X-141, The Vigil-Naut
(This is a Champion Concept based on the villain that appear in the Ekko trailer: Seconds. Follow up to original thread here: http://boards.na.leagueoflegends.com/en/c/story-art/0d5GOzAY-can-we-have-more-information-about-this-guy)
Okay so, like i said in the original thread i fell in love with this dude, he was first seen in the Trailer for Ekko.
Why make him a champion? The easy answer is: because he is just sick looking and we do not have anything like that in the game (you can argue Sion and Urgot cover the same space, but i'd say this dude is much more into his own niche of cyborg/green stuff/human things)
The complicate answer is that with this dude (i will call him X-141 from now on) has just the right design to be a Juggernaut from Zaun gameplay wise, and again, we have nothing like that in the game. So yeah Confirmed Toplane. So let's get into this champion.
http://www.cgmeetup.net/home/wp-content/uploads/2015/05/League-of-Legends-Ekko-Seconds-6.jpg
X-141 Background What the Reds told me in the other thread is that X-141 is a Vigil-naut, an experiment of Human-cyborg/android things, hired by an unknown benefactor to kill Ekko. In the trailer he is shown to beat up Ekko like 6 times (but ekko cheat like always roll back time and in the end he win... :P). So we cna assume that there are more VIgil-naut like him, but we take him as reference, because he looks awsome. We have a little bit of story there that can be expanded upon. Let's get into the gameplay now http://imgur.com/hGlmyG7 Gameplay How i imagine this guy? Someone who trample over the enemies, empowered by that green fluid ( his resource bar), and an array of abilities that will fit his fantasy and able to kill fast someone in melee. High durability, low cc type of things. I'm not going deep into numbers, i'll just give you the idea of each ability.
Passive: M.K. Bio-Toxin (his GREEN resource bar. Green resource bar is sick guys) X-141 gets stronger and stronger the more the M.K Biotoxin pump through his body. For each 5% gain of Bio-Toxin , X-141 get +1% physical damage and +1% movement speed. Moving and hitting a target with a damaging ability will increase the amount of Bio-Toxin in his body. When the Bio Toxin reach his max potential (200), X-141 will stay in his empowered state for 10 seconds, and after that the BioToxin will deplete Healing X-141 for 15% of his Max health and he will not be able to gain more for another 5 seconds. Not performing actions will couse the Bio Toxin to reach 0 slowly.
Context: The wording is a bit complciated but the actual effect is pretty clear. Do stuff (move, attack things)= Resource bar filling Max stack (200) = +20% dmg +20% movement speed for 10 seconds Resource bar gets empty after that for another 5 seconds. The healing is needed at the ned not only because it makes sense thematically (this green stuff is his life supply) but also becuase it's the only type of sustain he will get from his kit. Similar to a Rumble passive, but not the same, the good managment of this passive will earn you tons of dmg, but similar to a gnar passive, you have limited control over it. Mainly because you will always move. The thing is that even if the bar isn't completely filled you still gain bonuses. From the visual point of view it would be cool to see him change a bit the more bio toxin you gain (steam coming out and stuff)
Q: Trample (generate 20 Biotoxin) - medium/long CD X-141 Dash forward for a very short range dealing X physical damage and knocking briefly up the first target hit. Killing a target with Trample will get X-141 the chance to cast a second Trample with +50% of the normal range , within 3 seconds. (Max + 200% range)
Context: Very short range dash (like, really really short) with a knockup. The second effect is the interesting part as if you kill something (even a minion) with it, the next one will get more range (still short), and you can chain it (if you can) by killing more and more target up to a max of 200% range (will not be like super long, but a normal-long dash) It's an interesting mechanic in my opinion and if you use it correctly you can take enemies by surprise and also generate tons of Biotoxin in short periods of time.
W: Bio-Mechanic Arm (generate 30 Bio Toxin) - Medium CD Your next Basic attack will slam the ground with your giant mechanical arm (resetting auto attacks too) in a straight line dealing X (medium-high) physical damage to all enemies hit and slowing them by 35% for 3 seconds. Apply on hit effects.
Context: Very straigh-forward ability, not much to say, it will help him waveclear a bit and keeping enemies in his range
E: Choke the weak (Generate 65 Bio Toxin) Medium/long CD After a delay, X-141 will attempt to grab the throat of his enemy. IF he get one he will lift him off the ground with his Bio-mechanic arm choking him for 2.5 seconds. During this time the enemy is suppressed and cannot be targeted by any ability (friendly or not) and he also take X physical damage. X-141 cannot move or perform other actions during this time. X-141 will then slam the enemy to the ground dealing additonal Physical damage.
Context: This is a fun ability but very very risky to use. mainly because it's supposed to be very hard to hit, thanks to the high Delay. The enemy can see when X-141 is going for the choke because he will position himself to do so (kinda like you know when Darius is going to spin his Q thanks to the delay, but in this case, the delay is even greater). If you manage to hit however you could potentially take off a damage dealer of the enemy team for 2.5, and that's a lot, without counting all the damage you can do to him after that. However it would be unfair if the others could hit the choked target for 2.5 seconds, so during that time he will be immune to everything, but wont be able to perform actions as well. Basically the dude hit by the choke will ALWAYS only take the damage of the choke and nothing else.
R: Machine Gun Pummeling. For 5 seconds X-141 will wildly swing him Bio-Mechanic arm hitting all enemies in front of him (cone-like area) Dealing X (pretty high) physical damage with each succesful hit. X-141 can still move during this time but cannot perform other abilities or basic attacks. The number of hits hits increase based on the amount of Biotoxin X-141 has. X-141 is immune to slows for the duration of his ultimate. ( 3 hits at 0 Biotoxin, getting up to 7 hits at 200 Bio Toxin) Context: This is the biggest portion of damage he will do, and synergize with his passive. He is immune to slows during that time but still vulnerable to any type of lockdown so you gotta be careful when you activate this thing.
Conclusion Hope you liked this champion concept as i do, i'm very open to suggestion since this is nowhere near perfection, but i think This dude really would be awsome in game. Tell me what you think about it please!