Abilities:
Passive: Blood Ritual – Whenever an enemy champion, enemy minion, Baron Nashor, or Dragon dies near Azel [Range: 1200] a small well of life force is created. Allies standing in a well are healed for [1% (+.25% per 100 AP)] of their maximum health each second. Wells expire after 4 seconds, but there's no limit to the amount of wells Azel can have. [Overlapping wells do not stack their healing] [Cooldown: 1]
Q: Soul Sunder – Azel deals [40/60/80/100/120 (+30% AP)] magic damage to a target and marks them. If he or an allied champion kills the marked target they will leave behind [1/1/1/2/2] additional Blood Wells when they die. [Range: 800][Cost: 25/30/35/40/45 MANA][Cooldown: 4/4/4/8/8]
W: Essence Pulse – Azel channels for 0.5 seconds then detonates all nearby wells. The blasts instantly heal allies within their radius for [80/120/160/200/240(+30% AP)] and slow enemies within their radius for [40/45/50/55/65%] for 2 seconds (Healing from multiple well detonations will stack, the slow will not). All detonated wells will then immediately expire. [Range: 850][Cost: 120 MANA][Cooldown: 18]
E: Rite of Passage – Azel consumes a well to instantly dash to it. Upon arrival Azel is shielded from all forms of crowd control for [1/1/1/1/2] seconds. [Range: 800][Cost: 100 MANA][Cooldown: 25/22/20/18/18]
R: Last Rites -** _ Passive:** If Azel heals an allied champion under 50% health using Essence Pulse the heal amount will be increased by [15/25/45%]
** Active:_** Azel channels for 2 seconds drawing in and consuming all nearby wells. [Range: 1200]. Azel then roots himself, and for every 2 wells consumed in this way he unleashes a torrent of necrotic energy. Each torrent will heal allies it touches for [150/250/350 (+65% AP)] and deal [200/300/400(+65% AP)]magic damage to enemies. [pulses occur every second][Min pulses: 0/0/1][Max pulses: 2/3/4][Range: 1100][Cost: 200 MANA][Cooldown: 180/160/140]