Graviose, The Master of Planets

Akenero··2 votes·1,212 views

Lore: Long ago, there lived a race of beings with the power to shape planets, these beings were constantly at war with each other, always praising their creations over others to the fledgling races that were readying for pilgrimages from their gods. Only one such being remains, but why he has shown up now, and here...is something to fear greatly...

Graviose is a mid lane pusher, capable of doing massive aoe damage to minion waves provided he can get a kill or assist. His main goal in lane is to get a kill, which really opens up options in his kit, such as smashing faces. With planets. Because he can. After laning phase has, ahem left orbit, Graviose can really rock his way to victory with his huge amount of aoe pain. Due to his passive proccing off of assists, he's able to hit someone and leave his team to clean up, while still getting his passive stacks. The biggest weakness he has, is tanks, due to them tending to stick around, he can't get his power levels rising. In this situation, Graviose should look for ganks, up until the point where he can easily take out his lane opponent.

Passive-Planetary Wrath: Every champion kill that Graviose takes part in grants him a stack of "Planet's Wrath", which enhances his abilities greatly for each stack he has.

Q-Orbital Offensive: Graviose flings a planetary body, which orbits him **(1/2/3/4/5)(+planet's ** wrath stacks) times. upon contact with an enemy, it deals **(x/x/x/x/x)(+15 times planet's ** wrath stacks) (+X% AP) Magical damage. If it hits a champion, it splits into **(0/0/0/0/0)(+Planet's wrath stacks) **asteroids that deal X% of the original amount.Orbital Offensive also blocks projectiles.

W-Gravitational Pull: Graviose passively pulls enemies closer to him at a rate of (10/20/30/40/50) units per 10 seconds, dealing **(0/0/0/0/0)(+5 times planet's wrath stacks) **every half second.

E-Planetary Shift- Graviose hurls a massive asteroid forward, inflicting (x/x/x/x/x)(+X% AP) physical damage to any target it hits. If Graviose has Orbital Offensive active, the asteroid changes the gravity of the skill, altering it's path greatly. If it collides with an unbroken *Orbital * Offensive planet, they both explode into (0/0/0/0/0)(+4 times planet's wrath stacks), which resets the orbit counter.

R-Gravity's Collapse: Graviose encases all enemies around him in planets, which float for (x/x/x/x/x) seconds, reacting as if they were in space. Collisions with other planets immediately stops the effect, but stuns for X seconds. Once the duration is over, all active planets are slammed back down, slowing all affected units and damaging them for (x/x/x)(+50 times Planet's wrath stacks)(+X% AP) magical damage.

16 Comments

MochaShakes642 votes

[deleted]

Akenero1 votes

I hope I delivered well!

GaleWinUnleashed1 votes

I strongly recommend clear formatting; the current version is somewhat difficult to read. Very creative abilities, though, I like the general direction a lot.

Akenero1 votes

What parts aren't clear?

GaleWinUnleashed1 votes

Try using different formatting tools, mainly Bold, and separating each ability more clearly, as well as separating the entire abilities section from the rest. I could link you my own champion concept to use as a formatting guide if you like.

GaleWinUnleashed1 votes

Here's roughly what your Q and W would look like if I apply my method of formatting to it:

(Q) Orbital Offensive:

  • Active: Graviose flings a planetary body, which orbits him 1/2/3/4/5 (+Planetary Wrath stacks) times. Upon contact with an enemy, it deals x/x/x/x/x (+15 x Planetary Wrath stacks) physical damage. If it hits a champion, it splits into (# of Planetary Wrath stacks) asteroids that deal X% of the original amount. Orbital Offensive also blocks projectiles.

(W) Gravitational Pull:

  • Passive: Graviose pulls enemies closer to him at a rate of (10/20/30/40/50) units per 10 seconds, dealing (5 x Planetary Wrath stacks) damage every half second.

Q may be a bit too wordy or repetitive, but I'm sure there's a way around that.

Akenero1 votes

True... I have done a lot of work thanks to you and another person saying that it's not clear, and I'll keep clearing it up until it's easy to read!

Akenero1 votes

Still coloring him btw

Scorpoison1 votes

I really like his abilities! I think they are really unique however I would say it makes him a make or break champion. My suggestion would be to tune down the damage scalings of the passive on his abilities (but only a tiny bit) and start him out with like 5. Just thoughts though :P Also late game he would be an absolute monster! XD

AtlasHive1 votes

reminds me of syndra a bit

Akenero1 votes

Exactly, and the scalings are just numbers right now, but I feel like starting him out with any is too much

Scorpoison1 votes

lol, all I could think about is him stalling a game til like 60 minutes, with 700 AP and one-shotting literally everything! XD

Akenero1 votes

his scalings would be horrible, nothing above 50% ap It's all about kills and assists for this guy

Scorpoison1 votes

his q w and r are just x's o_o

Akenero1 votes

those are placeholders. basically his q is 20% AP W is 0% E is 40% R is 50%

AtlasHive1 votes

sounds like a really interesting idea and concept, would you be able to check out my champion concept, It's called kaguso

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