe it meant health, cooldowns, etc. If I'm wrong then I'm sorry. It does say "status" as well so does that include any slow, stun, or silence they had at the time as well? Maybe a bit of clarification. Cause I see this ult being so dumb, especially when paired on tanks who just soak damage, deal damage, and don't give no shits. Just gotta cast it on them, they wail on an enemy, and since the enemy can't out damage them due to their tankiness whatever damage IS done just goes away if they aren't fast enough. :|


Conclusion, definitely interesting, but personally think a few areas are still quite strong. So far I see a Tank/Mage rather than a Tank/Support due to the damage and potential to just build Health and AP (due to Health and AP scaling) and then just roll up and face tank everyone because your E and Q make it hard for people to fight you close quarters. Not to mention the ult built into that. You can just use your W to blink into the middle of a team fight, stun the team and deal large amounts of damage, activate your E which causes more damage over time and soak up all damage (due to taking less and being tanky) and them even attacking slower as well while you attack faster dealing more damage with your Q, nearsighting them on top of all the other CC and damage you're doing...So you see the issue. She's definitely more of a Tank/Mage than a Support, and she will be played that way because of all that her kit does.

So, definitely work on fine tuning it to make her more of a Tank/Support because as of right now she's an AP Juggernaught. Someone I would hate to ever see in queue due to the variety of her CC, tankiness, debuffs, damage, vision, and ability to restore health if you're not fast enough to kill her.

Still, I must say I am quite blown away by the concept as it gets my own creative juices flowing even more. So great job and keep up the good work! These were just my own personal thoughts on the matter. No need to take them to heart if you don't wish to.

OMFG Cookies9/4/2016, 5:30:20 AM1 votes

wow this looks awesome! the only thing i would say is that she really doesnt do alot of "build tank stat to do x" other then that i would say some over her damage is a bit high for a "tank/support" role, but again i still this the champ concept is amazing. i guess my feedback is that she doesnt seem to have a clear reason to build tank, if you wanted to make her a more "squishy" support with a bit of damage then i could see this working.