My suggestions for a fourth keystone in the other trees

kargish·4/11/2018, 10:30:23 AM·4 votes·4,604 views

Conquerer has landed and has been a huge success for a ton of bruiser champions that have been lacking a damage option Darius Irelia Fiora MasterYi Yasuo

We're still missing a fourth keystone in the other trees though, and hopefully we'll see some soon. These are just ideas I'd like to see.

Domination - Lambs to the Slaughter

Being unseen for at least 1 second causes you to accumulate adaptive damage and penetration over 5 seconds. This bonus builds up to a maximum of 15/25-40/60 AD/AP + 20 lethality/5-15 magic penetration. Once you're seen the bonus stats will decay rapidly over 2,5 seconds. Scoring a takedown before the buff runs out will reset the the buff to its maximum value.

Making good use of ward control and invisibility is the key to maximizing this keystone. It's good on champions like Rengar Khazix Evelynn that can successfully build up the effects, and then stay in the fight to maintain said effect, without being locked behind a time wall like Conqueror.

Sorcery - Lock n' Load

At all times your abilities with more than 700 range is increased by 10%

Successfully scoring a takedown within 3 seconds of landing an ability beyond 700 range causes your next 3 long range abilities to deal an additional 15% adaptive damage

Keystone meant for artillery champions, it's not as effective at poking as Arcane Comet, but if you are good at staying safe at range you can gain a lot more damage on your long range abilities. Keep in mind you MUST be beyond the range requirement to trigger the bonus effect. This keystone is excellent on champions like Jhin Xerath Nidalee that want to do long range poking but can't reliably use Arcane Comet.

Resolve - Fury of a Demigod

Enhance your boots with Fury of a Demigod, causing your boots to become an activateable. While under this effect, your next hard CC (except displacements) effect is reduced by 30%, but becomes uncleanseable. Landing a second hard CC during this time will increase its effect by 30%. Only you can trigger this effect. Cooldown: 150 sec - 90 sec

This is exceptionally good on champions with lots of crowd control Nautilus Leona Skarner and opens up a choice. You can either decide to use your strongest CC ability and make it uncleanseable, to hopefully get somebody before it runs out, or use the short window of opportunity to use a less effective CC ability to increase the power of your stronger CC.

6 Comments

Warlord Scrap4/11/2018, 11:33:27 AM2 votes

I rather see death fire touch come back for sorcery than the artillery keystone. Riot already has stated they wont make other artillery champs.

Also you forgot inspiration in your list.

Drakath20024/11/2018, 11:34:10 AM2 votes

Hey pal, great ideas however I'd like to point out something about your dominantion keystone

If you look down a bit you'll find a post I made with my own keystone concepts and your Dominantion rune aside from the reset is almost exactly the same as my domination keystone concept, not accusing you of anything just thought I'd point it out, might be a coincidence

The other two ideas though sound great!

LordGeovanni4/11/2018, 1:08:52 PM1 votes

Id really rather not be shoe horned into Conq as a bruiser main it feels bad like a cheap way to deal with the problem that bruisers just dont have ad open to them because their items are mostly health and if they dont build mostly hp and Defenses they cant even get in range to do damage with out insta dieing

M00ndanc34/12/2018, 4:25:56 AM1 votes

domination- would supply way to easy jungle clear early game and would become a must have on junglers because of it. but than again the damage and pen it supplies might not be as impactful early as i think. sorcery- neesh but fine, numbers may be need to be tweeked if too strong/weak or if not enough champs can use it the range requirement may be reduced. resolve- nice, works with a multitude of champs and can even be brought by mages who have cc that get shut down by clense/qss. such as malz or ahri might take it if there confident enough to take it.

Icecrest4/12/2018, 7:58:53 PM1 votes

I play a TON of Kha'Zix and I can say that the domination rune would be both great and awful for him and here's why:

I take Dark Harvest on him currently since it can scale really hard with good pathing and gank timing. At about 16 minutes, with maybe 60 stacks of harvest (where the timeout for the buff is still short) and my passive active, I can deal a good 400 damage with a basic attack out of stealth. That's a lot of damage and it ends up being pretty oppressive to the enemy team once I start to really roam. If this keystone were to be in the game that damage would skyrocket to about 600-700 (accounting for lethality and being unseen for 5+ seconds). That kind of damage would cause Riot to gut Kha's kit to a near point of unusability.

Just to make it clear, I love the concept, but the damage it could output especially early is super strong, stronger then Electrocute on Zed. I think that to make the damage not so high would put the rune at an awkward spot between Electrocute and Dark Harvest because of their burst-from-stealth nature.