Njier, The Lightsworn
Melee Toplane AP bruiser Mana based
Passive: Lightsworn (20 second cooldown) If Njier is hit by a spell that would immobilize, silence, or blind him, Lightsworn is activated. While lightsworn is active, Njier is immune to immobilization, silences, and blinds. The duration of lightsworn is 1/2/3 seconds plus the duration of the CC that activated Lightworn.
Q: Light Form 20/17/14/11/8 second cooldown, 80/85/90/95/100 mana Njier dashes to a target location at light speed (500 range), dealing 80/90/100/110/120 (+.4 AP) Magic damage to all enemies within 200 units of the casting location, the end location, or the path that was taken to get there.
W: Lucent Barrier 10 second cooldown, 50 mana Shield yourself for 80/100/120/140/160 (+.5 AP)(+10% bonus HP), lasting 5 seconds. Enemies who try to break the shield are burned, and take magic damage equal to half the shield value over 3 seconds. Champions who attack the shield from at least 500 units away take 30% reduced damage. If the shield is allowed to expire, you restore 40/50/60/70/80 (+.25 AP) Health
E: Radiate 5 second cooldown, 20/30/40/50/60 mana per second toggled on: Deal 40/50/60/70/80 (+.2 AP) magic damage to all nearby enemy units each second, stealing 1/2/3/4/5 armor and magic resist from enemy units each time they are Damaged by Radiate, lasting 4 seconds and stacking up to 6 times. toggled off: restore 1% your missing mana every second.
R: Channeling of the Sun 180/150/120 second cooldown, 150 mana (Global range) Channel for two seconds, before dealing 250/300/350 (+.8 AP) Magic damage to all enemies in a target area (About the size of Tibbers). While you are channeling, all champions (Ally and enemy) have their sight radii reduced to 200, and they cannot rely on turrets, minions, wards, or other champions for vision. (Note: the target area is selected at the beginning of the channel)