9 Comments

ZaneShadow1/20/2019, 9:04:17 PM2 votes

Hey again Anime!

Wow, your full gameplay one is supper similar to some of my own thoughts, though yours is greatly improved in some areas. I really love a lot of your idea!

I think yours is a great improvement except the removal of burnouts bonus damage per Auto and Auto’s reducing Q’s cooldown. I think that it adds a unique aspect to Shyvana and encourages a more aggressive build/playstyles than if she were to lose that and be more cooldown based.

I’m not saying that I’m necessarily right about that, especially since you kept the marked passive on her flame breath. It’s just my personal feelings in regards to that.

Also, you could make it so that if she’s already in dragon form and casts Dragon’s Leap (w), she does a little magic damage, but also has the Ap ratio her current R does, just because I love my ap Shyvana hahaha.

Btw, what have you been building on Shyvana? I’ve been experimenting with a few builds but want to hear what everyone else is doing.

Velzard of Koz1/20/2019, 9:25:52 PM2 votes

It applies on-hit effects twice to all targets hit.

I'd tread carefully there. Multi-target on-hits are iffy. Even Yasuo's Q applies on-hits only on first target hit. While many on-hits would feel good like that, imagine what Hydra would look like.

Ionian Vulpix1/21/2019, 1:47:28 AM2 votes

I like it, but my favorite thing about Shyv is the dash on her ultimate. I know it's her W, but I still feel like her ultimate should give her a more terrifying entrance when she transforms. At least as she currently is, she body slams through people while transforming.

14daysuspensionk1/20/2019, 8:03:42 PM1 votes

Her in-game dragon form VGU is pretty fucking atrocius, everything about it looks messy. The wings and the torso mainly. It might be intentional but it doesn't make her look very intimidating. Also her dragon form E is pretty short since you can never really land it on someone running away.