Kovan, the Hive Lord

Yenwai·3/21/2018, 9:36:02 PM·4 votes·483 views

(Disclaimer: stories and lore are not my strong suit, but i tried :/ )

An unfortunate soul, cursed to have become a parasitic and manipulative creature, he lives in exile from a world that refuses to understand his true nature while fighting off the encroaching desire to assimilate others into his hive that gnaws at his mind.

Mage Jungle/mid

Health = 580 to 1900 Hp regen = 7 to 17 Mana = 370 to 1180 Mp regen = 5 to 20 AD = 55 to 110 Attack speed = 0.651 armor = 30 to 70 Mag res = 22 to 40 Movement speed = 330 Attack Range = 500 units

PASSIVE: Hive maker Friendly minions and summoned creatures (Mordekaiser's ghosts, Azir's sand soldiers, Elise's spiderlings etc ect) within a short distance of you(500 units) gain hive benefits from your abilities. those with hive benefits give the same benefits to other allies within 250 units for minions and 300 units for summoned creatures. ally champions can gain hive benefits but cannot give them usually. You can gain "hive lord" benefits from your abilities if at least 8 other friendly units have hive benefits.

Q: Catchers web Sling a sticky yet strong material at enemies as a projectile, slowing and possibly rooting enemies. Hive grants 5/10/15/20/25 bonus movement speed, this bonus doubles while moving towards movement impaired enemy champions. The Hive Lord gains 30/35/40/45/50 bonus movement speed. ACTIVE: fire a skill shot up to 800 units away that deals (50/85/120/155/190+60%AP) magic damage and you heal (2/4/6/8/10+1/2/3/4/5%AP)% of your missing health over 3 seconds. if the target is or becomes slowed by another ability or effect from a unit besides you within 2 seconds of being hit by this ability they are also rooted for 2 seconds. Cost: 60/63/65/68/70 mana Cooldown: 19/18/17/16/15 seconds

W: Invasive colony Create a small short lived nest that spawns drones, drones are always have hive benefits and give them at a range of 300 units. Hive restores 2/4/6/8/10 health every second.(this healing only applies to minions if they are below half health) Hive Lord allows you to recall to a colony. while recalling you may right click your colony to recall to it instead of the fountain. ACTIVE: place a nest for up to 15 seconds that creates a warrior drone when placed and one more every 5 seconds afterwards. these warrior Drones will push the wave If spawned near or in a lane and if spawned in or near a jungle camp they will attack the monsters within and try to overtake the camp and create a Nest.

(Warrior/Guardian Drone stats) (Hp= 60/70/80/90/100+20%AP+15%BonusHP) (AD= 12/14/16/18/20+15%AP+50%BonusAD) (AtkSpd= 0.5+(0.1%AP) attacks per sec) (Movement= 280+50%BonusMoveSpeed) (Armor= 6/8/11/15/20) (MagRes= 8/12/17/23/30)

(Prime drone stat bonuses) (Hp+20/40/60/80/100) (AD+24/28/32/36/40) (Armor+6/7/8/9/10) (MagRes+1/2/3/4/5)

(Nest stats) (Health= 500/600/700/800/900+40%AP) (Armor= 40/46/53/61/70) (MagRes= 40/46/53/61/70)

after the nest expires, if there are no monsters remaining in a nearby camp while at least 1 drone is alive near that camp, the nest moves and becomes a colony after 20 seconds in the camp. spawning drones indefinitely every 5 seconds with a maximum of. 6 drones on the map at once. If a nest exists 3 guardian drones will stay with it to guard it, attacking enemy champions who get within 350 units of the colony or damage it. the other 3 warrior drones will make their way to the nearest lane and begin pushing it, these drones die after 60/75/90/105/120 second. Guardian drones gain +25% attack speed for 5 seconds when the colony is dealt damage stacking up to 4 times and refreshing each time. Warrior drones have (5AP%) lifesteal. if the colony has been damaged within 5 seconds and is below 60% health, all drones will head to its location and attack any enemy champions once there. If a colony is destroyed by an enemy, they gain gold and experience as though they killed the monster(s) of that camp. The nest can be smited as though it were a minion. if the colony is destroyed all guardian drones die with it instantly. a colony cannot be made in the dragon, baron, red buff or blue buff camps. the cooldown only counts down while no nests or colonies exist. Cost: 70/80/90/100/110 mana Cooldown: 30 seconds

E: discombobulating flash Create a flash of lights with your eyes to daze your enemies. Hive gives bonus true damage on basic attacks equal to 3% of your AP. Hive Lord this ability also blinds enemies for 1.5 seconds ACTIVE: flash in the direction of the closest enemy unit and deal (70/85/105/130/160+27/29/31/33/35%AP) magic damage to the that enemy, prioritising enemy champions affected by your Ultimate. enemy champions and then minions. enemies hit are also stunned for 0.5 seconds. Minions can be hit but they are not stunned nor blinded. Cost: 72/74/76/78/80 mana Cooldown: 7 seconds

R: Parasitic link PASSIVE: friendly champions count as members of your hive while within range, also the hive range for champions is increased to 300/350/400. Hive give a 45/60/75% chance to spawn a warrior drone and a 5/15/25% chance to spawn a prime warrior drone both of witch push the nearest lane and ignore your colony drone limit. Hive lord makes every 3rd drone spawned with a nest or colony a prime version of itself. ACTIVE: Fire a parasite at an enemy champion(point and click, 650 units range), for 20 seconds the affected champion gives your allies within 500/550/600 units hive benefits. if an enemy champions dies during that time they release 1/2/3 Prime warrior drones that push the nearest lane and ignore your colony drone limit. Cost: 110/125/140 Cooldown: 200/190/180 seconds

Please let me know your suggestions and criticism in the comments, i love this champ idea and would like to improve it any way i can :)


EDIT NOTES: patch job #1

  1. base movement and armor lowered.

  2. PASSIVE: Hive maker - reworded to make sense.

  3. Q: Catchers web - base damage up, scaling down, heal effect changed to missing health, root effect reworded to make sense.

  4. W: Invasive colony - name change, hive lord changed, reworded to make sense, drones buffed, prime drones added, colony health now scales, colony base health down, nest duration buffed, drone AI detailed, drone types Warrior and Guardian added.

  5. E: discombobulating flash - name changed, hive buffed, hive lord changed, targeting system reworded to make sense, base damage up, scaling up, cooldown down, bonus effects changed.

  6. R: Parasitic link - hive effect given, hive lord effect given, damaged removed, duration doubled, added drone spawn on death of target enemy, mana cost changed, cooldown raised.


4 Comments

FLAREdirector3/22/2018, 7:52:43 PM1 votes

Apologies for the wall of text. :)

PASSIVE: Hive maker Friendly minions and summoned creatures (Mordekaiser's ghosts, Azir's sand soldiers, Elise's spiderlings etc ect) within a short distance of you(500 units) are considered members of your "Hive".

I think this is actually a solid, novel idea for a passive. He gets stronger at the top of a wave, but I'm honestly not concerned even with, like, how prevalent teamfights are in ARAM. I think this works.

"Hive": allied minions and summoned creatures (Malzahar's voidlings, Annie's Tibbers, Yorick's maiden etc ect) within 300 units also have "hive".

This part I don't quite understand. Are you saying that nearby minions and summoned creatures also apply Hive Maker? It's just that you refer to two things as "hive", and it gets pretty ambiguous.

hive gives bonus abilities and effects based on your skills to all allies with "Hive". You can gain "hive lord" benefits from your abilities if at least 8 other friendly units are members of your hive.

To be clear, you also benefit from your Hive Maker passives, right? Or do you only get Hive Lord benefits?

Q: Catchers web if the target becomes slowed by another ability within 2 seconds of being hit by this ability they are also rooted for 2 seconds.

For clarity, targets can only become rooted if they're slowed AFTER Q? What about hitting an enemy that's already slowed?

Cooldown: 19/18/17/16/15 seconds

That's a really long cooldown for a mage skillshot, which makes me think this is more utility than damage. Is this intentional? Does Kovan derive most of his damage from auto-attacks and W drones?

W: Infestive nest

Not a word, which ordinarily wouldn't be a problem with me except that it's not really flavorful enough to be like "oh, they're mixing it up, makin' new words out here like hextech and Noxian". I think you meant "Infested Nest"? Again, though, that's not really super compelling.

Create a small short lived nest that spawns drones, drones are always considered members of your hive and grant hive at a range of 300 units.

Hive Maker, I think is what you meant.

Hive members recover 2/4/6/8/10 health every second.(this healing only applies to minions if they are below half health) The Hive Lord gains 17/19/21/23/25% increased healing from all sources, this bonus is doubled for your base health regeneration

The former effect is fine, since it's a flat amount. The latter effect is a free Spirit Visage passive. Again, hey, maybe this is intentional; maybe you want a mage who jungles from mid lane and has incredible natural healing. And if that's so, I think it can be balanced. What I would honestly recommend is capping that latter effect at 20% increased healing, tops. Otherwise, I mean, combine Kovan W with Spirit Visage and the Domination and Resolve rune trees and you could have a nightmare on your hands.

ACTIVE: place a nest for up to 10 seconds that creates a drone when placed and one more every 3 seconds afterwards. Drones will push the wave If spawned near or in a lane, if spawned in or near a jungle camp they will attack the monsters within and try to overtake the camp and create a Nest. If a drone kills the monster(s) of a camp they create a nest in the camp, spawning drones indefinitely every 5 seconds with a maximum of. 6 drones on the map at once.

Does a drone have to deliver the killing blow to the last monster? If Kovan is jungling with his drones, could he get in their way, so to speak, and prevent them from making a new nest?

If a nest exists [in the jungle] 3 drones will stay with it to gaurd it, the other three will make their way to the nearest lane and begin pushing it. If a nest is destroyed by an enemy, they gain gold and experience as though they killed the monster(s) of that camp. The nest can be smited.

Drones that belong to a secondary or jungle nest--if that nest is destroyed, I presume they die immediately? Or do they wait out their natural duration and simply not respawn?

The following begins counting down if there is no nest and 1 or fewer drones are alive.

The cooldown only starts after the nest is destroyed... The original nest lasts for only 10 seconds, and the secondary nests--again, this is confusingly written--are permanent but can be destroyed by enemies. Ultimately, I'm okay with this, because it allows Kovan to keep up the jungle pressure while staying in lane, or vice versa. It's not one of those abilities that's only useful in jungle, so ARAM Kovan doesn't feel hampered with a wasteful W.

E: Empathic gaze Create a flash of lights with your eyes to daze your enemies and assist your hive members.

Not really sure how this works thematically. Or literally--how does empathy "daze his enemies"?

hive members gain bonus true damage on basic attacks equal to 2% of your AP. The Hive Lord gains 7/9/11/13/15 magic penetration.

Natural scaling flat magic pen.... Shrug, I'm fine with it.

ACTIVE: the flash deals (60/75/90/105/120+33%AP) magic damage to the closest enemy champion, they are also stunned for 0.5 seconds and silenced for 1.5 seconds. Minions can be hit but they are not stunned nor silenced.

Is this a self-targeted area of effect like Blitz ult, or is it directional like Cass ult? Does it automatically damage the nearest enemy champ regardless of where they are relative to Kovan--i.e., even behind him? It almost feels like this is his main damage-dealing ability, not his Q. Do I have that right? I mean, crowd control, AoE, it might be his real bread and butter here.

R: Parasitic link PASSIVE: friendly champions count as members of your hive while within range, also the hive range for champions is increased to 300/350/400. ACTIVE: Fire a parasite at an enemy champion(point and click, 650 units range), dealing (70/80/90+10%AP) magic damage every second for 10 seconds, you also heal for 25/45/65% of the damage dealt by this ability.

At 0 AP, max rank, that's a maximum of 900 damage and 585 healing, plus W bonuses. I just worry that this guy is too good at staying alive. Maybe you refactor him as a supportive jungler who has great survivability and utility but really can't do much damage by himself?

While an enemy if affected by this ability, they give your allies within 500/550/600 units hive. Cost: 100/125/150 Cooldown: 180/160/140 seconds

Overall, I think Kovan is good. I just worry he's too good, especially in a constrained space like ARAM. Neither his damage nor his survivability seem to come at the expense of the other.

Please let me know your suggestions and criticism in the comments, i love this champ idea and would like to improve it any way i can :)

It's also, honestly, this whole writeup has a lot of small typos in it and stuff like that--you get the point across, but I think I could help clean it up and make it more attractive. It's good! This is good work. I'd like to think I can help make it better, more formalized.