Raul, the Brawling Magus
Lore
I'm a little lazy for this one, you guys can come out one for yourself ;)
**Attribute- **Fighter Secondary- Mage
Recommended Lanes- Top Secondary Lanes- Mid
HEALTH 440 (+83) HEALTH REGEN. 6.55 (+0.85) MANA 280(+30) MANA REGEN. 7(+0.70) RANGE 125 (Melee) ATTACK DAMAGE 44 (+2.776) ATTACK SPEED 0.655 (+3.5%) ARMOR 19 (+7) MAGIC RES. 30 (+0) MOV. SPEED 335
I recommend you guys to look at his ult first, it concerns the bonus for each of his abilities
Passive- Art of Defence
1% of Rauls total Bonus Health will be converted to Attack Damage & Ability Power
Q- Vigorous Jab
Cost- 65/70/75/80/85 mana Cooldown- 13/12/11/10/9 Cast Type- Self Cast Range- 175
Raul powers his next punch filled with vigorous power, dealing damage on the target with 65/70/75/80/85 (+70% Attack Damage). The jab will also deals damage around the intended target, being dealt 50% damage.
*If he choose to upgrade Subjugation, the damage is increased by 20% and stuns the opponents by 1.5 seconds, while the surrounding ones by half. If he choose to upgrade Sorcery, each 5th basic attacks will stun the opponent for 0.5 second. *
W- Divination Cost- 70/75/80/85/90 mana Cooldown- 15/14/13/12/11 Cast Type- Skillshot, and then splits into 3 like TF's Q. Cast Range- 600
Rauls channels his inner power, and then releases it from his palm, shooting out a powerful orb towards an area or enemy, dealing 80/90/100/110/120 (+70% Ability Power), and then splits into 3 after hitting the first enemy unit or reaching its max range, dealing 50% damage.
If he chooses to upgrade Subjugation, he gains 40% Base Mana Regenaration. If he chooses to upgrade Sorcery, the first skillshot will stun the enemy for 2 seconds, while the other 3 split projectiles will heal Raul by 30HP each
E- Absorbing Charge Cost- 0/0/0/0/0 mana Cooldown- 23/21.5/19/17.5/15 Cast Type- Self
Raul makes an instant refreshing charge on himself, restoring 15/20/25/30/35 mana
*If he chooses to upgrade Subjucation, he will also gains 20% reduced damage upon cast for 3 seconds. If he chooses to upgrade Sorcery, he will also gain 10% bonus movement speed for 3 seconds. *
R- Choice of Wisdom Cost- 100/100/100 mana Cooldown- 140/120/100 Cast Type- Self
Raul has a choice to choose between two different power spike, Subjugate or Sorcery, which will affects all his other abilities. Upon cast, he will gain each of the abilities's differ passives for the time being until its next cast. Both powers has also additional bonus.
Subjucate: Gains 10%/15%/20% Lifesteal & 5%/8%/11% Armor Penetration Sorcery: Gains 10%/15%/20% Spell Vamps & 5%/8%/11% Magic Penetration.
Raul has a choice to choose either one on the 1st cast at level 6. The next cast will just swap the power spike. If Raul chooses Subjugate, he will glow red in colour. If he chooses Sorcery, he will glow in blue colour. For counterplay purpose :p At pre-6, all his abilities will just deal damage without the Subjugate/Sorcery bonus
Starting Items

Essential Items

Offensive Items

Defensive Items

Playing as Raul
- Raul has multiple build paths, he can either build HP for sustain with the mix of small additional damage, or Attack Damage bruiser to serve the Subjugate passive better, or vice-versa by building Ability Power to serve the Sorcery passive.
- Be wise on choosing which passive on certain times since it has a very long cooldown.
- If you plan to go damaging Raul instead of pure tank, an early
will benefit a lot to scale for late game.
Playing against Raul
- If Raul glows in red, he is on the Attack Damage offensive side, gaining more destructive & sustainable damages. If Raul glows in blue, he is on the Ability Power offensive side, gaining advantageous spells accompanied with more irritating long range skillshots.
- Raul has little escapes, so if he seems to be a threat at early game, consider ganking him more with your jungler.
Champion Concept
At instance, I see champs like Jayce or Nidalee who has the ability to be casting two different type of forms for a short period of time. Or Gnar who happens to pitifully be transformed when his own summoner, I mean player, didn't ordered him too. Poor creature. What my idea was, why not a champ who can prolong the transformation while receiving a hell load of good buffs from it. Not just any buffs, buffs that will certainly control the flow of the game if used right at certain times. So I had to kept thinking a lot of how to go-along with this type of buffs, so here is what I gotten. Hope you guys can share your thoughts into this. All of you are also welcome to fill the lore however you like :) except scumbaggy type of lores, or Teemo's dad has just arrived and shiet.
