New Champion: Doran Jr.

nonamewarrior·9/28/2014, 10:10:42 PM·4 votes·925 views

Background: Effrem E. Doran Jr. likes to craft like his father, but fighting the other Champions on Summoner's Rift would be a dream come true. One day, when he was making Doran's Blades, a cart arrived to take the goods to the battleground. He hid inside of a cart, hoping to reach the Rift. He hopped out, surprising the other Champions and shopkeeper.

Doran Jr. is a champion that uses his chosen item to defeat his enemies. Every level he gains, his item increases its stats to become an upgraded version of that item. Doran Jr., however, is only limited to one Doran item.

Stats: His stats are all very average, as you can go multiple ways with him Health: 390 Health Regeneration: 5.0 Mana: 240 Mana Regeneration: 6.5 Range: 125 (Melee) Attack Damage: 50 Attack Speed: 0.625 Armor: 19.5 Magic Resistance: 30 Movement Speed: 340

Items: item 1055 Stats are the same at Level 1. Doran's Blade 2 has double the stats of Doran's Blade. Doran's Blade 3 has triple the stats of Doran's Blade. item 1056 Stats are the same at Level 1. Doran's Ring 2 has double the stats of Doran's Ring. Doran's Ring 3 has triple the stats of Doran's Ring. item 1054 Stats are the same at Level 1. Doran's Shield 2 has double the stats of Doran's Shield. Doran's Shield 3 has triple the stats of Doran's Shield. Dominion: item 1062 Stats are the same at Level 1. Prospector's Blade 2 has double the stats of Prospector's Blade. Prospector's Blade 3 has triple the stats of Prospector's Blade. item 1063 Stats are the same at Level 1. Prospector's Ring 2 has double the stats of Prospector's Ring. Prospector's Ring 3 has triple the stats of Prospector's Ring.

Each of these items has an active, and once Doran Jr. reaches the next level, he must activate the item to upgrade it. This takes 1 second for every level he does not upgrade it. (1 second for level 2, 5 seconds for level 6 if he did not upgrade at all, 17 seconds for level 18 if he did not upgrade at all.)

Abilities: Passive (Doran's Dancing): Doran Jr. gains 1 extra gold every second he dances. Q (Doran's Hammer): Doran Jr. throws his hammer as a skillshot, and if it lands, it does 50/100/150/200/250 (+50% AD) physical damage, and it roots the enemy for .5 seconds. W (Doran's Fire): Doran Jr. Lights a targeted enemy on fire, dealing 75/125/175/225/275 (+30%) magic damage over 5 seconds. E (Doran's Heat): Doran Jr.'s Hammer is red hot. His next Q or basic attack does and additional 4/6/8/10/12% of his health as true damage. R (Doran's Anvil): An anvil falls from the sky and hits the ground doing (30/40/50% AP) (+20/30/40 AD) (+10/20/30% Health) in a small radius around the anvil. It then creates a wave (similar to a Nami wave) in a 700 radius circle around it, which knocks enemies up and roots them for 1 second.

Doran Jr. can be played everywhere but the jungle, he can be a Tank Support, Mid Mage, or a Top Bruiser.

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