[Champion Concept] Reina, the Wisp Watcher

Vorazun·6/10/2016, 12:50:10 PM·20 votes·2,583 views

#Reina ##The Wisp Watcher

Visual Representation

http://fc00.deviantart.net/fs70/i/2013/021/b/7/spark_by_depingo-d5s8kk8.jpg

Source: Spark - Anna Steinbauer

Summary

Attack ■□□□□□□□□□ - [1] Defense ■■■■□□□□□□ - [4] Ability ■■■■■■■■■■ - [10] Difficulty■■■■■■■□□□ - [7]

#Primary Role Mage

#Secondary Role Support

##Gender Female

##Race Human

##Resource Mana


#Base Statistics

Health: 550 (+90) HP/5: 8 (+0.8 Mana: 384 (+60) MP/5: 8.5 (+0.8) AD: 47.88 (+2.6) AS: 0.625 (+1%) Armor: 24.7 (+3.4) MR: 30 MS: 325 Range: 525


#Passive ##Tranquil Watcher

Reina passively commands Wisps, which interact with her abilities. Wisps have 20% of Reina’s maximum health and spawn with a shield worth 120 (+10*level) (+0.3 AP). Champion damage dealt to Wisp health is also echoed to Reina. If destroyed, they will regenerate after 30/25/20/15 seconds. When out of combat, Wisps will regenerate 10% of their maximum health and shield per second.

Wisps gaining gold and experience will be treated as if Reina herself were there, granting it to her.

Additionally, minions who die while being affected by Reina or her Wisps spawn Wisplings, which last until they are killed, and have half of the stats of the minion that spawned it except for range and movement speed, which are unchanged.

Notes:

  • Because of the way in which damage dealt to Wisps is done to Reina, she is not considered to be in combat, nor deactivating the passives of items such as Warmog's Armor. She is, however, able to gain the benefit from passives like Eternity from each Wisp as a result.


#Q ##Nature's Call

After 1 second, deploy a Wisp to target location for up to 20 seconds. Wisps deal 20 (+3 per level) (+0.1 AP) damage every second in an AoE around them. This damage is increased by 50% vs minions. After a minimum deployment period of 2 seconds, Wisps can be recalled early if they are right-clicked.

Reina can also left click Wisps to unleash an energy wave dealing 50/80/110/140/170 (+0.5 AP) once every 4 seconds (Wisp specific) (reduced by CDR) and slowing enemies hit by 40% for 1 second. This ability costs 20 mana.

This ability must be taken at level 1.

Radius of AoE: 500 Mana: 20 Cooldown (Wisp specific): 20/16/12/8/4 Range: 3000

Notes:

  • Nature's Call is unusable while in the fountain.

-- -- -- -- -- -- -- –

#W ##Will O’ the Wisp

Enchant target Wisp, granting it enhanced vision and a long-range single target attack. Attacks deal 40/60/80/100/120 (+0.4 AP) magic damage each and apply a stack of Will o’ the Wisp. At 3 stacks, the target is stunned for 1.5 seconds and cannot be stunned this way for 6 seconds. Against minions, a fully stacked Will o’ the Wisp will instead deal 100/150/200/250/300 in true damage and cause them to spawn 3 Wisplings on death instead of 1. This can only be cast on deployed Wisps, and lasts until it is withdrawn or destroyed. After expiring, this cannot be cast on the same Wisp for a short duration.

Total Vision and AA range: 800 Mana: 60/70/80/90/100 Lock-out duration (Wisp specific) :8 (reducible by CDR) AS: 1 (+5.5% per level)



#E ##Rejuvenation

Heal allied units inside target Wisp area for 15% of their maximum health over 3 seconds, and create a barrier that no enemy can enter for the same duration. Additionally allied minions affected by Rejuvenation deal an extra 5/10/15/20/25 (+0.05 AP) damage on-hit until killed.

Mana: 60/65/70/75/80 Cooldown: 24/23/22/21/20 (Reina specific)



#R ##Purification

Passive: Increase maximum wisp control limit to 4/6/8 and Nature’s Call range to 8000.

Active: Cause target Wisp to become invulnerable and charge up for 1 second. After charging, target Wisp releases a wave of purifying energy, dealing 60 (+0.125 AP) magic damage. If this shock wave hits another Wisp, it will cause it to release it’s own shockwave.  Secondary shockwaves deal 60 (+0.125 AP) magic damage to all units hit regardless of distance. Each Wisp can release a maximum of 1 shockwave. Minions take all damage from Purification as true damage.

Cooldown: 150/125/100 Mana: 100


-- -- -- -- -- -- -- –

#Extended Lore

“Reina, I'm scared…”, spoke the boy in a voice barely discernible as a whisper. Pressing him closer to her, Reina hugged him protectively. “You don't have to be. They can't...they won't hurt you all the way out here.”

“But...but mother and father...they will come back for us...they will return...right?”, he continued, now whimpering slightly as the rain poured past the upturned root they both took shelter in.

“Of...of course.” Reina spoke convincingly, though she knew that they were almost certainly dead. Still, it would be wise to hide the truth from him...at least for now.

“Didn't Master Vyere say you could help us? Couldn't you ask your Wisp friends to come out and play?”

Reina paused, and pondered his question. The power...should she - would she dare to use it? It was all so new, so unknown to her. Even then her training was far from complete. She looked back at him, his large eyes wide with expectation. “Perhaps later. Now stay here, alright? I'll try and find some food.” Seeing him nod, she left, her light dress gently trailing behind her, the material flowing and shimmering with the wind.

It was not to be. Her brother had always been impetuous, and in her absence had run back to their village...unaware that it was now nothing but smouldering ashes. She had returned to find his body amongst many, though far more untouched, pierced by the shaft of a black arrow. Sinking to despair, knowing that she had nothing more to lose, she called upon the powers that lay within the forest, the Wisps that she had known, had played with, had learned to harness and control by her master, who now lay among the dead. She had surrendered her body, her spirit, her soul, poured the wretched feelings which now gripped her unto them, foretold a future and dire and terrible danger, and they had listened, as they always had. The Wisps, numerous beyond count, an undying force loyal only to her - her will, to the protection of her home and what ideals the Noxians has not shattered. But yet, even then, they implored her to not fight, bringing her many images, scenes of harsh devestation, of indiscriminate destruction, but, most of all, images of her alone with her brother. For they had found his spirit, and it took a powerful toll on her. Reina herself couldn't believe it at first, looking past it as if for some illusion, questioning it. “You...you aren't my brother. He's...dead. I...buried him. I…I” Reina held back her tears, tried to, fighting for inner strength, but yet she succumbed as heavy drops poured down her face, unwilling to finish her sentence. “I...failed. In everything. To protect you, to protect our family, to protect the village we lived in. I...I can't just let this pass. There has something...justice of a sort, vengeance in the name of the dead. I...I...I wield all this power and yet, I have never felt so powerless ever before. Not when I was young, not when anything else happened. Why me? Why now?”

The image spoke to her, calm and relaxing in her brother's voice. “It doesn't matter. You...you don't have to harness the power, to use it to kill and destroy. You could leave, Run far, far away. Somewhere they could never find you.”

Reina was distraught, her mind racing. “I...I could have. I wanted to. If you had told me yesterday, the day before that, a couple of hours ago even, I would have said yes, and fled among the trees. I could have lived to an ancient age, perhaps forever, with the power I wield. I could still do this now. But...but I cannot live with myself. You...you above all bound me to this world, this morality, this sense that we can only react to what occurs to us, that instigation is the highest crime. But it is not. It has come to pass. It must. I cannot stand by, not while I wield this power. I cannot permit the recreation of our tragedy, our failing, for it has happened far too many times already. I refuse to do it. I cannot stand by no longer."

"I will not yield to the siren's call of peace while the eagle screams for war. For to do so would be to betray every tenet, every bit of understanding I developed. It is impossible. To be a bystander when there are so much things to do, to fix, to heal. The core concept, it's tenets are inherently flawed. There can be no resolution, no diplomacy. I will not permit your fate to be spread to countless others. How many of us have died already? How many would die. This is a stand that must be taken, and yet too few of those who could will do it, for they have been taken, either by the corrupt ideals of peace, of the idea, the concept of harmony and coexistence. It is an outdated system in a changing world. I subscribe to it no longer, for it must be brought down."

"Realisation must dawn upon the masses, such that they understand that to not fight, is to die. And yet, I will do my part to shatter those who have brought so much pain to me, to you, to us. They cannot be permitted to escape intact, for they have indulged themselves, spread crimes, and instigated horrors. They have created a debt writ in blood, a debt which must be repaid. And if they cannot pay or have paid incorrectly then those who are closest shall pay. Because it is how we have paid. How you have paid. How I have paid and suffered as a result. It is improper that they shall be let off, that they are able to escape the loops of their own morality as it is inherently wrong."

"There is a price to every action which must be fulfilled. Do not falter, do not fail, for you have suffered for this. Even if you haven't, I have suffered in your place. Think of the others, everyone else. What of Reese the Blacksmith? What justice is his? What of his children, all eight of them? Do they ask for reconciliation, or do they seek retribution for their unjust and untimely deaths? They are unwilling to come to terms, to submit to the consequences of their actions, and thus it shall be made as such. There is nothing they can do to escape it, unless those who possess the power to revert this do nothing as a result."

"I will not stand by as so many of our 'leaders' have. There is nothing to stop me, the power, the strength that can right a wrong so devious, so treacherous, so...vexatious. It will not end until they learn to fear who we are, not ony as a society, but as individuals. The powers they have unleashed thus far, for it is not just mine, are vast and great against their perceieved 'strength'. They have awakenedthe sleeping giant, and yet the giant is at war with itself. Where is the glory in that? Glory is that which is taken from others. To right the natural order so perverted by the evil Noxian threat. We cannot hope, wish to stand alone, for they outnumber us – but numbers are nothing when you are infinite."

"Defeat – at the hands of one such as them – it is not mere submission but the death of who we are, our identity, our individuality. The goodness, the light that must stand against the darkness of the world they threaten to bring to bear. We are the idealogues, those innocent and free amongst a world swallowed by corruption. They are slaves to a greater evil, to an impenetrable evil, who understands only their own twisted lies, and to submit is to die. Do not die. To be a slave in a world where once was freedom is the greatest fall, that which can never be truly avenged or returned to. To have you...to have you for even a moment more...that is what I desire. You...by my side."

Her brother's spirit blinked, a single tear. His voice, a whimper. “I…I didn't know you felt...so...strongly...for...m-me.”

She moved to embrace him, and held him tight. Reina could feel him as if he were there in person, rather than a spirit animated by Wisps. It was only when she turned to look away that she could see him fading, his spirit weakening.

“W-what's happening?”, she asked, her tone full of shock.

“It...it appears...well...the Wisps….they can't sustain me f-for too long. Not If they wish to persevere.”

She could see the Wisps struggling to maintain his form, the fulfillment for his life energy draining their own. Were she more selfish, she would have left it so...but she could not. For they would always be there, to guard the forests...the land from the all-consuming maw of the Noxians war machine, to spare those that could from the flame...to avenge those that had fallen...to take up the charge of those who had been betrayed by those who still preached peace and reconciliation when it had come to total war. The pacifists...they had left the armies unarmed and unprepared, the border regions defenseless and villages like the ones Reina inhabited paid the dearest price. It would only be fair to recoup her share. There would be no forgiveness. The time for talk was far over, for the enemy understood only might and fire and fury.

And she had brought fire and fury upon them, the invaders. They had tried to run, to hide amongst the trees, to flee anywhere that they could but it was to no avail. They fell by the score, the hundred, until, at the end of the day almost a thousand had laid dead. There had been no mercy, no remorse, for Reina had had nothing to lose, not then - not now. They had died cowering, fighting, yet it didn't matter, for there was nothing to lose. They had brought the gift of death to her...those she cared about. They had wreaked terrible havoc unto the peace and prosperity she has enjoyed, ripped and torn at everything, anything that remained of her old life...and they would be repaid, a hundred, a thousand fold, in blood. And at the end of it all, her brother, would be there to greet her. He would never truly leave her, always, by her side.

Reina brought herself back to the present. It's no use living in the past, she thought, though to forget what has occurred...those who have suffered at the hands of their lessers, that is the true crime. She watched from high above a hill, it's facade covered only by a lonely tree, though it was thickly wooded and leafed, a small stream running past. It was tranquil, a position from which one could observe the world, peering through the eyes of her wisps, hidden in the trees. A division...banners...columns of men…she could sense it, feel it, from a thousand sources, all as one. She made a mental command, signaling them to move in, to fight...to kill. Reina could see, feel the wisps descend as one, tearing into them, the armor shredding as the wisps pulsed energy, shattering them. It was over in seconds.Reina looked down, wondered if there was anything...anything that she could have done different...to save, to spare...to change the way it had unfolded, but no. It was the only way. It had to be.

As the sun broke ovre the hollow ridge, she found her brother, frolicking by the stream, dancing in and out of the water. And as she watched him, glowing with life, she looked and saw the peace that had broken upon the once turbulent valley. There would a time when it would fade - when sustaining him would prove too much. But it would not be this day.



#Quotes

Selection:_ Let us...begin_

Moving:

  • The Wisps whisper to me *Guide us...all *I walk the path to tranquility
  • I hear my calling
  • A wise choice
  • There is no time to waste
  • Their fate is sealed
  • I---We...will not hesitate
  • We will not falter...We will not fail...We - I cannot
  • I...will never stop fighting
  • Submission...I'd prefer...extinction

Attacking:

_ They guide my hand_ _ Press the attack_ I strike...now _ Ionia will be free_ Freedom, at any cost Break their line Shatter their forces

Taunt:

We are legion, for we...are many...so what are you? Yes, I suppose you kill take one. But five? Ten? _ Surely, you must realise...that you are doomed_

Joke:

And this...is why I'd like to work alone I thought I'd have competent allies. Apparently...not Of all the Wisps in the world...and I get you

Death

  • It...is not over

-- -- -- -- -- -- -- –

#Animations & VFX

Movement

Reina moves with light, but careful steps. These steps appear to be heavier as she has more Wisps out on the field.

Fast Movement (>400 MS)

Reina appears to be floating as she moves, as a trail of coloured Wisps dance below her.

Autoattack

Reina fires a small, deft energy blast from her righr hand (fast projectile)

Critical Strike -

Reina fires a larger energy blast, but visibly appears to strain, and uses her left hand to prop up her right hand while doing so.

Q - Wprite appears on the field, surrounded by an energy aura, It's appearance solidifies as it's summoning completes.

W - Reina moves her hand in a raising posture, causing target Wisp to glow with a spinning aura of energy

E - Target Wisp emits a golden aura which rapidly expands and creates a golden dome.

R - Reina will concentrate a ball of energy in her hands, which causes a ring of runes to spring to life. These will then vanish into thin air to emit a thin golden shockwave hat spreads across the map.

Recall

Reina summons a ring of spirits, and calls one to her hand (randomised). She will gently stroke one of them, before a Runic Spirit opens a portal at her feet, causing her to fall in.

Taunt

(opens a portal, showing thousands of Wisps)

Joke

Summons 3 Wisps of random color, which fly around before crashing into each other. They are then dismissed, while she shakes her head

Death

Reina is blown back with great force, as the colour in her armor drains and ceases to glow. #Itemisation

Start item 1056

Core item 3027 item 3003

Offensive item 3285 item 3089 item 3135

Defensive item 3116 item 3157 item 3083



#Updates

V1.2 - 5/7

General

  • Lore revised.
  • Quotes added.
  • Animations section added.

Nature's Call

  • No longer has a cast range limiter on shockwave

Purification

  • No longer deals damage based on enemies's missing health
  • No longer deals bonus damage to minions
  • Nature's Call range buff standardised to 8000

Thanks to MEMEME670 for suggestions

V1.1 - 10/6

Nature's Call

  • Now has a deployment time of 1 second.
  • Recall can only occur after 2 seconds of deployment
  • Shockwave activation range limited to 3000 from global

Thanks to Echoing for suggestions!

V1.0 - 10/6

Posted



CCOS Bonus

Ethea - Primordial Spirit Scolac - Thief's Guardian Koridan - Lost Protector Oasihl - Ancient Famine Rai - Glimmer of the Cavalry

30 Comments

Arcyyy6/11/2016, 12:09:58 AM4 votes

Gender: Female

STOP LABELING PEOPLE YOU CIS SCUM, THIS TRIGGERS ME, IM GOING TO TUMBLR

ModEchoing6/10/2016, 2:34:39 PM4 votes

+1 since your stuff is always quality, even if it usually ends up introducing something so overly complex it probably belongs in a different game where only your concepts exist.

Main concern would be the extreme range on the wisps. That is...an honestly ludicrous level of map control. It doesn't seem like the left-click/right-click commands on wisps have any maximum range (which WOULD mitigate some of it), so Reina has completely risk-free damage. Just drop a wisp at a target location, left-click for shockwave, then right-click before anyone can attack it. Repeat for the next wisp(s). Without any forewarning or channel time or...anything, Reina can easily win a teamfight without being anywhere near it by dropping one wisp, immediately ulting it, then dropping the remaining wisps nearby and left-clicking while the ult is generating its own shockwaves. End result: significant damage, maybe not as wtfhuge as a Nunu ult, but all without Reina being anywhere near punishable.

Once you resolve the range problem though, she's mostly fine. Super iffy about how well she makes lanes push, but her lack of super-convenient hard CC does help balance it out, as well as her almost-total helplessness in close range. For what it's worth, I don't think she needs to get CCed by proxy through her wisps, but she does need to have some way for the enemy to stop her, since letting wisps take damage is super easy to stop by recalling them before the shield breaks, and you'd need to kill several wisps to kill Reina, which is not super likely unless Reina gets caught looking up smut and Kog'Maw walks in and kills everything.

It's still a really cool design though, playing completely around proxies on a strategic level. It's the kind of stuff I'd expect you to deliver on, and even if it's not totally balanced, it's definitely worth considering.

Auto Attacks6/10/2016, 1:32:37 PM3 votes

I didn't read the entire thing, but I am going to up vote this because the pure amount of work you put into this needs to be seen by a rioter so at least maybe they will use something out of it.

DAT NINJA TEEJAY6/10/2016, 7:15:18 PM3 votes

I'd rather see this as the heroine of a story rather than a champ in league. Her entire kit currently makes her impossible to touch she can be a lethal presence at all times without having to be within damage/cc range it's ridiculous if only one skill were like that then yeah (talking to all them karthus fans out there) but currently her amount of vision control/damage and the inability to legitimately pin her down and kill her makes her unappealing as a champion to me. But as a heroine to a novel, series of shorts, or even in a fan fiction, I would love her and would totally support anyone doing just that.

MEMEME6706/10/2016, 11:59:59 PM2 votes

The wisp mechanic seems a bit...poorly explained? Like, how they work seems clear (although it makes her a useless champion, have fun dying to every gank because the jungler can smite your wisp for half your max hp true damage to your face), but it makes no mention of if they're limited at all. This is assuming they're classified as a minion, but classifying them as a champion (thus making them unsmitable) leaves much worse concerns, like a wisp or 2 being able to soak exp under tower (and potentially last hit fairly well with her W) versus a single enemy champion indefinitely, as they can't engage it without taking tower aggro.

Every last hit spawns a wispling? Originally I had assumed wisplings were spectral versions of the minions that died, but it looks like they're simply wisps that can't spawn wisplings, but work identically in every other way. That's...interesting. How does it work when you're at max wisp limit? Does it override the oldest wisp, or not create a wispling? Or are wisplings unlimited? Them being unlimited seems way too broken, you clearing a large wave would simply make that area of the lane untraversable for the enemy team more or less forever, as you could have upwards of 20 wisplings sitting there with W on them, waiting to attack anything that comes in their range.

It sounds like they just chill around her like Syndra balls(untargetable, of course) until sent out, but is there a max number? Assuming so, if you send out all of them, is your Q just locked until you recall one // it dies and then respawns? The ult says it increases maximum wisp control, so it seems like she normally has a max control of 2? Also, what's the point of her being unable to summon wisps while on the fountain?

Speaking of her ult, it has no range. Assuming the cast range is global is no big deal, but assuming the shockwave range is global is quite obviously broken, as it would literally just clear the map of all minions and probably most enemy champions. Also, why doesn't it simply say that secondary shockwaves deal the same damage, and the mention of range seems leftover from an earlier version, perhaps?

Her W makes no mention of the wisp AI. do they prioritize champions, or just whatevers closest? Do they just attack randomly, or is it player-controlled?

The concept is interesting, but seems way too broadly strong. Chasing her is hard because you have to stop to kill a wisp lest it dps and stun you (Does spawning wisps have any cooldown, or is it simply charge based?), she has great siege with help from any sort of sustain, and I suspect buying chalice, or later in the game, warmogs, might be enough or nearly enough for that. Based off of quick math, Soraka can heal her indefinitely assuming she sends out wisps (in a sieging scenario, so they go out, do some dps get a few w shots off, and then die) at a rate of 1 wisp/Rejuvenation use.

Overall though, I like the design and it seems fairly well thought out. I'm assuming that a good number of the issues I bring up you've already thought of, and just didn't write down perhaps. Lastly, I apologize for any potential weird ordering of my post, I was writing it, went back to read something, realized something else, and so added that, repeat many times.

Vorazun7/5/2016, 4:33:42 PM1 votes

V1.2 - 5/7

General

  • Lore revised.
  • Quotes added.
  • Animations section added.

Nature's Call

  • No longer has a cast range limiter on shockwave

Purification

  • No longer deals damage based on enemies's missing health
  • No longer deals bonus damage to minions
  • Nature's Call range buff standardised to 8000

Thanks to MEMEME670 for suggestions

Rockman6/10/2016, 1:01:22 PM1 votes

Passive: Increase maximum wisp control limit to 4/6/8 and Nature’s Call range to 6000/9000/12000.

https://www.youtube.com/watch?v=s1CUVfehA4A

I understand you think its okay if she takes damage from wisps taking damage, but you can't have this much non-interaction. You can't cc her at all. This is the worst thing your kit has, but if you work on it you should have something decent.

python 1597/5/2016, 9:56:45 PM1 votes

python for CCOS here Firstly, i like the wisp mechanic as it make for some nice zone control but feel it is too persitent, as they revive themselves with having to do anything and the sheild simply makes them too tough for "deployables". I'd half the HP scaling for them.

Some ideas i think would improve the concept (take them or leave them, just read them) For the wisps i'd increase their damage and range but make it so they can only shot at so many targets every 1.5 seconds, makes her a less oppressive lane pusher while also maing her better at dueling. For the W ability, what if instead Reina and her wisps fired beams toward the cursor after a short delay, keeping the 3 strikes adn your (blanked) mechanic to it. In my oponion it would make for a much more exciting gameplay, setting up a web of destruction for them to walk into. For the E, completly blocking enemy movement is too much for a basic ability (AZIR'S WALL IS HIS ULT FOR CRYING OUT LOUD) so take that out. I'd make it so the wisp during the duration all wisps can also target allies and any allies they heal are speed up and any enemies they hit are slowed. Creates a nice speed tunnel effect and adds to her zone control idendity. Finally for the ult, keep it the same but add a heal to allies hit by it and up the damage the blasts deal, (I don't care how many wisps you have out, 0.125 is a crap AP ratio for an ult)

Hope this helps you and you cna return the favour for Oberon, my concept

falldown0106/10/2016, 3:37:27 PM1 votes

i quite like the idea, but i feel like there should be a counterplay to it, the wisp cooldown is good, but if you manage to stack them, it becomes like heimer's turrets,they hurt you a lot more then for the damadge, you could have done, and if heimer plays defensive, then he wont let you touch the turrets

if you get what i mean atleast, besisdes that, sounds like a good idea, as long as itdoesnt become heimer v2

Arakadia6/10/2016, 7:54:33 PM1 votes

This champion concept is awsome but some things need clarification.

  1. Do wisplings count as Wisps, can she use them for her abilities?

  2. What is the max amount of Wisps without her ult?

  3. What is the size of her E?

Also the amount of range she has seems absurde. She has insane vision control and can attack enemies way too far.

EDIT: REALLY cool idea tho. I luv it!

gr8artist6/11/2016, 12:33:01 AM1 votes

Like the work, and I have only a few suggestions - Personally, not a fan of the "this ability must be taken at first level" mechanic that Azir has. Maybe her passive spawns them randomly? Or she gets an item that spawns them from charges (like a combination Azir/Viktor mechanic).

Q assigns a wisp to a location to deal continual AoE damage, and can be reactivated for an AoE slow. W gives a wisp increased vision and a skillshot poke. E creates a healing zone around a wisp. R creates a chain reaction of explosions like Gangplank's barrels. It looks like the wisps don't inherently DO anything, kinda' like the seeds Zyra plants. And the wisplings don't seem to do much either.

FlameHalbrdOkido6/11/2016, 7:36:44 AM1 votes

I feel like E should consume the Wisps, but thats just me. Also is it ok for the minions effected by E to continue to deal buffed damage even if they have lefts the Wisps range?