Stance Based Jungler

Rewt·5/4/2017, 3:05:26 AM·1 votes·261 views

Ive always loved stance based champs in theory but udyr just turns me off.

So Here is the concept for an Elemental Mage. He would change stance in a Kindred mark selection style. Stance changing would be on a medium cooldown. (something like 30/25/20/15 (1/6/11/16) Seconds so you can only change once in a fight and it would work so you could initiate as one element and fight as another)

I think he should honestly have 3 stances. Any more and it might be too much. Fire (damage) Stone (tank) Air (mobility) Each one would have its own abilities but they would be very similar.

Q- Damage ability. W- Unique concept for each Element E- Mobility R- Unique

Fire- base 3% damage increase Q- is gonna be a boring In line damage skillshot that stops at first target hit and then sprays fire in a cone behind the target dealing 70% damage (2nd part cannot hit the primary target) W- will Increase Attack Speed and will give additional damage E- Short range dash that leaves a trail of fire that deals damage while inside of it (cannot go over walls) R- boost damage by 50%

Stone- Base 5% resists increase Q- AOE slam around the elemental dealing damage and then after a short duration pull enemies still within the field Towards the center and deal damage again (The pull will be pretty short, just a little tug) W- Gain a shield that absorbs damage over a short duration while giving 70% damage reduction (im thinking like 1 second duration so you have to time it to tank a powerful ability) and then heal for 20/25/30/35/40% of the damage taken E- leap a short distance and slow enemies inside of an AOE when you land. (this one CAN go over walls) R- Charge forward. If you hit a target Stun them and anyone within a medium sized AOE.

Wind- 5% base MS increase Q- Fire a skillshot that damages everything in a line and applying a light slow (emphasis on Light. like 5/7/9/11/13% slow) W- Fly to a target and give them a shield if they are an ally E- Dash a medium distance and give a speed boost in the aoe behind it. R- fly into the sky. From here you can choose within a large distance where to fly to. upon landing you will Apply a massive slow field in an AOE.

EDIT: Ive always wanted there to be a summoner where you primarily use the summon but I cant think of a good way logistically to do it without the champion feeling super stale or really awkward to play

1 Comments

MagicFlyingLlama5/4/2017, 3:12:21 AM1 votes

I have been playing with the idea of a season-based support/mage jungler for about a year, that would steadily change stances, opening windows for various interactions. Just a neat idea riot will likely not ever do, due to how complicated it would be.