Jeremy, the Fallen One

Nikushimi Zero·2/22/2015, 1:25:37 AM·1 votes·1,245 views
http://i205.photobucket.com/albums/bb27/Shadow-Village-Ninja/Anime/ShadowWarrior-1.jpg

Jeremy, the Fallen One. An AP Fighter/Assassin/Mage Hybrid who excels in burst damage and hitting hard in solo lanes and duo lanes. Excellent in pushing enemies and escaping ganks. Easily one of the highest damaging champions as Assassin/Fighters/Mages are. Though strong in damage he is weak when incapacitated and restricted. He has decent sustain with his trademark weapon. Build with AP, Attack speed, critical strike, and lifesteal. Can be built like a tank but at the cost of power.

Props to the artist who made this picture. I found through google images and use this image as a reference for my character. I in no way take credit for the drawing. Only as the character concept I have here. I am using the image as a reference. Nothing more.

This is my attempt at a Fighter/Assassin/Mage like Champion. I'm still not sure if he would be considered a Fighter or an Assassin, but he is definitely a mage. Please let me know what you think of him! I am still in development with him and will be open to suggestions and feedback! As long as they don't completely destroy my ideal of him. If someone could also suggest a way to accurately and with balance make his attack power based off of his AP around the same amount of damage as those of AD fighters that would be amazing. I gave him 20 base Ability power with a max of 60 at lvl 18. With Ability Power items this seemed reasonable rather than making it 60-120 or whatever within the range of normal AD with fighters. What do you guys think? Let me know in the comment section below and vote this up if you like this! Thanks!


Health: 540-2100 Health Regen: 7.5-23 Mana: 350-1350 Mana Regen: 8-20 Ability power: 20-60 Attack speed: 0.67-1.05 Armor: 25-93 Magic Resist: 32.1-53.4 Melee: 150 Movement Speed: 355 Primary Role: Fighter/Assassin Secondary Role: Mage


Background: Once an esteemed commander of a high order of beings. Now the last of his kind. He was tasked to protect the world and all the planes of existence from hell and the void. One portal in a tower within the realm of hell that linked the void and hell to the other planes of existence. Without hesitation he took his post honorably. Years he gave his life to the cause.

Void creatures, hell spawn, and even undead fell before him as they beat their heads against his defenses and power. With only his sword and magic at his disposal as well as a myriad of spears and other weapons. He never faltered.

Years passed and they sent a stranger to see how he was doing and to explain that his race was no more. He was the last of his kind. Confused and outraged he demanded to know why. What had happened. The stranger refused to answer and unable to best the commander in battle envoked a ritual. This ritual erased him from all minds of the planes and all history records. No one would remember him except for himself. Once the stranger would leave the portal he too would no longer remember him.

The stranger deemed him a traitor and struck down from his status. Demonic and voide energy infused into his being. Tainting hime. HIs white golden flowing robes and armor now turned black and slightly tattered. His flowing golden dirty blonde hair turned silverish white. His eyes from a bright hazel to a dark red and purple. With that the stranger lept through the portal which began to implode.

Before that could happen the enraged commander held it open with his powers and jumped through into a world that only remembered a traitor from a race long dead. No one knew him. His name. Nothing. It was easy to join the league and to find answers to his many questions. He was now Fallen.

He joined the league to find answers and to see why he had been forsaken. Why he had been stripped of status and tainted with demonic and void energy. He would have answers.


Personality: Cold and angry from his betrayal he is still kind and honorabe. None remember him and so he blends in. Staying to himself while searching for answers. I'd say his personality is like Varus. His voice is like Varus, but with a little less demonic to it. He is extremely sarcastic as well.


Passive: The Spellblade - Revered for his amazing skills of a swordsman and a mage. He revels in it and his blade is honed to this. His basic attacks scale from his AP instead of his AD still dealing physical damage while also converting a percentage of his AP into bonus magic damage. He uses no AD whatsoever.

Percentage AP as bonus magic Damage: 25%

Jeremy starts with "Ascended Blade". This blade can be improved in the store up to three times for 1000 gold. Granting bonuses with each upgrade.

Ascended Blade: Grants 10 Ability Power, 5% lifesteal, 15% Mana Regen, 100 Mana. Improved Ascended Blade: Grants 40 Ability Power, 10% Lifesteal, 25% Mana Regen, 10% attack speed, 200 Mana. Refined Ascended Blade: Grants 80 Ability Power, 15% Lifesteal, 25% Mana Regen, 20% attack speed, 300 Mana. Masterwork Ascended Blade: Grants 120 Ability power, 20% lifesteal, 50% Mana Regen, 30% Attack Speed, 500 Mana.


Q Shadow Strike: Jeremy summons the shadows of his tainted blood dashing through enemies in a line in a flash of shadows damaging all in his path. During the attack he is completely untargettable.

Damage: 70/110/150/180/230 (+70% AP) Range: 750 Cost: 100/90/80/70/60 Cooldown: 13/11/9/7/5s


W Spears of the Void: Jeremy swings his sword up diagonally before him summoning spears from the void in a cone. Damaging and slowing all they hit. After 2.5s they shatter into shards damaging those around them. While they're up they act as an impassable terrain.

Damage: 50/70/110/150/190 (+90% AP) Range: 650 unit cone. Shatter Damage: 30/50/70/100/130 (+60% AP) Slow and slow duration: 10/15/20/25/30% for 5s Cost: 120/110/100/90/80 Cooldown: 25/23/20/17/15s


E Vesper Strike: Jeremy shoots a ball of pure magical energy at enemies damaging them and exploding damaging enemies in an area.

Damage: 90/130/170/210/250 (+75% AP) Range: 900 Radius: 350 Cost: 100/90/80/70/60 Cooldown: 13/10/7/5/3s


R Spellblades Dance: Jeremy unleashes his deadly expertise. Jumping high into the air and slamming down into the ground damaging all enemies at the epicenter and sends magical spheres out around him. Spinning his blade in a circle as he lands sending a magical propulsed energy wave out. The wave damages and detonates the spheres which damage surounding enemies. This attack knocks back all from the center.

Damage of impact: 50/100/150 (+70% AP) Damage of spheres: 50/100/150 (+30% AP) Damage of Energy wave: 70/110/170 (+50% AP) **Damage of sphere explosion: ** 100/150/200 (+40% AP) Range: 900 Epicenter radius: 250 Sphere Radius: 400 (How far the spheres are thrown from the epicenter) Radius of energy wave 400 (Same as Sphere radius) Sphere explosion radius: 300 (The radius of the explosion after the spheres have landed 400 units away) Cost: 300/350/400 Cooldown: 130/115/100s

0 Comments