[Chamion Concept] Zerd- The King of The Jungle
Zerd is an AD jungle death dealer. He grows stronger with well used smites until a cap. At the cap, run from Zerd or hard CC him. Otherwise you will die. And be eaten. Noms.
Zerd is a lion. Original name could have been Mufasa but you know, copyright.
Passive: Bringer of Smite:
When smiting an enemy champion’s summon (Annie’s Tibbers, Mord’s Ult or dragon, Shaco’s Clone or box, Yorick’s ult, Heimer’s turrets, Zyra’s plants) Zerd kills it immediately and gains a stack on Dominance because those aren’t supposed to be in the wild. Zerd also gains a stack off dragon, baron, and enemy champion smite (max of 30 stacks). At 30 stacks, Zerd will be able to have his smite absorb his jungle item to keep the smite bonus but open up an additional item spot. It does not keep the items base stat increases.
Q: Prey: (Cooldown: 15 seconds at all ranks)
Passive: When moving toward an enemy champion, Zerd’s movespeed is increased by 40%. On cooldown until Anger of the Wild is active. Active: Zerd’s hunger gives him a 50% lifesteal while attacking minions and neutral creeps for (3/4/5/6/7) seconds.
W: Predator: (Cooldown: 25/23/20/17/15 seconds)
Passive: While in brush half of Zerd’s attack damage becomes true damage. On cooldown until Anger of the Wild is active. Active: Zerd will run toward a location and when within 300 range of an enemy champion, will pounce onto the champion and deal(70/110/150/210/270+.5AD) physical damage.
E: Gripping Claws: (Cooldown: 17/16/16/15/15)
Passive: Auto attacks slow the target by 10% for 2 seconds. On cooldown until Anger of the Wild is active. Active: When within melee range, Zerd can dig his claws into an enemy champion dealing (40/60/90/110/130 +.05 Zerd’s max health) physical damage for 2 seconds and rooting them during the damage. The root becomes a stun if used in brush. Auto attacks reduce the cooldown of Gripping Claws by 1 second.
R: Anger of the Wild: (Cooldown:110/90/70 seconds)
While active, Zerd’s passives are active. All Zerd’s base stats (Health, armor, magic resist, attack damage, attack speed, and move speed) are increased by 20% for (8/10/12) seconds. Each stack of Dominance increases the buff by 1% to a max of 30%.