Kovan, the Hive Lord
(Disclaimer: stories and lore are not my strong suit, but i tried :/ )
An unfortunate soul, cursed to have become a parasitic and manipulative creature, he lives in exile from a world that refuses to understand his true nature while fighting off the encroaching desire to assimilate others into his hive that gnaws at his mind.
Mage Jungle/mid
Health = 580 to 1900 Hp regen = 7 to 17 Mana = 370 to 1180 Mp regen = 5 to 20 AD = 55 to 110 Attack speed = 0.651 armor = 30 to 70 Mag res = 22 to 40 Movement speed = 330 Attack Range = 500 units
PASSIVE: Hive maker Friendly minions and summoned creatures (Mordekaiser's ghosts, Azir's sand soldiers, Elise's spiderlings etc ect) within a short distance of you(500 units) gain hive benefits from your abilities. those with hive benefits give the same benefits to other allies within 250 units for minions and 300 units for summoned creatures. ally champions can gain hive benefits but cannot give them usually. You can gain "hive lord" benefits from your abilities if at least 8 other friendly units have hive benefits.
Q: Catchers web Sling a sticky yet strong material at enemies as a projectile, slowing and possibly rooting enemies. Hive grants 5/10/15/20/25 bonus movement speed, this bonus doubles while moving towards movement impaired enemy champions. The Hive Lord gains 30/35/40/45/50 bonus movement speed. ACTIVE: fire a skill shot up to 800 units away that deals (50/85/120/155/190+60%AP) magic damage and you heal (2/4/6/8/10+1/2/3/4/5%AP)% of your missing health over 3 seconds. if the target is or becomes slowed by another ability or effect from a unit besides you within 2 seconds of being hit by this ability they are also rooted for 2 seconds. Cost: 60/63/65/68/70 mana Cooldown: 19/18/17/16/15 seconds
W: Invasive colony Create a small short lived nest that spawns drones, drones are always have hive benefits and give them at a range of 300 units. Hive restores 2/4/6/8/10 health every second.(this healing only applies to minions if they are below half health) Hive Lord allows you to recall to a colony. while recalling you may right click your colony to recall to it instead of the fountain. ACTIVE: place a nest for up to 15 seconds that creates a warrior drone when placed and one more every 5 seconds afterwards. these warrior Drones will push the wave If spawned near or in a lane and if spawned in or near a jungle camp they will attack the monsters within and try to overtake the camp and create a Nest.
(Warrior/Guardian Drone stats) (Hp= 60/70/80/90/100+20%AP+15%BonusHP) (AD= 12/14/16/18/20+15%AP+50%BonusAD) (AtkSpd= 0.5+(0.1%AP) attacks per sec) (Movement= 280+50%BonusMoveSpeed) (Armor= 6/8/11/15/20) (MagRes= 8/12/17/23/30)
(Prime drone stat bonuses) (Hp+20/40/60/80/100) (AD+24/28/32/36/40) (Armor+6/7/8/9/10) (MagRes+1/2/3/4/5)
(Nest stats) (Health= 500/600/700/800/900+40%AP) (Armor= 40/46/53/61/70) (MagRes= 40/46/53/61/70)
after the nest expires, if there are no monsters remaining in a nearby camp while at least 1 drone is alive near that camp, the nest moves and becomes a colony after 20 seconds in the camp. spawning drones indefinitely every 5 seconds with a maximum of. 6 drones on the map at once. If a nest exists 3 guardian drones will stay with it to guard it, attacking enemy champions who get within 350 units of the colony or damage it. the other 3 warrior drones will make their way to the nearest lane and begin pushing it, these drones die after 60/75/90/105/120 second. Guardian drones gain +25% attack speed for 5 seconds when the colony is dealt damage stacking up to 4 times and refreshing each time. Warrior drones have (5AP%) lifesteal. if the colony has been damaged within 5 seconds and is below 60% health, all drones will head to its location and attack any enemy champions once there. If a colony is destroyed by an enemy, they gain gold and experience as though they killed the monster(s) of that camp. The nest can be smited as though it were a minion. if the colony is destroyed all guardian drones die with it instantly. a colony cannot be made in the dragon, baron, red buff or blue buff camps. the cooldown only counts down while no nests or colonies exist. Cost: 70/80/90/100/110 mana Cooldown: 30 seconds
E: discombobulating flash Create a flash of lights with your eyes to daze your enemies. Hive gives bonus true damage on basic attacks equal to 3% of your AP. Hive Lord this ability also blinds enemies for 1.5 seconds ACTIVE: flash in the direction of the closest enemy unit and deal (70/85/105/130/160+27/29/31/33/35%AP) magic damage to the that enemy, prioritising enemy champions affected by your Ultimate. enemy champions and then minions. enemies hit are also stunned for 0.5 seconds. Minions can be hit but they are not stunned nor blinded. Cost: 72/74/76/78/80 mana Cooldown: 7 seconds
R: Parasitic link PASSIVE: friendly champions count as members of your hive while within range, also the hive range for champions is increased to 300/350/400. Hive give a 45/60/75% chance to spawn a warrior drone and a 5/15/25% chance to spawn a prime warrior drone both of witch push the nearest lane and ignore your colony drone limit. Hive lord makes every 3rd drone spawned with a nest or colony a prime version of itself. ACTIVE: Fire a parasite at an enemy champion(point and click, 650 units range), for 20 seconds the affected champion gives your allies within 500/550/600 units hive benefits. if an enemy champions dies during that time they release 1/2/3 Prime warrior drones that push the nearest lane and ignore your colony drone limit. Cost: 110/125/140 Cooldown: 200/190/180 seconds
Please let me know your suggestions and criticism in the comments, i love this champ idea and would like to improve it any way i can :)
EDIT NOTES: patch job #1
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base movement and armor lowered.
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PASSIVE: Hive maker - reworded to make sense.
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Q: Catchers web - base damage up, scaling down, heal effect changed to missing health, root effect reworded to make sense.
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W: Invasive colony - name change, hive lord changed, reworded to make sense, drones buffed, prime drones added, colony health now scales, colony base health down, nest duration buffed, drone AI detailed, drone types Warrior and Guardian added.
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E: discombobulating flash - name changed, hive buffed, hive lord changed, targeting system reworded to make sense, base damage up, scaling up, cooldown down, bonus effects changed.
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R: Parasitic link - hive effect given, hive lord effect given, damaged removed, duration doubled, added drone spawn on death of target enemy, mana cost changed, cooldown raised.