insert name here, the Alchemist

JESUSSAYSNO·5/12/2016, 8:12:06 AM·2 votes·271 views

Concept: Ranged support/adc hybrid who takes last hits to enable a melee carry in the bot lane

525 range aa

Passive: Alchemical Exchange Half of gold generated via last hitting, kills, and global objectives is instead given to the closest friendly champion within 2000 units. Once every 3 minutes, you may transfer a teammate 300 of your gold. Unable to build a gold generation item.

Q: Sticky Bullets Enhance your next 3 auto attacks to deal more damage and apply a stacking slow. Base damage and slow gained per rank, .2 ad scaling per shot across ranks.

W: Health tonic Cast on self or an ally in melee range to give them a health tonic, restoring health and giving a small boost to movement speed for .5 seconds. .4 ad scaling on heal.

E: Take and Give Instantly kill target minion or small monster (525 range) and generate an additional 10/15/20/25/30 gold (that is distributed via passive). Casting this spell on an epic monster will deal 100/150/200/250/300 damage and grant you an additional affect for 6 seconds.

Dragon Scales: cannot take more than 15% of your max health as damage from any individual source.

Nashor's Venom: Basic attacks and Acid Rounds shred the target's armor 5% per attack with no limit.

R: Into Gold channel a spell that attempts to turn a target into gold for 7 seconds. During this time, the target takes moderate damage over time, is slowed, and if killed during the duration, drops an additional 200/300/400 gold split among all participants.

Pros: -Allows melee carries to be viably picked in the botlane -has amazing snowball potential via splitting cold and having AD scalings in addition to the potential for highly mobile dive fighters to be paired with him -can funnel gold into one carry with Take and Give -can give your team a potentially massive gold advantage with Into Gold -moderate objective control

Cons: -useless when behind -offers no utility or sizable form of damage -weak lategame

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