Create Your Own Champion #14
Firefrost, the Elemental Hybrid Middle Lane Mage/Top Lane Mage
Passive: Elemental Division Firefrost starts with his W at level 1. His auto attacks have special effects based on what form he is in. Fire Form: Basic attacks deal an additional 20 (Levels 1-6)/60 (Levels 7-11)/120 (Levels 12-18) + (10% AP) magic damage. Total basic attack damage is amplified by 1% (Per level). Frost Form: Basic attacks deal an additional 20 (Levels 1-6)/60 (Levels 7-11)/120 (Levels 12-18) + (10% AP) magic damage. Basic attacks also slow movement speed and attack speed by 1% (Per level) for 3 seconds.
Q: Igniting Flame/Cryo-Cube Fire Form: Hurl a fireball in a target direction for 600 units with a width of 200 units. Upon striking a target, deal 40/60/80/100/120 + (40% AP) magic damage. The target is then Ignited, taking 20/30/40/50/60 + (10% AP) true damage per second for 2 seconds. If the target dies from the initial blast, spread the fireball to all nearby targets within a range of 500 units. If the target dies from the Ignite burn, spread the burn to all nearby targets within a range of 300 units. Cool down: 15/13/11/9/7. Frost Form: Launch a chunk of ice in a target direction for 500 units with a width of 300 units. Upon striking a target, deal 15/30/45/60/75 + (20% AP) magic damage. The target is then stunned and encased in the ice, traveling an extra 500 units down the same target direction (This chunk of ice travels 500 units in 2 seconds). If the target collides with a structure or wall or another target, the ice will shatter, dealing 20/40/60/80/100 + (30% AP) magic damage in an area of 300 units around the target. If the target doesn't collide with anything after sliding an additional 500 units, then the ice will shatter and deal 15/35/55/75/95 + (25% AP) magic damage in an area of 300 units around the target. If a target dies from the initial encasing of ice, then the shatter will deal an additional 10/20/30/40/50 + (15% AP) magic damage if it strikes a structure, wall, or another target. If the target that was encased in ice dies after shattering out of the ice, the shatter applies grievous wounds that reduce healing by 100% for 3 seconds to all targets hit. If a target collides with Firefrost's iceberg, then the area of the shatter is increased to 1000 units, and Firefrost gets a shield for 200/250/300/350/400 + (50% AP) for 2 seconds. Cool down: 18/17/16/15/14.
**W: Elemental Transmogrify ** Alternate to the other form. (Starts in Fire form at level 1). Cool down: 8/7/6/5/4.
E: Branding Slash/Iceberg Pierce Fire Form: Leap to a target enemy champion within 800 units and slash at them, dealing 60/70/80/90/100 + (20% AP) magic damage. (Takes 1 second to travel). If the target is Ignited, deal an additional 6%/7%/8%/9%/10% of the target's maximum health in true damage. If Firefrost slashed at an Ignited target, restore 100/125/150/175/200 + (25% AP) health. Cool down: 20/19/18/17/16. Frost Form: Raise an impassible iceberg out of the ground within 1000 units, and this iceberg has a spherical base with a diameter of 300 units. This iceberg lasts for 5 seconds. If the iceberg emerges under an enemy champion, raise them up with the iceberg and stun them for 2 seconds in a chunk of ice. After the 2 seconds, the target falls to the closest ground (If in dead center fall towards Firefrost), upon impact the ice will shatter, dealing 40/60/80/100/120 + (30% AP) magic damage in an area of 300 units. If the iceberg emerges and intercepts an enemy that's moving while encased in ice, instantly shatter both the iceberg and the chunk of ice, and deal 100/200/300/400/500 + (50% AP) magic damage in an area of 1000 units. Each second, the iceberg will release an aura that deals 10/20/30/40/50 + (5% AP) magic damage per second and slows movement and attack speed of nearby enemies by 2%/4%/6%/8%/10% that stacks on to each other. These slows will last for 1 second after the aura's range is left, or the aura is gone. This aura has a radius of 500 units. Cool down: 26/24/22/20/18.
R: Elemental Split Upon activating, split the fire form and frost form into two, sending the fire form to the left of where Firefrost is facing for 500 units, and sending the frost form to the right of where Firefrost is facing for 500 units. The form that Firefrost is in is the form that he will control during this time. The other form can be affected with the alt key or R key. The other form can only be utilized through its auto attacks, and the passive effects for both forms are doubled. This split lasts for 10 seconds. The form that Firefrost controls has a new set of basic abilities depending on the form. If one of the forms dies before this ultimate is over, gain control of the living one and cancel this ultimate's effects, going back into regular form under the effects of the form that was still alive. If both forms die at the same time, this ultimate ends and Firefrost dies. Both forms retain 50% of Firefrost's current health before splitting. Fire Form: Q: Elemental: Burn Burn all enemies that are Ignited or Fiercely Ignited, dealing 100/200/400 + (50% AP) true damage. Cool down: 20/19/18/17/16. W: Elemental: Dash Passive: Every second, every enemy takes 10/20/30 + (5% AP) magic damage. After 5 seconds of taking damage from this passive, each enemy will become Fiercely Ignited. Fiercely Ignited champions take 25%/50%/100% additional magic damage for the remainder of the ultimate. Active: Dash to Frost within 1000 units. (Takes 1 second to travel). Cool down: 14/10/6. E: Elemental: Volcanic Eruption Spew a smoldering chunk of rock at a target location within 1000 units, and this rock has a blast radius of 400 units. Upon landing, this chunk of rock deals 80/150/220 + (20% AP) magic damage, and any enemies hit will become Ignited for the remainder of the ultimate. If no target was damaged from this ability, reduce its cool down by 50%. Cool down: 12/10/8. Frost Form: Q: Elemental: Frost Jab Stab with a frost spear in a target direction for 600 units, with a width of 200 units. If an enemy is hit, deal 50/90/130 + (15% AP) magic damage and freeze the enemy for the remainder of the ultimate, stunning them. If no target was hit from this ability, reduce its cool down by 50%. Cool down: 8/6/4. W: Elemental: Dash Passive: Every second, every enemy is slowed by 20%/22.5%/25% that stack on to each other. Once the enemies reach a 100% slow from this passive, they are frozen and stunned for the remainder of the ultimate. Active: Dash to Fire within 1000 units. (Takes 1 second to travel). Cool down: 14/10/6. E: Elemental: Shatter Shatter all enemies that are stunned in a chunk of ice from Firefrost, ending the stun but dealing 200/400/800 + (100% AP) magic damage. Cool down: 20/19/18/17/16. Once this ultimate's duration is over, call both forms back together at a central place between each other, dealing damage and applying the effects of 1 auto attack under the effect of this ult that corresponds to each form as they pass through enemies. They take 1 second to reach each other. Cool down: 150/130/120.