[Crossover Concept] Sora, Keeper of the Keyblade
http://orig14.deviantart.net/fd57/f/2013/042/b/3/sora___drive_forms_by_mrlipschutz-d5umogo.jpg All Image Credits belong to MrLipschutz of DeviantArt!
This is a crossover concept from Kingdom Hearts! If you like my concept, would you kindly +1? ♥
#CONCEPT»
#"A scattered dream that's like a far-off memory. A far-off memory that's like a scattered dream. I want to line the pieces up... yours and mine." —Sora in the beginning of Kingdom Hearts II
Overview
Attack Range: 125 (Melee) Intended Role (Primary): Fighter Intended Role (Secondary): Battle Mage ≈ Attack: ■■■■■■■■□□ 8/10 ≈ Defense: ■■■■■■□□□□ 6/10 ≈ Ability: ■■■■■■■■□□ 8/10 ≈ Difficulty: ■■■■■■■□□□ 7/10
Statistics
Health: 500 (+80/level) Health Regen: 5 (+0.6/level) Mana: 300 (+40/level) Mana Regen: 7 (+0.6/level) Attack Damage: 50 (+4/level) Attack Speed: 0.655 (+3%/level) Armor: 23 (+4/level) Magic Resist: 30 (+1.25/level) Movement Speed: 335
#ABILITIES» Innate - Drive Gauge
Sora fills his Drive Gauge by 2.5% whenever he hits an enemy unit. When an enemy dies, it drops a Drive Orb that Sora can pick up to fill 5% of his Drive Gauge each. Both these effects are doubled with enemy champions, epic monsters, and structures. After reaching 100%, his Drive Gauge gains a level. The Drive Gauge starts at level 0 and maxes at level 5. The Drive Gauge does not reset on death.
Q - Magic Bullets/Spin Slash/Combo Finish
Sora's next autoattack within 4 seconds gains 275 range, fires 4 magic bullets that won't hinder his movement, and deal 5/10/15/20/25 (+40% Total AD)(+40% AP) magic damage instead each.
Valor Form: For 6 seconds, Sora spins with each autoattack dealing 20/30/40/50/60 (+30% Bonus AD) physical damage to surrounding enemies. Each 4th Spin Splash deals 50% increased damage. Master Form: Whenever Sora autoattacks, he gains 1 charge of Combo Finish. Sora slashes twice dealing 80/140/200/260/320 (+50% Bonus AD)(+50% AP) total physical damage in a cross shape at target location at the cost of 2 Combo Finish charges.
•Range: N/A - N/A - 675 •AOE: N/A - 400 - 400 •Cost: 40/50/60/70/80 Mana •CD: 12 seconds
W - Blitz/Quick Run/Guard Break
Sora dashes through enemies in a line dealing 50/85/120/155/190 (+65% Total AD) physical damage and marking them with Blitz for 4 seconds. His next autoattack against a Blitz target will cause him to dash a short distance through the enemy.
Wisdom Form: Sora gains 35/45/55/65/75% movement speed that decays over 4 seconds and is immune to slowing effects for the duration. Master Form: Sora's next autoattack deals 40/80/120/160/200 (+ 50% Bonus AD)(+50% AP) bonus magic damage and reduces the targets armor by 30% (+1% for every 2% of the enemy's missing health) for 2 seconds. If the enemy had a shield, the enemy is also stunned for 2 second.
•Range: 500 - N/A - N/A •Cost: 60 Mana •CD: 10 seconds
E - Oblivion/Spell Cast
(Passive) The last enemy champion damaged by Sora is marked with Oblivion for 10 seconds. If this enemy casts an ability, the ability is cancelled (doesn't go on cooldown) and the enemy is silenced for 1.5 seconds. AN enemy that procs Oblivion can't have Oblivion applied for 10 seconds.
Wisdom Form: (Active) Sora casts Blizzaga at target location dealing 60/120/180/240/300 (+60% AP) magic damage and slowing enemies hit by 20/35/50/65/80% for 2 seconds. Valor Form: (Active) Sora casts Firaga around himself dealing 20/30/40/50/60 (+30% Bonus AD) physical damage per second for 4 seconds. Master Form: (Active) Sora casts Thundaga dealing 80/140/200/260/320 (+50% Bonus AD)(+50% AP) magic damage in a wide area around him and receiving a shield equal to 60% of the damage dealt for 2 seconds.
•Range: 800 - 400 - 675 •AOE: 300 - N/A - 600 •Cost: 80 Mana •CD: 14 seconds
R - Drive Form/Anti-Form
After activating Drive Form, Sora can choose a form to gain alternate abilities. Maintaining a drive form costs 5% of his Drive Gauge per second. Using abilities during a drive form cost 1 level of his Drive Gauge to use.
•Cost: 100 Mana •CD: 120 seconds
http://orig15.deviantart.net/443a/f/2012/365/a/1/sora___wisdom_form_by_mrlipschutz-d5pthgi.jpg
Q - Wisdom Form: Sora enters Wisdom Form. His bonus AD is converted into AP. While in this form, his basic abilities have their cooldowns reduced by 2/4 seconds.
http://orig03.deviantart.net/3007/f/2012/363/7/7/sora___valor_form_by_mrlipschutz-d5plg4d.jpg
W - Valor Form: Sora enters Valor Form. His autoattacks chain granting 5% increasingly more attack speed. While in this form, his attack speed and movement speed are increased by 10/15%.
http://orig08.deviantart.net/e16b/f/2013/004/0/a/sora___master_form_by_mrlipschutz-d5qfzqh.jpg
E - Master Form: Sora enters Master Form. His autoattacks gain 300 range. While in this form, his health regeneration is increased by 3% for every 1.5/1% of his missing health.
http://orig13.deviantart.net/c811/f/2013/013/7/1/sora___final_form_by_mrlipschutz-d5rfjqu.jpg
When a 3rd point is applied to Drive Form, Sora enters his Final Form gaining all the forms passive bonuses and grants the next chosen form's abilities permanently for the remainder of the game. His abilities however still cost 1 level of his Drive Gauge.
http://orig05.deviantart.net/9ee9/f/2013/064/d/0/sora___anti_form_by_mrlipschutz-d5x2j0q.jpg
If Sora takes fatal damage while in a Drive Form, except Final Form, the damage is negated and he enters Anti-Form until death or his Drive Gauge reaches max level. While in Anti-Form, Sora receives all damage as true damage, his abilities are replaced with Feral Rage, and he can't be healed.
Feral Rage: Sora lunges at target enemy champion within 400 range and becomes untargetable for 0.5 seconds. Feral Rage can't be used on the same enemy champion for 2 seconds.