unnamed Abathur-like Champion idea
I play HOTS (Heroes Of The Storm) and absolutely adore Abathur, his style is so unique and feels satisfying to me with all the micro management he does to keep his allies both healthy and effective...obviously Yuumi
"might" fill this need for some but i think any Abathur player agrees she doesn't feel the same nor fulfill the fantasy that Abathur does, so here i have a champion idea, no lore, simply mechanics.
side note: ability names and effect terminology are just names and can be changed to fit the champions motif .
for those who are curious here is a link to Abathur's wiki page for context. https://heroesofthestorm.gamepedia.com/Abathur
_______________________________________________________________________________________________________________STATS:
HP: 300 to 750 HP REGEN: 10 to 28 AD: 25 to 70 ARMOR: 0 to 27 MAGIC RES: 0 to 27 ATK SPD: 0.355 +5%per level MOVE SPD: 350
===PASSIVE: Presence=== passively, this champion gains experience from all enemy minion and champion deaths within 1100 units of there "symbiote" as bonus experience. Additionally this champion converts mana and mana regeneration into AP (1AP per 2%regen) (1AP per 20 mana) (NOTE: all of this champions bonus abilities are affected by CDR as though they were basic abilities)
===Q: Symbiote=== (NOTE: this ability has 6 ranks and starts the game with 1 rank) you may click an ally champion to have a "symbiote" attach to them, granting them a shield that blocks up to (10/15/20/25/30/35/40/45/50+10%AP+10%MaxHP) damage plus 0/30/60/90/120/150 that refreshes every 8 seconds they go without taking damage from a champion. (this shield places itself under every other shield so it will be the last one broken) (you may only have 1 "symbiote" at a time, creating a new one destroys the older one and the shield it granted decays over 3 seconds) while an ally champion has a "symbiote" attached to them casting this skill takes control of the "Symbiote" attached to an ally champion, rendering you helpless and unable to control you main body but replacing your abilities with the following ones:
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Q: restore host: begin to consume the ally champion shield(s) at a rate of 1% shield per 0.2 seconds, to heal them for 80/90/100/110/120/130% of the shield value consumed. cooldown: 10 seconds
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W: Vorpal lance: attack with a sharp, hardened tentacle that reaches 300 units, upon contact with an enemy they take (45/60/75/90/105/120+40%AP) magic damage. cooldown: 6 seconds
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E: Adrenaline production: give the ally champion (15/20/25/30/35/40+10%AP)% bonus move speed for 4 seconds that increases to (25/40/55/70/85/100+20%AP)% over the duration. cooldown: 24 seconds
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R: Perfect host: PASSIVE: starting at level 6, passively manipulate your allies genes and body to improve there capabilities, granting them (10/12/14/16/18/20+5%AP) adaptive force, (0/4/8/12/16/20+2.5%AP) flat movement speed and (0/3/6/9/12/15+3%AP)% bonus armor and magic resist as long a they have the "symbiote" attached, these bonuses are halved while you are not controlling the "symbiote". ACTIVE: stop controlling the symbiote. cooldown: none
cooldown: 2 seconds
===W: Siege tactics=== taget an area you have vision of and after a 3 second delay a small hive of Drones opens, lasting 60 seconds and spawning 1 Drone every 6 seconds that move to the nearest lane and push it. these Drones last 30 seconds and deal (10/15/20/25/30+0/5/10/15/20%AP) bonus magic damage on hit, tripled against structures.
(DRONE STATS) (HP=50/90/130/170/210+10%AP (AD=30/40/50/60/70+5%AP) (ARMOR=5/10/15/20/25) (MAGIC RESIST=2/4/6/8/10) (MOVESPEED=300/310/320/330/340) (ATK SPEED=0.8/0.85/0.9/0.95/1
cooldown: 60 seconds
===E: Eyes everywhere=== every 20 seconds store a charge of "eyes everywhere" (up to 4) and lose 1 when casting this ability. spawn an "eye" (up to 3 at a time) on a wall or terrain that lasts for up to 90/105/120/135/150 seconds and grants vision up to 600 units away from itself and alerts you and your allies when it spots an enemy champion. these eyes become invisible after 30 seconds. these eyes have 3/3/4/4/5 health and take 1 damage from ranged champions and 2 damage from melee champions.
cooldown: 4/3/2/1/0 seconds
===R: Do it yourself=== Target an ally champion, after 5 seconds create a clone of that champion at there location that you control, gaining all of there basic abilities. The clone lasts for 30 seconds and dies after that time. The clone is considered a champion but does not grant kill gold nor experience upon death. This clone is designed by you but is made hastily and gains bonus stats but loses 60% of its health over its duration.
bonus maximum health and mana=(5/10/15+10%AP+0.1%MaxHP)% bonus AD and AP=(10/15/20+5%AP)% bonus armor and magic resist=(15/20/25+5%AP)%
cooldown: 180/165/150 seconds
Well this is what ive come up with for a champion who plays like Abathur from HOTS but fits into LOL, i tried my best and gave this several days of thouhgt and reworking, i know some math may be off and ability names are just names but the kit it think is there :) let me know what you guys think down below and if you have any ideas on how if you think i missed your favorite part of Abathur.