Rammus Update? @riot update team

Akenero·12/22/2015, 4:53:17 PM·2 votes·510 views

So, first off im just gonna say i hate how he and Malphite have SUCH a similar feel, in terms of overall when to pick them.

So, are there any plans whatsoever to update him sometime in the future?

Because if not, he's in the spot where some ake-ing could potentially help him :3(eve is super close to done, need to color and shade+background)

Anyway, community, how does this kit sound?

Passive: Power of Earth- After Rammus casts an ability, he increases his armor and magic resist massively.

Q: powerball- rammus hops backwards and begins channeling, gradually increasing his movement speed. Upon releasing, rammus bolts forward, rolling around and stunning the first opponent he hits, while slowing nearby targets.

W: Reinforced Hide-Rammus goes into a defensive stance, and any physical damage that hits him is reflected as a shockwave around him, range is based on a % of his armor

E: Stone enclosure- rammus wills 3 stone walls to trap an enemy, forcing them to fight him or destroy the walls.

R: Tremors- Rammus channels for a while, causing 3 rings of unstable ground to emerge around him, if an opponent walks on these patches, they're flung down a tier until they hit rammus, which breaks his concentration

This is to fulfill his use as a MASSIVE disruption and anti-ad champion, he's like a wall of nope in terms of escape, whereas malphite has only one hard cc, rammus now has MANY

3 Comments

ModEchoing12/22/2015, 5:07:47 PM1 votes

You, uh, made him more like Malphite, thematically speaking. Kinda self-defeating.

Have you tried building AP on Rammus? His ultimate damages towers and scales with AP. That's something Malphite can't do. Powerball also has a completely silly 1.0 AP ratio, so you can just spindash into someone's face and then imagine their actual face when their HP disappears.