Emilia [Update 2](Champion Idea)

Frosted Tips·11/5/2018, 1:03:53 AM·3 votes·1,579 views

Full Name: Emilia (Unknown) Birth Region: unknown Resides: Roaming runeterra Sex: Female Age: 20-26 Purpose: Find out who she is and where she came from. Weapons: One handed blade and a crossbow Mentors: Riven, Gragas, and Ashe Rivals: none yet

Base stats: Health: 560 + (80) Health regen: 8 + (.55) Mana: 330 + (35) Mana Regen: 5 + (.5) Range: 150(melee) Attack Damage 70 + (4) Attack Speed: .68 + (3%) Armor: 32 + (3.5) Magic Resist: 32 + (1.25) Movement Speed: 335

Passive: Traced - After Emilia damages an enemy champion with any of her abilities the enemy champion becomes Traced. The next basic attack against the traced target will gain 400 range and will deal 20-250+(20% total Attack Damage) as physical damage to the traced target over the next second. If in the second the target is traced again and attacked while traced the remaining damage from the first trace is completed instantly and the second trace DoT starts. After the traced over the duration of the DoT Emilia gains 20-50% movement speed.

Q: Multishot - Cooldown 10/9/8/7/6 seconds. Emilia fires 3 bolts simultaneously in a cone. Each bolt dealing 80/100/120/140/160+(60% bonus Attack Damage) as physical damge. Enemies can be hit by multiple bolts dealing 50% of the original damage. The bolts will pierce the first enemy hit. The second enemy hit takes 50% reduced damage and is slowed by 10/15/20/25/30% for 1.5 second

New Q: Essence Strike - Mana cost 70/75/80/85/90 Cooldown 10/9/8/7/6 Emilia roots herself for .25 seconds while channeling magical power into her blade. After she thrust the blade forward in a rectangular hitbox 400 units buy 150 units dealing damage and stealing 10% current mana from the opponents hit. The attack also slows by 20/25/30/35/40% for 2 second and deals 80/100/120/140/160+(80% bonus Attack damage) as magic damage. If the target is an energy user or no resource user she gains 10% of her missing mana back. If enemy uses energy they lose 10% of their current energy.

W: Coated Blade - Emilia coats her blade with poison. Active - Mana cost 50 Cooldown 12/11/10/9/8 next 2 nonpassive basic attacks do 5% max health as magic damage over 1 second. While the DoT is active the enemy has grevious wounds.

Passive - After detonating a traced target gain 10/20/30/40/50% attack speed.

E: Boop/Bop - Mana cost 60/65/70/75/80 Cooldown 16/14/12/10/8 seconds Emilia dashes dealing 60/80/100/120/140+(40% bAD) physical damage towards a target stunning them for 0.25 seconds. If the target is within 250 units then Emilia will dash 550

R: Boobytrap --Mana cost 100 Cooldown 150/120/90 Boobytraps last 180 seconds. They can be set anywhere. They take 2 seconds to set. They are invisible. When an enemy champion walks over a boobytrap they get stunned for 2 seconds and they are slowed by 99% for 2 more seconds. Radius is 175 units.

Tried to make her more niche and less like a Talon and Quinn hybrid. New Q mana regen changes and damage type changes on Q and W. What do you guys think? Would love constructive feedback.

3 Comments

Tràfalgar Law11/8/2018, 12:20:04 AM1 votes

she has to much damage and pretty much dosent lose anything. She gains mana attack speed has a DoT grevious wounds a dash a built in duskblade on her ulty, she has to much in her kit. If she didn't have that much she would be a good champ. For me the trace change it to if she damages someone she gets trace on them and can dash directly to them like akali e so she goes in and bursts them down but her only sort of mobility should be a sole ability like u can charge up a huge shot with ur crossbow which knocks urself back like Caitlyn e