Entomancer, a physical DOT mage

Yenwai·5/29/2019, 4:04:17 AM·1 votes·903 views

a melee DOT mage who does physical damage was the basis for this champ design, i later combined it with another weaker idea and then it became an insect mage, somone who manipulates the minds and desires of insects and parasites to achieve his goals, while i have no lore for him i imagined him to be ionian or noxian, maybe living on the border between them? any who, the kit design took hints from Malzahar Malzahar for balance and Darius for feel or style.

Health- 535 to 2200 based on level health regen- 6 to 18 based on level mana- 300 to 900 based on level mana regen- 8 to 20 based on level AD- 65 to 116 based on level armor- 18 to 72 based on level magic resist- 30 to 38.5 based on level range- 150 (Melee) move speed- 320 attack speed- 0.625 (+ 1.3% per level)

PASSIVE: Swarm Damaging spells and abilities apply Swarm to enemies, enemies with Swarm take (4/6/8+7%BonusAD+2%AP) physical damage each second for 5 seconds, if they are damaged by another source that would apply swarm this effect refreshes. this damage applies sell effects. can critically strike for 150% damage each tick (no interaction with Infinity Edge)

Q: Sting channel for up to 3 seconds, upon recasting fire a arrow shaped projectile of insects that pierce enemies and deals (60/90/120/150/180+70/75/80/85/90%AD+75%AP) physical damage to all enemies it passes through. if you do not recast this spell you are refunded half the mana and remaining cooldown. the projectile changes in size, speed and distance based on how long you channeled. (0 sec channel Width/ Depth/ Distance/ Units per sec: 300/ 150/ 300/ 200) (3 sec channel Width/ Depth/ Distance/ Units per sec: 60/ 100/ 900/ 1350) applies spell effects. Cost: 70 mana Cooldown: 12/11.5/11/10.5/10 seconds

W: Writhe command the insects attacking your enemies to deal intense wounds, causing a burst of damage. Enemies affected by your passive within 1000 units take (100/125/150/1750/200+60/70/80/90/100%AD+45/55/65/75/85%AP) physical damage. Also enemy champions who die within 3 seconds of being damaged by this spell refresh this ability's cooldown. applies spell effects. can critically strike for 200% damage (goes up to 225% with Infinity edge) Cost: 60/70/80/90/100 mana Cooldown: 20 seconds

E: Oviposition lash out with ovipositor like tendrils, injecting small parasites into an enemy to deal damage. fire a skill shot (750 units long 100 wide) that stops at the first enemy in its path, an enemy hit by this ability is stunned for 0.25 seconds and is slowed by 40/45/50/55/60% decaying over 1 second as well as taking physical damage equal to (2+3%BonusAD+2%AP)% of there missing health each second for 5 seconds applies spell effects. cost: 80/85/90/95/100 mana cooldown: 19/18/17/16/15 seconds

R: Swarm lord rising call all the insects within you to come out, attacking enemies, empowering your basic abilities. for 10 seconds emit a plague of violent insects that deal 80/115/150+25%AD+10%AP physical damage every second and empower your spells to gain the following effects: (Q: Sting: fire two additional projectiles in rapid fire once per second after the original, copying its charge time. (you may cast other spells and attack after the initial cast)) (W: Writhe: deals its damage in an area up to 300 units around an enemy that deals the same damage.) (E: Oviposition: fire as a cone shaped area. (range, same/ end width, 600 units)) if you die while your ultimate persists, the area effect will continue centered on your death location. cost: 100 mana cooldown: 150/120/90 seconds

open to notes and suggestions.

0 Comments