Champion: Sir Prize - The Gambit's Grief
Story: Bilgewater is known for 3 things. Gambling, alcohol, and those few dangerous enough to combine the two. Christopher “Thirteen” Vice was one such individual. Cursed from birth with inexplicably terrible luck, Christopher reveled in games of chance. Always challenging his bad luck in desperate attempts to beat it at it's own game. More often than not this resulted in him shooting himself in the foot (sometimes literally), but having just enough money left over to start over again the next day. No matter how terrible the gambit's luck was, he never fully struck out, that is until he met her.
If there was one thing Christopher loved more than games of chance, it was games with women. Vice would often bluff, gamble, and taunt his way to women's hearts in desperate attempts of drunken flirting, and one day he flirted with the wrong girl. The bounty hunter known simply as Miss Fortune found herself at the short end of Christopher's drunken flirt stick, and as a result the enraged hunter shot the gambit 13 times.
Vice awoke the next day the bedroom of an INN, with nothing but the clothes on his back, a knife, and his favorite Bilgewater Roulette Revolver, with a single silver bullet inside it's chamber. This was all he needed, and he knew it. Christopher assumed the name of “Sir Prize,” and drunkenly stumbled his way to the League of Legends, ready to put everything on the line in one last glorious gamble.
**Role:**Sir Prize is a drunken gambling brawler. Hell bent on revenge against Ms. Fortune, Sir Prize brings his unique (if not comedic) style of fighting to Summoner's Rift, and beyond.
Best Lane: Top
Statistics: Health 420(+85) Health Regen 5.0(+0.7) Mana 250(+45) Mana Regen 6.8(+0.7) Attack Damage 46(2.5) Attack Speed 0.525(+1.8%) Armor: 20(+3.5) Magic Res. 32(+0) Mov. Speed (335)
**Innate Passive: ** Curse of Grief – Every time Sir Prize lands an auto attack, his attack damage is reduced by 2, and his Critical hit chance is increased by 1% . This resets when Sir Prize successfully lands a Critical Hit.
Q: Blood Money – Sir Prize heals an enemy champion for a small amount, but after a brief delay he damages them for the same amount plus a little extra for his troubles. Sir Prize can activate this ability early to immediately damage his target, but the bonus damage is reduced. (Heals target enemy for: 60/90/130/160/190 then damages then for 60/90/130/160/190 [+40% bonus AD] after 4 seconds. [if they activate the skill early the bonus is only +25% of AD])
W: *Sunk and Disorderly *– Sir Prize lobs a bottle of sticky Bilgewater Rum to target location. Enemies at the location are slowed slightly for a few seconds, if an enemy is hit directly by the bottle the attack stuns them instead. (Slow: 15/20/30/35/40% for 2 seconds. Direct hit stun: 1/1/1/2/2 seconds. Projectile Speed: 1350)
E: *Rushing Roulette *– Sir Prize passively loads a bullet into his revolver every so often. Activating this skill will cause Sir Prize to unload every shot in his revolver; hitting everything in a line in front of him. Each bullet added to the gun increases the damage of the skill, but also increases the channel time of the skill. (New bullet added every 12/10/8/6/5 seconds. Damage per bullet: 25/32/45/58/72[+40% bonus AD][+2% per bullet added, max of 6 bullets added.]. Channel time per bullet: +.50 seconds Range: 650)
R: Dead or Alive – Sir Prize loads a single silver bullet into his revolver. Then after taking aim at his target he shoots to kill. Dead or Alive's channel cannot be interrupted, and if Sir Prize dies while channeling the skill, it activates immediately and deals bonus damage. *(Channel Time: 2 second. Damage: 125/325/450 [+100% bonus AD] Damage if Sir Prize dies: [250/500/750 [+150% bonus AD])