Stance Based Jungler
Ive always loved stance based champs in theory but udyr just turns me off.
So Here is the concept for an Elemental Mage. He would change stance in a Kindred mark selection style. Stance changing would be on a medium cooldown. (something like 30/25/20/15 (1/6/11/16) Seconds so you can only change once in a fight and it would work so you could initiate as one element and fight as another)
I think he should honestly have 3 stances. Any more and it might be too much. Fire (damage) Stone (tank) Air (mobility) Each one would have its own abilities but they would be very similar.
Q- Damage ability. W- Unique concept for each Element E- Mobility R- Unique
Fire- base 3% damage increase Q- is gonna be a boring In line damage skillshot that stops at first target hit and then sprays fire in a cone behind the target dealing 70% damage (2nd part cannot hit the primary target) W- will Increase Attack Speed and will give additional damage E- Short range dash that leaves a trail of fire that deals damage while inside of it (cannot go over walls) R- boost damage by 50%
Stone- Base 5% resists increase Q- AOE slam around the elemental dealing damage and then after a short duration pull enemies still within the field Towards the center and deal damage again (The pull will be pretty short, just a little tug) W- Gain a shield that absorbs damage over a short duration while giving 70% damage reduction (im thinking like 1 second duration so you have to time it to tank a powerful ability) and then heal for 20/25/30/35/40% of the damage taken E- leap a short distance and slow enemies inside of an AOE when you land. (this one CAN go over walls) R- Charge forward. If you hit a target Stun them and anyone within a medium sized AOE.
Wind- 5% base MS increase Q- Fire a skillshot that damages everything in a line and applying a light slow (emphasis on Light. like 5/7/9/11/13% slow) W- Fly to a target and give them a shield if they are an ally E- Dash a medium distance and give a speed boost in the aoe behind it. R- fly into the sky. From here you can choose within a large distance where to fly to. upon landing you will Apply a massive slow field in an AOE.
EDIT: Ive always wanted there to be a summoner where you primarily use the summon but I cant think of a good way logistically to do it without the champion feeling super stale or really awkward to play