Kumungu Jungle champion concept

DemonBoneJangles·11/19/2016, 2:27:40 AM·1 votes·762 views

This is a champion originating from the kumungu jungle no details besides its abilities and type are available Type (Symbiotic/parasitic champion)

Passive (Fungal/Parasitic cloud): Upon taking damage or casting an ability champion releases a cloud around itself (some abilities modify this effect) in a radius persisting for 3 seconds, enemy units (mostly champions but not epic creatures) gain 1 stack upon touching the cloud these stacks persists for 5 to 10 seconds depending on level and fall off at a rate of one per 3 seconds after that. Each stack inflicts the infection debuff as follows

Stack 1: Armor reduced by 10% Stack 2: Magic resist reduced by 15% +additional 5% armor reduction (total 15% reduction) stack 3: Attack damage and ability power reduced by 10% each + additional 5% armor and magic resist reduction (total 20% reduction) Stack 4: Movement speed reduced by 25% +an additional 5% AD/AP/Armor/Magic resist reduction (25% total reduction) Stack 5 Deadly infection: Attack speed/ Armor/Magic resist/Ability power/Attack damage/ and Movement speed each reduced to 50% of their current totals

Q (Confounding Grasp): Extends (roots or tendrils) into the ground rooting both itself and the target champion for 1/1.25/1.5/1.75/2 seconds and inflicting the confusion Debuff on the target setting one random ability on cooldown (ability is chosen randomly from abilities NOT on cooldown already)

W Infestation: Places a pod on the map for 60 seconds that matures over the duration while releasing a cloud that grows in size and adds stacks of the infection passive to nearby targets, the pod is Camouflaged during the first 30 seconds of its life if left undisturbed, at 30 seconds it becomes visible and adds 2 stacks of infection to nearby enemies, at 45 seconds it adds 3 stacks to nearby enemies, at 60 seconds it erupts igniting the cloud and nearby clouds for 70-410 damage based on the number of stacks the target has +5% of the targets current health. Destroying the pod before it fully matures ignites the current clouds radius and deals less damage based on the time it has matured (min damage 25% per stack)

E Fever/Infect : Target champion takes damage equal to two times the damage per stack from a pod eruption (ex 1 stack deals 140 damage plus 2.5% current health), if the target champion has no stacks of infection they instead take no damage but immediately gain 1 to 4 stacks based on ranks in this ability. (can be cast while dead on targets with stacks that are nearby and visible)

R Pestilence: Removes infection stacks from nearby enemy champions dealing 5% per stack current health damage (Max 25% current health damage), and heals this champion for half of the damage dealt over 10 seconds. if cast within 5 seconds of death this ability instead heals for 5% max health +5% per champion affected and revives this champion before going on CD (up to 30% maximum health with 5 affected champions)

Edit R: pestilence no longer removes the stacks of the infection debuff unless used to revive this champion

Creators thoughts: this champion was brought about by a need to get more players engaged in map awareness the pods are only camouflaged not fully invisible, this allows counterplay but also if ignore they can become a real threat, We were unsure of mana costs because some of the abilities didn't have clear threat levels because its abilities are based on situational events and map awareness. We also didn't let any one ability become too damaging because of the major debuffs from the passive.

Thoughts and comments below, Please be constructive and understand this champion is to promote more map awareness based on and around its kit.

Bones And Celestial [slayer-jinx-catface]

6 Comments

CrazyBear198711/19/2016, 6:02:17 AM2 votes

Nice passive, overloaded effects for a passive still. pick one and increase THAT effect per stack,

Q - nice root ability, the random ability disable is concerning, if they are already on cooldowns it does nothing. needed? W - Pretty strong, has to have charges or limit per map/ Cap, it already produces a smoke, revealing it;s location anyway, giving it free camouflaged against minions is broken. E - okay R - interesting

strong idea, his kit and passive could use some work for synergy or interactions. Kindly feel like it's a mix of twitch's posion and Zyra's plant/pods gameplay.

Terakali11/19/2016, 8:05:03 PM1 votes

I don't think this champ would be a fitting jungler. The zone control contained in the passive is so fabulous and the debuffs make her far more suited to helping other champions in combat. This is a fantastic and unique kit- a bit overloaded in the passive- but there is one problem I noted while reading. Her ultimate seems really useless, especially when compared to the stacks her passive grants normally. It would be more valuable to die than remove five stacks off of anyone in the game.