[NEW GAME MODE] Noxian War Arena - Map, rules, etc.., All explained inside

Macilento··202 votes·6,317 views

[EDIT]: THANK YOU SO MUCH FOR YOUR SUPPORT! If you like this idea support this thread please, i would love to get a Red answer http://imgur.com/VuTxUcM

Hi guys, this will be a long post, sorry, but i'll try to divide all of this in pragraphs so that you can jump to the section you want. This thread is about adding a new permanent game mode to LoL, i'll answer questions you have if something is not clear.... so let's start!

(Bare with me if my english is not perfect! Sorry!)

SECTION 1: What is the Noxian War Arena? The Noxian War Arena would be a very large Coloseum-style Arena, placed somewhere in Noxus. We don't have any Noxus related game map, so this is the right concept to do it. Kinda insipired by the Gladiator Draven skin, this Arena would be the symbol of brutal strenght of Noxus, and what better place to demonstrate strenght if not a gladiator-style arena? But don't think this is just mindless brawling, infact it's very strategic map as well : > So imagine that, but done by the good artists at Riot, with some good music behind it. And here we go!


SECTION 2: Basic rules To know more how this whole things work you have to read this while looking at the Map i created up there. There are a bunch of things that i will explain later too in that map. Anyway, this game mode is supposed to be much shorter in game time then Summoners Rift, Probably the same time as Aram, if not little less. Let's say around 20 minutes. You earn a new TEAM CURRENCY, the Noxian Mark of Strenght, With each kill and assists you earnwith your team, These marks are used in various ways (i'll explain that later) You Earn gold passively like in aram, same for the experience, you get gold from kills and assists AND DOING OTHER STUFF (we will get to it later). The map is symmetrical and it's a Polygon with 10 sides as a base. Inside of it you can see there are various wall, buffs, sections and so on. So don't think that this arena is small, infact it's pretty big. This is regular 5 vs 5, red team vs blue team, 1 start at the top, 1 at the bottom. Minions will spawn from the nexus (mmany more minions each wave then in sumoners rift), and will battle around that Blue circle you see in the middle (will get to that later). Needless to say, to win you have to destroy the enemy nexus. Your champions spawn where the shop is as always. These are the basic rules you need to know, now let's get into the specific stuff.


SECTION 3: Objectives, Outposts, Central Shrine So here comes the exiting stuff. EVERYTHING in this map is an Objective. Literally. I will now explain each one (Look the map while you read this):

  1. WALLS - Yes this are lines of stone wall. Their purpose is to divide the map in various section, provide protection and strategic plays. But guess what: THEY ARE TOTALLY DESTRUCTIBLE. Yes, true they will take A LOT of hits before going down, but either you or the enemy can destroy this walls (You can even destroy the walls on your sides of the map). SO what's going on?: My idea is that these walls should be used by the teams in the most proficent way as possible, that include destroying them. I'll make an example to get things clear: Example: Team1 might end up with a composition that really wants to brawl in an open space, while Team2 might end up with some tanks and some assassins, deciding it's better to defend the walls and doing ambushes and stuff from there. See how it works? and there are plenty of them. These walls will be upgradable using the Marks of Noxian Strenght (i'll get to that too).

2)BLUE/RED BUFFS: Our favorite buffs return in this map, they are positioned at the sides of the arena, just outside your base: This means they will be most likely the first objective you will get. They provide the exact same buffs you have in Summoners Rift, nothing too much new, they will spawn faster tho.

  1. TURRETS: There are 2 turrets for each team in this map. There is something more about this turrets tho, These will be upgradable turrets. How to upgrade them? Well using the Marks of Noxian Strenght i mentioned at the start (I will explain that in its own section later).

  2. OUTPOSTS: WHat are these things you see at each side of the Arena? Well i explain it right now. At the start of the game these 2 outposts are neutral camps of "mercenary" type of minions. That means that the first team that kill the "leader" of these neutral gladiators will ear their favor. These outposts are much more harder to kill then a regular blue/red buff, they will most likely need at least 2-3 people, if not all of your team (depends on what you decide to do, and how many enemies are there as well). So What Happen when you conquer an outpost?: A mobile catapult will spawn here defended by the neutral gladiators of before (now they fight for you). What they will do its move the catapult SLOWLY forward towards the enemy base. Basically they will put pressure on the enemies. The defending team will have to deal with these mercenaries sooner or later or their base will suffer. If the opposing team defeat the outpost leader once again, they will now change their colors and fight for them, moving the catapult in the other direction and so on. Like the Turrets, the Catapult will be upgradable using the Marks of Noxian strenght (i'll get to that in its own section)

  3. CENTRAL SHRINE: What is that Blue thing in the middle? Well it's the central shrine. It will be the core of the Arena and you want to capture it to get more power. Like the altars in Twisted Treeline you will have to stand still in the shrine without enemies around to capture it. This will be where the most brutal head on fights will take place as this is the place with the most open space in the map. What happen once you capture it? Well for 2 minutes it wont be capturable again by the enemy team, and will spawn a fearsome beast (that will come out from underground, like the how the Romans used the Lions and Tigers in their Coloseum shows) I still have to come out with a name for this beast , but i imagine it as a Lion-like huge beast (to remain in the coloseum theme). What does this beast do? The Beast will have an array of attack (Like the Baron in Summoners Rift, but not as strong) and will march forward from the center to the enemy base (Basically it will march with the minions) Needless to say, it will be the defending team priority to defeat it without taking too much damage as this is the most powerful thing in the arena (But i guess if you have a Kalista in your team you will do that kinda easy :P), while the team that control the beast will have to play around it, and get the most out of it. After the Beast is defeated it will return underground under the Central Shrine, and a new battle for the control of it will begin.

These were the objectives present on the map, btu let's move on to another important thing, the upgrades:


Section 5: Upgrades

As i said before you will earn Marks of Noxian Strenght. Every Kill your team score it will be 1 Mark. As i said before you can use these marks to upgrade these things: Walls, Turrets, Outposts While you can choose between different upgrades for each one of them, only 1 can be active at each time. To switch to a different upgrade you will have to spend more marks. Let's see each one of them

**1) WALLS: **Walls will have 3 Upgrades (Note that you can upgrade only the Walls that are around your Nexus, not the other that are "free" on the map): **• Spiked wall: **The walls on your walls will grow spikes dealing X physical damage to any attacker. Cost 10 Marks (to have a clearer idea on how walls works, read the additional informations at the bottom of this post)

**• Double Wall: **Your Walls will get another wall in front of them, you wil have to kill this one before attacking the inner one. Overall less resistant then the inner wall. Cost 10 Marks

• Magic barrier: Every 15 seconds your wall will grow a big magic barrier around them for 3 seconds: Any allied champion inside it is immune to magic damage for that duration. Cost 10 Marks

2) TURRETS: Turrets will have 5 upgrades: • Dragon Turret: The Dragon Turret shoots fire projectiles on the ground around them not aiming at particular enemies. The targeted ground will burn for 2 seconds dealing X magic damage each second to the enemies that go over it. Cost 15 Marks

• Hextech Turret: The Hextech turret will shoot at a slower pace then normal turrets, but every 3 shoots, the next projectile will deal triple damage to whoever is hit. Cost 15 Marks

**• Crystal Turret: **The Crystal turret projectiles slows the enemy hits by 35% for 2 seconds. Cost 15 Marks

• Archer Turret: Your Turret won't shoot anymore, a gladiator archer will instead climb on top of it. The Archer deal less damage then a normal turret, but shoot at an increased range, and faster. Cost 15 Marks

• Mecha Turret: Mecha will charge 1 projectile every 5 seconds, without shooting. At 5 stacks, they will release one single rocket projectile that deals half the CURRENT health of the target hit as true damage, to the first enemy champion in range. (This also means that it wont attack minions). Cost 15 Marks

3) OUTPOSTS : Outposts will have 3 upgrades: • Piltover powered wheels: The Catapult will move faster. Cost 10 Marks

•** Freljordian warrior:** The Leader of the mercenary outpost will be replaced by a Freljordian Gladiator, wich has increased health and damage. Cost 10 Marks.

• Noxian Weapons: Each one of the mercenaries in the outpost will be using improved noxian weapons. Each hit they land will make the target bleed for X physical damage in 2 seconds. Cost 10 Marks

This end up the part of the upgrades, if you have ideas or doubts tell me in the comments.


Section 5: EXAMPLE OF EARLY GAME GAMEPLAY Let's Say Team 1: Azir, Ezreal, Lux, Corki, Cho Gath. Team 2: Aatrox, Elise, Sivir, Sion, Jarvan 4

Game start, and Team 1 decide to play passively, their team comp is more focused on poking out the enemies off objectives rather then direct fight, while team 2 goes aggressive from the start. Sivir get red buff at start with the help of Aatrox, and Elise do blue buff. Team 1 Do the same, Azir gets blue, Ezreal get red.

They will start the game going all 5 in the center, aram style for the first moment, testing each other out. This would be probably won directly by Team 1, Able to poke them out in open spaces. So Team 2 Decide to change strategy: Sivir Mid will keep mnions cleared and enemies in check. Aatrox, Elise, Sion and Jarvan go all 4 to right outpost. They will be faced off by 3 of the opposing team, but they will win the early fight in the narrow spaces, and wil get the Outpost, even if with low health.

Team 1 will answer somehow getting the other outpost, but Team 2 will react in time after a recall, We will have a 5 on 5 battle here but team 1 will get 3 kills off of that and will get the outpost. And for here the games start to get bloodier and bloodier: Just a quick example :)

Section 6: CONCLUSION This map is designed with 2 things in mind.

  1. Reward strategic play
  2. Reward individual skills and brawling

I tried to put those 2 things into one, and i think it may very well work with the League of Legend style. Every different champion combination brings many advantages and weknesses, and you have to be smart on how you use your upgrades. Using the walls, the fog of war, the outpost and the central shrine are all equally important here. But on the other side to get upgrades you have to get kills, so you have to fight at some point. This means that virtually any type of champion can be very useful in this map (unlike arams where the more poke is the most potent thing). For Example Bard might seem useless here, but in reality you can put W around the arena, and do very Wall long magical journeys. :). Assassins here can shine when attakking from the fog of war or behind walls, Fighters will get the spotlight an open brawl and so on.

Now please, it took me a while to write this all down (3 hours), so if you are interested, please give constructive criticism. It would mean a lot, Thank you all.


Answers to general questions and additional informations:

  • The brushes may seems a lot at first sight, but remember that this map has TONS of open space, so adding a lot of brushes is important to add more Fog of War, and let more different type of plays to be done. the cross brushes outside the base are there to create a little bit of a more narrow passage to get to the base, letting the team in defense more control over the enemies. THe central part is still very much open, we just have some lines of bushes vertical and horizontal to subdivide the whole thing in "quarters", giving you more clarity also in terms of where you are and what's going on. Of course i'm open to suggestions^^

  • To be clear: the free walls on the map (not those around your nexus) are destructible by both teams and NOT UPGRADABLE. The walls around your nexus are destructible ONLY BY THE ENEMY TEAM, and ARE UPGRADABLE.

  • No trinkets, they are not necessary, and they would probably harm assassins or champions that want to use the fog of war more then ever.

  • There could be TONS of special summoners spells for this map, this is a very wide open space, if you have suggestions^^ Examples: Huge CD: Deals huge damage to a wall Huge CD: Fully repair a wall Medium CD: Teleport to a catapult Medium CD: you and, Minions and mercenaries around you move 30% faster for 5 seconds Short CD: Deals good amount of damage to a Mercenary leader Short CD: Throw a gladiator net in a straight line. Champions it will be slowed by 25% for 3 sec, while Mercenaries, catapult, and minions will be snared in place for 3 seconds

  • The Beast sounds overpowered, but it shouldn't be like that. It shouldn't be grame crushing, but just a nice advantage to use for those who summon it. ( Remember that the beast would be easly killed off if the attacking team doesn't support its march :P)

  • Mecha turret is hard to balance around, i want to explain here my reasoning behind it: It has only 1 big strenght, the nuke potential, that can be devastating. But that said it has big weaknesses also: It doesn't attack minions (it's a big deal when you think about it), it fire 1 shot ever 25 seconds(very long time), you do know when it's going to shoot because you see the charges it has.

  • Remember that the Mecha Turret basically chunks half of your CURRENT health, not total health. This is a big difference. If you get it by it at full health yes it's evastating, but if you are kinda low already, it won't deal much, as half current health of an already low target is not thatbig of a deal. This also mean that lower health target are probably the one that should tank the tower shot and not the full health ones. I know it's kinda akward, but that's how it works. Of course i'm just theorycrafting right here ^^

-The outpost mercenaries will fight for you and go slowly towards the enemy when you dfeat them, but i should point out that if the enemy team defeat them once again they will change colors and fight for them. What i didn't say above is that they DO NOT return to their original position on the map, they just turn around and march the opposite way from where they were.

  • I don't know if this was obvious or not but i didn't mention that you can upgrade your 2 turrets in 2 different upgrades or 2 of the same. You have the freedom tho choose. Example: You could have 1 Archer turret and 1 Dragon turret, or 2 Mecha turrets / 2 Crystal turrets and so on. Any combination would be possible.

  • In normal game situations i would imagine that eahc tema focus a little bit more on 1 side of the map (basically if the enemy team catch the left outpost, you probably want to answer by catching the right one). This helps the game evolving in a natural way and discourage heavy stomps, because it should be very hard (not impossible) to have both he 2 outpost mercenaries fighting for you. If you manage to do that you have a nice advantage to work with.

  • The channel time to capture the central shrine should be pretty long. And it shuld be hard to find the right time to have a full channel in the middle of the map without interruptions.

  • Technically you could win a game without having to destroy the enemy walls (altough this would be quite an achivement) If you manage to destroy 1 of the enemy turrets you could try to sneak in to attack the nexus directly. This is of course almost impossible to do, as the space is very narrow and you would be fired down almost instantly by the enemies. Just a little curiosity^^

130 Comments

EfficientDynamo33 votes

I love it, its a nice mix between the competitiveness of SR and the casual and quick fun of ARAM.

ChaddyFantome25 votes

Make this real! NOW!

Swain Leblanc Darius Talon Katarina Cassiopeia Sion Draven Riven Urgot BLOOD FOR NOXUS!!

Ultraboomer12 votes

I think you forgot Vladimir. He's a noxian champ too.

Slushi Simcambi9 votes

{quoted}

I think you forgot Vladimir. He's a noxian champ too.

And he's especially fond of blood :P

ChaddyFantome1 votes

{quoted}

I think you forgot Vladimir. He's a noxian champ too.

And Annie

ARequestOfDeath4 votes

yes and no she has noxian blood but she was born in the voodoo lands

RyzeRework16 votes

i think an arena type league of legends map would be amazing!

youngjake931 votes

[{quoted}](name=Godlike Jungle,realm=NA,application-id=3ErqAdtq,discussion-id=8cTw9xNU,comment-id=0005,timestamp=2015-12-02T18:27:18.874+0000)

i think an arena type league of legends map would be amazing!

Dominion??

RyzeRework1 votes

Dominion isn't an arena type game? Its a capture and hold the point?

Macilento1 votes

[{quoted}](name=Godlike Jungle,realm=NA,application-id=3ErqAdtq,discussion-id=8cTw9xNU,comment-id=000500000000,timestamp=2015-12-03T13:28:05.312+0000)

Dominion isn't an arena type game? Its a capture and hold the point?

Well you can call dominione in any way you want but in this map i literally mean an Arena, like a gladiator arena. And it works very different from dominion. Nothing against it just trying to differentiate things

RyzeRework1 votes

lol i know didnt u see my orginal post? i was being a smartass to the guy up there^

Macilento1 votes

[{quoted}](name=Godlike Jungle,realm=NA,application-id=3ErqAdtq,discussion-id=8cTw9xNU,comment-id=00050000000000000000,timestamp=2015-12-03T17:22:26.100+0000)

lol i know didnt u see my orginal post? i was being a smartass to the guy up there^

ye sorry didn't see ^^"

Add Me After11 votes

I really love this idea, like **I LOVE **the idea of this map! You can be; sneaky/assassin - control/trap freak, while still having enough space for some open team fight action for all those big burry champs, and the map is sized so the action never ends!!!!!

Jïsoo8 votes

This arena type map on LoL would be awesome!

Although it reminds me slightly of SMITE's 'Arena' mode.

Meep Man1 votes

Its not a bad thing to use good ideas.

Macilento1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=8cTw9xNU,comment-id=000c0001,timestamp=2015-12-05T02:48:26.227+0000)

Its not a bad thing to use good ideas.

tHANKS^^

Unicorn Piglet7 votes

Awesome map. Some champions will be really good on it.

blueberrypancake1 votes

I still wonder how good hypercarries would be

A. They snowball out of control on this map B. They can never keep up because the opponent is styling on them

revliledpembroke5 votes

This looks very similar to Smite's Arena game mode. Granted, they have a version of ARAM, so why couldn't League have its version of Arena?

RamboDash152 votes

That was my first thought too, but it also has a little BMB in there too with the tower and wall upgrades, which gives it more diversity and strategy as opposed to constant teamfights in the middle of the map like ARAM and Arena

GroovyBagpiper5 votes

I've seen a lot of ideas like this, but this idea by far the best one. I like that its quick but there is a lot of strategy involved. The main reason I love league is because the huge amount of real time fast paced strategy is implemented into the game. I personally love the idea.

few things: There should be a ban phase, but still blind pick. no wards, but you can have the old blue trinket that doesn't drop a ward (but it doesn't reveal people in bushes or stealthed). I'd like having people start off with marks so they can buy stuff at the start and decide how they want to play.

this sounds like an amazing game mode

Macilento3 votes

Of course there more things to flesh out and discuss, but i think it's a good start. I'm open to suggestion and criticism

Darius Strada3 votes

Why can I only upvote this once?

Anu3isII2 votes

Your idea is interesting , but I have a few questions:

  1. What about Dominion? Your mode is cool , but the current modes are neglected (except Summoner's Rift). When you mentioned that Noxian War Arena is based on both strategic play and individual skill , it remembered me how Dominion actually is... I just wish some more players can see that.

  2. Why it should be Noxian? I mean Noxus really made history on Summoner's Rift, Howling Abyss is where Freljord has its greatest battles , Twisted Treeline is a twisted place (xD) where Zaun and Piltover used to fight each other, and Dominion is an ancient where it possibly was the Rune Wars(?). Draaaaven ,Darius and Katarina already show us how bloody can a noxian be, and they kinda had their spotlight. I would love the idea of a more Bandle City version , where the fights happen in the middle of a forest ( or even The Glade where Lulu went). I don't know... I just think the Yordles need their spotlight too xD. Oh... and the beast I think it can be a demonically version of Pix (a big monstrous fairy/spirit?).

  3. What about trinkets? I'm interested what do you think it would fit the map?

  4. Do you think there can be made map specific Summoner Spells for this arena? They often make the games more fun and offer some interesting strategies. Plus I want to hear some other crazy ideas from ya :D

  5. How do you feel? If I were you , I would feel great! Your idea is awesome , and the strategies are really well thought! I will support you till Rito wants to make it real!!!

Thank you for your ideas (and for your time to show them to us) and good luck!

Macilento1 votes

{quoted}

Your idea is interesting , but I have a few questions:

  1. What about Dominion? Your mode is cool , but the current modes are neglected (except Summoner's Rift). When you mentioned that Noxian War Arena is based on both strategic play and individual skill , it remembered me how Dominion actually is... I just wish some more players can see that.

  2. Why it should be Noxian? I mean Noxus really made history on Summoner's Rift, Howling Abyss is where Freljord has its greatest battles , Twisted Treeline is a twisted place (xD) where Zaun and Piltover used to fight each other, and Dominion is an ancient where it possibly was the Rune Wars(?). Draaaaven ,Darius and Katarina already show us how bloody can a noxian be, and they kinda had their spotlight. I would love the idea of a more Bandle City version , where the fights happen in the middle of a forest ( or even The Glade where Lulu went). I don't know... I just think the Yordles need their spotlight too xD. Oh... and the beast I think it can be a demonically version of Pix (a big monstrous fairy/spirit?).

  3. What about trinkets? I'm interested what do you think it would fit the map?

  4. Do you think there can be made map specific Summoner Spells for this arena? They often make the games more fun and offer some interesting strategies. Plus I want to hear some other crazy ideas from ya :D

  5. How do you feel? If I were you , I would feel great! Your idea is awesome , and the strategies are really well thought! I will support you till Rito wants to make it real!!!

Thank you for your ideas (and for your time to show them to us) and good luck!

Hi tanks for your comment!

I'll try to answer your questions^^

  1. Unfortunatly i'm not that big fan of Dominion. Mainly because i think that the whole LoL systems works better in a bit of a more "straight forward" mode. I'm no Dominion expert at all so i may be wrong

  2. I am not a super lore nerd, but i think that overall between all of the places we saw in the lOL universe Noxus could be the right one to host an arena like this. But tha could change of course, it's just my personal opinion.

  3. Great question! i thought about it and i think that no, no trinkets for this mode. Because they are not "necessary" in this evrioment, and we have no normal wards either.

  4. DFINETLY YES!, i didn't went into deep details in this area but i thought about it. I think that there could be some interesting summoners spells here BERY ITNERESTING. For example:

  • Huge CD: deal a GREAT AMOUNT OF DAMAGE to a wall
  • huge CD: Reconstruct a wall on the map
  • medium CD: tp to the catapult
  • medium CD: aall allied UNITS nar you gain 30% movespeed for 5 seconds And so on...
  1. Yes! i really feel good i didn't thought you would like it so much! thank you!, i would definetly love to see a red answer on this one ^^ i may be dreaming tho :(
Darth7urtle3 votes

Yah I don't feel like this could be a bandle city map, Summoners Rift is pretty jungley itself soo.... [slayer-jinx-catface] besides, we all need some more DRAAAAVVVEEENNN btw Draven would actually be really strong in this map... Draven Draven Darius Draven Draven

Anu3isII1 votes

Yeah , better let it be all for DRAAAAVVVVEEEEN xD.

We want a totally different map , and Summoner's is already an annoying map , so let's open the Bloody Noxian Arena!

PS: Thank you! I hate to play that champion , but I don't know why I love it when they make him more amazing xD

Macilento1 votes

{quoted}

Yeah , better let it be all for DRAAAAVVVVEEEEN xD.

We want a totally different map , and Summoner's is already an annoying map , so let's open the Bloody Noxian Arena!

PS: Thank you! I hate to play that champion , but I don't know why I love it when they make him more amazing xD

It's not really about him xD jsut his gladiator skin inspired me ^^

Anu3isII1 votes

You are not dreaming , you are having hope , and that is great ! Maybe they won't directly answer , but they definitely will see it , and discuss about it.

The summoner spells will be interesting to see xD. I mean they will make this map totally unique ,and I love that !!!

If you feel impatient about the reds , we will be here waiting with you :D

Macilento1 votes

{quoted}

You are not dreaming , you are having hope , and that is great ! Maybe they won't directly answer , but they definitely will see it , and discuss about it.

The summoner spells will be interesting to see xD. I mean they will make this map totally unique ,and I love that !!!

If you feel impatient about the reds , we will be here waiting with you :D

yay thanks for your support :D really appreciate it^^

Regu1us 92 votes

This is so good!

Just for visuals' sake, I think it would be really cool if when a champion died, the model would disappear after a while, but leave a puddle of spilt blood, or general remains. Like humans would have red blood, yordles whatever color blood they have, elemental champions like Malphite/Maokai/Lissandra would have little rocks, pieces of bark, or shards of ice. You get the picture.

Also, I think that Mecha Turret will be extremely overpowered. I suggest maybe a similar 5 charge buildup system, but with either faster charge gains or less charges needed to attack. I would make the attacks large rockets, that deal %HP physical damage (maybe 20%) to the first target, then a small AoE (maybe one Teemo's range?) dealing flat physical damage, significantly less than the first hit. The AoE would not affect the original target. As someone who primarily plays tank initiators, the Mecha Turret you suggest would really really discourage intiators from starting fights under turrets, and encourage damage builds. While that would be fun and all, for some it would be completely detrimental and frustrating. If I'm playing Sion lategame, 6 tank items, 6000 health (because there would be so many minions,) and I ult into the enemy base to start a fight, I'll be taking something like 3000 true damage. That's not fun. And I think %HP TD is bad.

Macilento1 votes

{quoted}

This is so good!

Just for visuals' sake, I think it would be really cool if when a champion died, the model would disappear after a while, but leave a puddle of spilt blood, or general remains. Like humans would have red blood, yordles whatever color blood they have, elemental champions like Malphite/Maokai/Lissandra would have little rocks, pieces of bark, or shards of ice. You get the picture.

Also, I think that Mecha Turret will be extremely overpowered. I suggest maybe a similar 5 charge buildup system, but with either faster charge gains or less charges needed to attack. I would make the attacks large rockets, that deal %HP physical damage (maybe 20%) to the first target, then a small AoE (maybe one Teemo's range?) dealing flat physical damage, significantly less than the first hit. The AoE would not affect the original target. As someone who primarily plays tank initiators, the Mecha Turret you suggest would really really discourage intiators from starting fights under turrets, and encourage damage builds. While that would be fun and all, for some it would be completely detrimental and frustrating. If I'm playing Sion lategame, 6 tank items, 6000 health (because there would be so many minions,) and I ult into the enemy base to start a fight, I'll be taking something like 3000 true damage. That's not fun. And I think %HP TD is bad.

Hi thanks for your answer! Yes, the Mecha turret is exiting but it would be hard to balance. I'll try to explain my reasoning for it.

Strong points:

  • "Nuke" type of turret
  • can be like a added 6 men in the right situations

Weak points:

  • DOESN'T attack minions (this is very important because it would mean the enmy minions would just damage your walls and stuff slowly if uncheked)

  • fire 1 shot every 25 seconds. (it's a long time)

-Also mean it doesn't attack the Beast

  • You can play around it (i mean that you see how many charges it has, so you can kinda know that the big hit is coming)

SO i basically tried to counter his nuke potential with veyr strong weaknesses. THat of course may not be enough, it's totally possible^^ The mecha turret is the one that would need the most work i belive, to make it feel good but not oppressive.

Regu1us 91 votes

I see your reasoning, but as of now it feels like an inevitable crapton of damage. With nothing to take that damage for you, someone on your team is going to take a lot of damage, and there's really no controlling it, besides completely avoiding it.

Macilento1 votes

{quoted}

I see your reasoning, but as of now it feels like an inevitable crapton of damage. With nothing to take that damage for you, someone on your team is going to take a lot of damage, and there's really no controlling it, besides completely avoiding it.

Yeah it should jsut probably be changed to something mroe balancable, but jkeeping that nuke potential

Qwertywinner2 votes

One word: Shaco

League of Ori2 votes

i love you Macilento

[slayer-jinx-catface]

Macilento2 votes

[{quoted}](name=League of Ori,realm=NA,application-id=3ErqAdtq,discussion-id=8cTw9xNU,comment-id=001c,timestamp=2015-12-03T02:51:15.308+0000)

i love you Macilento

[slayer-jinx-catface]

I Love you too <3

My Name Dave2 votes

i think instead of a currency system and upgrades, the marks of strength should be a scaling personal buff based on kills or recent kills. the game mode should be more greedy and selfish, since i imagine an arena map in noxus to be a reflection of Draven himself

Sky Rezenda2 votes

Crossing my fingers, hope rito looks at this.

FirePower2472 votes

amazing

EvokeShadow1 votes

IDK how much you people know about lore, but it actually fits into Xin Zhaos lore. He fought in a Noxian arena arena in his lore.

Sorry, its quite long. Also here you have a name for your map - The Fleshing.

Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.

Macilento1 votes

{quoted}

IDK how much you people know about lore, but it actually fits into Xin Zhaos lore. He fought in a Noxian arena arena in his lore.

Sorry, its quite long. Also here you have a name for your map - The Fleshing.

Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.

Didn't know all of that ^^ great thing that it match up well with his lore

8Hz98hmIDG1 votes

Looks like you put a lot of thought, effort, and time into this. Great idea, 10/10 would definitely play.

Macilento2 votes

{quoted}

Looks like you put a lot of thought, effort, and time into this. Great idea, 10/10 would definitely play.

Thanks!!!

Macilento1 votes

Still waiting for a red answer on this thing... ^^

I know that right now it isn't getting any more visualizations this topic, but i would like to keep it up if possible

Macilento1 votes

Guys i am still searching for someone good at drawing/photoshop to help me with this thing.

Macilento1 votes

EDIT. BIG NEWS

I updated the map on the first post, adding possible Brushes locations!

In the Additional information section i'm gonn add more infos.

Macilento1 votes

added more info at the end

Macilento1 votes

Come on RIto give me an answer :D

Macilento1 votes

I think that Mecha turret in the end needs a rework, right now ti would be too much toxic as it is.

Anyway i don't think anyone cares about this thread anymore : /

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