(Champion Idea: Lyra, the blessed one)

Komikasi··3 votes·1,220 views

Read prior to Lyra: Lyra was designed as primarily a top lane AP bruiser. She is fairly versatile in other positions, however. I thought up Lyra upon questioning why most scaling is about aggression and not freezing (somewhat Nasus, Veigar, and Devour enchantment). Lyra excels with proper timing and patience.

Character look and feel: Lyra is designed to look very righteous. As she becomes more blessed by the gods she will glow more. She has a very paladin look; large armors and bright colors (female garen?). Her auto attack is a glowing whip with 300 range. Alternate skin idea: Product of despair Lyra: Rather than holy light from the heavens, she looks demonic as she worships the lords of the damned. As she becomes more blessed she grows darker.

Lyra, the blessed one

Passive - Chosen One: For every second Lyra prays she becomes more blessed. At certain levels of being blessed she gains attention of additional gods. (Every 2 minutes of totaled channel prayer. Lyra can start channeling at 90 seconds game time. Blessing capped at 650) • 120: Blessing of Wealth: Lyra receives 5 extra gold from minions, 10 extra gold from large and neutral camps, and 50 extra gold from champion kills and assists. • 240: Blessing of Fortitude: Lyra is granted 20+(.1AP) magic resist and armor from the gods. • 360: Blessing of Battle: Lyra gives nearby allies 25% of her Blessing of Fortitude within 500 range and she unlocks an activate ability to Pray: If Lyra channels for at least two seconds she can activate Pray again to teleport a short distance (300 range). Teleporting stops her current Prayer. • 480: Blessing of Favor: As Lyra Prays, she gains 2 additional blessing if channeled for 5 seconds. Additionally, Holy Light’s mana cost is reduced to by 25% mana cost. • 600: Blessing of Immortality: After 3 seconds, Lyra will be brought back to full life if she receives fatal injury. (built in Guardian Angel) (540 second cooldown)

Q - Pray: Lyra drops to her knees and prays. As she channels this move she becomes more blessed. If Lyra receives damage, Lyra cannot Pray for 5 seconds. If Lyra cancels the channel, she cannot pray for 3 seconds. Each point in Pray increases the amount of blessings she earns (1/1/2/2/3) per second. Additionally, Lyra's next basic attack will deal additional damage equal to 50 plus half her blessing stacks. Max damage at 375. Q’s look: Lyra places one leg on the ground and bows her head. She glows more intensely. (think Aatrox passive). After stopping her prayers her whip glows until she attacks.

W – Righteous Slam (70/75/80/90/110 mana): Lyra will lift an enemy and slam them to the ground dealing 90/130/150/190/220+(.4AP) magic damage and slowing the slammed unit by 50% for 3 seconds. Any units within 75 range of the unit are damaged for half and slowed for 1 second (150 range). (Cooldown: 17/15/14/13/12) W’s look: Lyra points her hand at the target and moves them up then down. (think Mord’s Q)

**E – Holy Light (30 mana +10 mana/second/flare): **Lyra will begin shooting deadly flares from her body. Lyra starts shooting 1 flare every second plus 1 additional flare per 100 blessing she has to random targets within 300 range of her. Each flare deals 15/17/22/27/30+(.2AP). 1 flare will always prioritize a champion if possible. If attacked, all flares prioritize the attacker until they leave the range or Lyra deactives Holy Light. Max amount of flares per second increased per level to (1/2/4/5/7 flares). E’s look: She glows so intensely that she looks almost just white, shooting small flares from her body. (assume idea of Swain’s ult)

R - Protect the Weak (costs 5 blessing/second): Lyra will pray to the gods to protect an ally. As Lyra channels the prayer the buff grows in strength. Initial heal of 200 plus 50 health/5 armor/5 magic resist per second increasing by 10 health/5 armor/5 magic resist per second up to 5 second (Cooldown: 30/25/20). The bonus armor and magic resist stay for an additional 3 seconds after the channel was released. R’s look on Lyra: She floats slightly above the ground with her arms spread upward. A small golden halo appears in the middle. R’s look on ally: A glowing light appears above the ally, they receive the same golden halo, and it rains golden sparkles on the champion.

Lyra’s sayings: No prayer goes unheard. White light is without absence of me. Doubt was your first mistake.

Upon champion selection: The light fights more than darkness.

Interaction with characters: Kayle: Haven’t I seen you before? Nocturn’s ult: I must shine through!

24 Comments

LichKing2342 votes

Hmm shes good her high mana costs would be troubling i see her more of a support than anything since her Q she stops her self and prays have her passive give her stacks passively and make the Q do something else like beam of the Gods where she shoots a small powered like from her that deals 40/60/80/100/120 0.6 or 0.7% of her ap but right now as she stands shes more of a support than anything not a top lane fighter

Komikasi1 votes

She can definitely be a support. The main reason I wanted the stacks to grow as a spell rather than a passive was so that people playing her would need to actively decide when to be passive and when to be aggressive. I was hoping that stacks helping her grow in strength would make up for the lack of damage of that spell. Also, I was thinking that a whole map heal ult would make her very viable in a lane like top where sustain is crucial. I like the thoughts though. I could definitely think of a way to incorporate that!

LichKing2341 votes

Hmm if anything if she does go support shes going to have to pray before the minions come as it leaves her partly defenseless, same thing if she was to go top. mid. or jungle (not saying people will take her into the jungle). as the pray thing either going to miss out on CS or accidentally get her killed thats the only reason i say it should be passively instead of active. cause right now as it stands its going to hurt you more in the long run unless your able to force your laner out of the lane (witch sadly inst going to happen and its going to suck more if the champ doesnt need mana Ie Gnar , Aatrox , Renekton, RekSai , LeeSin , Shyvana , Tryndamere , Vladimir , Riven and thats just to name a few and this is also of she goes top lane ) thats the only time i can see her being able to get SSSTTTTAAACCCKKKKS!!!!!Nasus Cassiopeia (sorry had some nasus and cass games)

plus i noticed her cool downs are high for what they do and there ratios and omg her E just flat out sucks as it has high cost for so little dmg 1 flash that does 15+.2 of her ap plus extra flare for her stacks meaning she can have at a max of 13 flares at max rank i know it will only send out 7: 1 for the ability plus +1 per 100 stacks plus the 100 mana it cost depending on her mana at lvl 1-3 thats just alot of mana for that ability early game this ability just flat out sucks since your ap or stacks wont be high enough to do any real dmg late game at full stacks and you got some items you would be doing decent dmg with it at 500 ap you will be doing 100 ap dmg so thats 805 for 1 flare plus the extra 6 and not counting mr yeah thats pretty good but again thats not counting mr and you need alot of ap to be doing dmg with it.

her W is her main dmg ability as its got a decent ratio and mana costs but you dont have the range of it so i dont know if its like she dashes to them or its a close click ability (if so it sucks as she has to be close)

so right now as she stands shes not a very good top laner or support as a support she has 0 poke 0 heal for her ally and 0 kill potential the only thing she can give to her ally is her ult going to be 250 hp, 25 armor, 25 mr and thats after the full channle (you didnt say if they keep this buff for a few secs or loose it after the channel is over and even then its not good as it leaves her vulnerable very vulnerable

also you didnt give her base stacks from lvl 1-18 so we dont know her starting health, armor. mr. movementspeed, health regan, mana regan, attack speed, attack dmg

and a gobal heal is already in the game Soraka

shes a good concept but you need to rework her Q, E, and R as right now they are either useless or leave her vulnerable and her passive is ok at best it needs a bit tweaking around battle and fortitude and whats holy wraith as its not in her abilities

Komikasi1 votes

Thank you so much for really helping me develop Lyra. I have changed a few key things about Lyra:

Her passive is the same. I clarified what the stacks do better, however. (480 stacks reduces Holy Lights mana cost per second by 25%)

Her Q is also unchanged as it is still a decision to stack her passive or grow in lane. To make this effective, use her W, Righteous slam, to push the lane with Holy Light active. As the lane is extended Lyra can drop back to tower or brush and pray.

I also did little change to her W, Righteous Slam, as it has high damage, not excessive cooldown, and is aeo with a slow. Seems like a lot but forcing Lyra to get close to use it is what makes it worth while. Plus, since Lyra grows tankier with her prayer stats and Holy Light has a longer range it will help her deal a lot of damage up close.

After a lot of thinking I think I got Holy Light a lot more balances and worded it better. First thing is that I made it's mana reflect her flares, not a flat amount. Now early game it simply takes 40 mana per second to try and keep a flare on a champion. Also, levels increase the base damage of each flare. This means that Lyra will be deadly late game. I designed it so that Lyra only gets one free flare and prayer stacks increase how many she gets. That means that levels don't add stacks, just allow you to shoot more. That makes the max amount of flares 7 (one free, 1 per 100 to max 600-700). However, lets do some math: If Lyra has 500ap and she has 605 stacks on prayer that means she is shooting 7 flares per second to random targets, at least one always prioritizing a champion if possible, which adds up to 560 damage PER SECOND if someone wanted to attack Lyra (or 80 damage per second if she is just in range to hit 1 champion) at the cost of 100 mana per second (75 mana if she has 480 stacks in passive). Don't forget this is a toggle so she can have it running during her channels. That makes it scary to run up and attack her during prayers or her ult.

Lastly her ult: I have kept it the same in general since the idea of using time to get stacks with prayer that have to be sacrificed to channel make it a very "should I do this" spell. It can also cause her to fall below a bonus she got which could be bad. I did, however, add an initiate 200hp heal that she gives when she first starts the channel.

LichKing2341 votes

hmm ok i can see her more balanced now as the only things that where really killing her was her early game cause it was just so bad and it was easy to force her out of lane but shes still going to struggle against champs that dont use mana or have high substain plus her E is easy to counter if you have mr as the ap ratio still sucks but i can see why you dont need about over 500 dmg per sec that belongs to vanye when shes fed. But still its very easy to force her out of lane as she still has really no sustain and since shes going to be getting forced out of lane alot shes going to have less time to get stacks and since her main counters are manaless champs and most of them are heavy pushers shes going to loose lane.

as a support still the same but now you got someone to protect or help get fed. you have alittle more poke now with E but untill you get item 3174 (witch is going to be a core item on her ) your not going to be doing much poking untill you get about 480 stacks where it becomes more reliable but your still going to need about 500 ap (sinces its 100 ap do to the .2 ap ratio) to be doing any real dmg and as a support you wont be getting ap items outside of utility ap items like item 3174 , item 3060 , item 3023.

also is E going to be able to stack item 3070 if so she will be able to get item 3003 for the shield witch can help her survive durning her channel

personly i still think she could get stacks passively as it will free her Q for anthor dmg ability or she can get stacks when she kills minions, mosnters or champs that can help her during her laning phase

but right now she still needs a bit more work before she can be come a good champ (she is good but her abilities is whats hurtting her out of everything)

Komikasi1 votes

I now see more what you mean. I have not removed pray as a spell but I have added a damage aspect to her skill. Best of all it has no cooldown and is mana free. I hope this addresses the issue. Please let me know.

LichKing2341 votes

Hmm that could work as by time she starts getting stacks its going to hurt i can see her more as a mid game to late game champ her early game is what is hurtting her out of anything her main counters are still going to be manaless champs

essicial items item 3115 ,item 3003 ,item 3027

core items item 3174 ,item 3165 , item 3152

more dmg items item 3089 , item 3135 . item 3285

Defence items item 3001 , item 3116 . item 3157

and for support well i already showed you them but shes going to have a very liner build path plus looking at battle and fortitude she will get very tanky as you said but thats going to be about mid game when she gets it if anything i would change wealth and Fortitude postions but that would be a problem all in its self as since most people pick a champ to counter shes going to need every CS she can get. also i see you changed her E and it was a good change to. also you didnt say how long the buff from her ult lasts or is it just for the duration of the channel if its for the channel its going to hurt her since she wont be able to fight back at all.

Komikasi1 votes

Im glad you like the changes. Mid and late game isn't bad said the Nasus and the Vlad ;). The buff from the ult is just during the channel but if you think about it, 5 second channel while Lyra is backed or something would mean that she would heal them for 550 health and give them armor and magic resist. And there is a short cooldown that starts after she stop channeling with no channel max. Let's say an ally is fleeing for life, she could hold it on them as long as they need to get away, constantly receiving health and bonus armor and magic resist.

LichKing2341 votes

well ok sinces its gobal but still as shes backing if the enemy dives it stops the channel and she and her ally are either dead or about to be. thats the only thing wrong with the ult as anything is able to stop it . have it like the buff stays for a few secs that can make it alot more impactful and can turn the tide of a 1 v 1 or a 2 v 1 since your ally will get heals and get bonus health armor and mr but its not really team fight worthy, have the channle where it cant be interupted and she gets some bonuses while shes channeling like 50% dmg negatied cause if shes channeling 1 good displacement or silance or CC is goign to fuck her up and her ally since the bonuses only stay if shes channeling

Komikasi1 votes

It is essentially the same thing as Shen's ult however. He can be interrupted by all that and it is still very helpful. Rather than a shield she gives MR, armor, and life. I really feel that in teamfights it won't be as good but in solo lane it will be so helpful. Plus she can channel it as long as possible. That means she can help the jungle solo a baron or dragon, or help top tower dive. After 5 seconds she is giving 100 health per second and 25 armor and magic resist. As support I feel it isn't the best ult but it can still work if the person playing Lyra flashes back and then starts healing her adc. Or even start with some of her cc to ensure at least 2 seconds of channel on them. That there would be 310 health. Just for 2 seconds.

LichKing2341 votes

oh ok but i thought the max channel time was 5 secs oh ok now i see what it does now i see its pretty good but it stills need to stay for a bit or else you would have wasted your stacks just for a heal

Komikasi1 votes

Good point. So the armor and magic resist bonus stay for an additional 4 seconds now.

LichKing2341 votes

ok shes pretty good now im still alittle iffy about her Q still but it is good now no need to change anything else atleast i cant find any more problems with her as shes weak early game and strong mid and early game.

LichKing2341 votes

wow 3 years has gone by hope your doing well brother

Posui Gart2 votes

First: the concept is too much like Kayle. Passive and Q: well, 2 skills that have one purpose. Maybe give her some buff to her while she is praying, like -20% dmg taken or something like this. And how does Q scale with level? W: so it is ranged point-target CC with additional slow and AOE dmg and slow? There is some reason why Taric's stun is so weak and slow. But if it is melee-it can be ok E: ok spell, great in 1x1, weak otherwise R: does it reduce your blessings counter or increases it? And what about cooldown?

Komikasi1 votes

First of all, I appreciate your critique. I have added a level system to her Q-Pray. Faster growth with points. I have given a range to her W that is a small range but not melee. That will cause her to have to get fairly evolved into battles to use it. Her E is strong on 1 champion but it will always focus the most recent champion to attack her. This makes her team presence scary. In a fight, lets say a squishy Kog hits an ult on her, she will start targeting all the damage to him. It is countered by rotating hits to her. Lastly, I have clarified that on her ult (R) she sacrifices her stacks to channel it.

I hope this addressed some of the issues. I still don't want to take pray away as a spell. The whole concept of Lyra was around her farming lane and farming her Q.

Komikasi1 votes

This is my second Champion creation attempt. If anyone wouldn't mind critiquing it or helping me get better I would greatly appreciate it!

The Anagram King1 votes

This is actually very inventive. The kit seems complementary; and her W and E, alone, seem to be more than enough for Lyra to remain relevant in combat.

Like others have said, I envision her being a very solid support pick. Praying, praying, praying, praying - enemy pokes, you move forward and dissuade them. Prayer, prayer, prayer. :P

I love the new concept to battle. Faith and devotion over material successes! Gosh, your teammates will HATE you!! =p

Maybe you could allow Pray to metamorphose into a new ability at 'max' stacks? I know that it keeps stacking flares, but earning a third ability to complement all those crazy blessings you've gotten might be a cool idea to entertain as well. Something of a hard initiate or disengage, perhaps?

Komikasi1 votes

Thank you very much for saying you like her! I also agree she would be a great support as she can use the time not harassing or saving the ADC to pray. I have taken your advice and added an active to Pray after she reaches a stack threshold. What do you think?

• 360: Blessing of Battle: Lyra gives nearby allies 25% of her Blessing of Fortitude within 500 range and she unlocks an activate ability to Pray: If Lyra channels for at least two seconds she can activate Pray again to teleport a short distance (300 range). Teleporting stops her current Prayer.

The Anagram King2 votes

Sounds interesting. A dodge or quick-engage mechanic in an (un/)expected close-range situation. Maybe even a juke mechanic (imagine bush-swapping as the enemy pursuers begin to close in; leaving them bewildered and confused.)

It's a little plain, but it's also nice for dodging skillshots or jumping into the centre of a group to start unleashing flares. Particularly useful in 1-on-1 top lane situations.

So.... yes! I like it. Sounds cohesive. Cool concept, Komikasi.

Dansa1 votes

Hey! I love this concept its very creative and I think she would be a great support. I was wondering if you, or anyone else that see this comment, could check out my first champion design and share it with friends!: Heres the link, hope you like it: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ui5VPpdX-champion-concept-suniku-zauns-outcast

More from Concepts & Creations

More by Komikasi