Bans in ARAM should definately be a permanent mainstay
Cause like. There is some real bullshit in ARAM.
Cause like. There is some real bullshit in ARAM.

Since when does Rito actually care about balance of the game and plaer feedback? We've been asking aram bans for half an year
Really cause when aram bans went live there was an overwhelming amount of negative feedback from it
And there has since been an even more overwhelming amount of negative feedback from that decision.
It is way easier to criticise than to compliment, because it's way easier to say 'I could do this better' than admit to 'I couldn't do this better'
Really cause when aram bans went live there was an overwhelming amount of negative feedback from it
From who. Literally who.
from the 3 kids who use the forum who play aram once a month
lol u prolly wernt on the fourms but everyone was crying about it
Some people were crying about it. The majority of feedback, both here and on reddit, was extremely positive.
agreed
bans and ghost boots i want to stay it allows garen to ghost through walls.
No please. Never ever bring back bans to Aram. I am a nearly Aram only Player and I got ever Champ so no Aram Account and I hated bans in Aram. I prefer fighting against Aram Accounts with only xerath varus veigar lux and so on and have the chance to get a Champ like that too (i Main veigar/xerath/ziggs on SR in mid btw) rather then never See one of these Champs in Aram again. Even if the rng matters in Aram i still manage to stay on a positive win rate with about 300-400 more wins than loses at ~5000-6000 Aram games in total. Even with every Champ available for me. Ever Played a Tank like Mundo zac tahm Sion and so on vs that "op" long Range Champs? It's funny how you just melt them.
Edit: english is not my Mother toungue and I wrote this from my mobile with german auto correct.
Yes.
It's ARAM. Not a serious game mode. A Game mode purely for learning new champs. Theres all kinds of crazy shit in ARAM becuase its one lane. With increased gold gain and random heals. It's suppose to be a chaotic game mode.
Chill out. It's a casual game mode. Don't take this game so seriously.
all video games are casual.... lol
Thats actually an incorrect statment. Darksouls is considered hardcore and not casual. There are plenty of non casual games. And league is considered competitive. How ever the game mode aram is casual.
Darksouls is considered hardcore and not casual.
It's a videogame you're not earning money for, so it's casual as far as I'm concerned. If you're doing it for fun, you're casual.
Seriously though, you can't just say "it's casual" as a way of completely dismissing quality control. That excuse will never justify poor design decisions. Right now, having no way to ban out things that annoying and cancerous is a very bad design decision. It doesn't make shit more fun. It just makes shit frustrating. Everyone is going to have a champion they dislike or just hate playing against, and Riot's statistic-based ARAM balancing won't fix that. It's not even intended to. It's much better to actually give a balancing mechanic to players, just like they do in other game modes.
A Game mode purely for learning new champs.
If that's all it is to you, great. However, if you asked the majority of ARAM players why they play it, this answer wouldn't even be in the top 10. So, if you're talking about what most people do in this game mode, then you're objectively wrong.
after you're first sentence I'm done with you. I don't have time to debate with a troll. Dark souls is considered hardcore by the community. It's literally a sub genre of videogames.
Why would play aram besides for fun or just learning new champs or farming? There is no logical reason other then those. Good bye.
after you're first sentence I'm done with you. I don't have time to debate with a troll.
Funny, that seems to be everyone else's response to you in this thread. Maybe it's time to realize you're not on the right side of this. Besides, better to treat everything as casual than to decry good design because something isn't hardcore. That's way fucking stupider.
There is no logical reason
Oh quit this pretentious crap. There is no "logical" reason to play any mode of this game whatsoever. You do it for enjoyment, not for any logical fulfillment. This shit wouldn't fly in high school philosophy classes and it's even less compelling here.
If the downvotes don't make it clear enough, let me spell this out. YOU DO NOT UNDERSTAND WHY OTHER PEOPLE PLAY THIS MODE. It is that simple. You are wrong, and people are telling you that. You can even read Riot's own posts about ARAM to learn that they acknowledge other reasons why people enjoy the mode, which is why they started balancing it in the first place. Even Riot knows your idiotic ideas are wrong, and that's a pretty impressive threshold to reach.
Why would play aram besides for fun or just learning new champs or farming?
Who would play this entire game for any reason beyond fun? And since when did "fun" require imbalance and shitty design decision? Bans don't detract from fun, they increase it. Balance and good design doesn't detract from fun, it increases it.
You have this idiotic concept that "fun" is something that requires bad design, and how you got that idea I will never understand.
You're the only one responding to me. Try again. Bye person who can't read.
You're the only one responding to me. Try again. Bye person who can't read.
I didn't know cabbysb was my name. I don't know how I could hace written that reply I clearly did not write. I also didn't realize that this account could downvote your first post multiple times.
You've had only disagreement, and the entire thread is filled with people with the opposite opinion. At some point, you have to gave at least a little self-awareness, right?
Riot cares more about money coming from ARAM-only accounts than they care about the game mode itself being fun the way it's meant to be, so that won't happen.
Bans or all champs unlocked from the on set, greatly reducing the cheese comps and effectiveness of ARAM accounts (which is still a sad fucking thing to see)
I've been saying it ever since their removal: the only reason ARAM bans were removed was because of shitty feedback provided by people who doesn't enjoy and shouldn't even consider to play ARAM, like ARAM account users and people who expect to get specific champions in a RANDOM gamemode
I'll trade you: Remove Mark/Dash, and we got a deal. ARAM bans can come back.
nah they didn't do shit. maybe if it stopped y'all from crying about unlocking all champs but i doubt it would.
There was no good reason to remove bans from ARAM. They IMMEDIATELY solved the ARAM only account problem by making sure you could at least ban that ONE champ that bothers you the most (veiger). Then they removed it, and the problem resumed...
No, i don't think ARAM bans should be a mainstay of the mode. Because this will allow the meta to creep in and cause certain champions to almost acquire a permaban status.
I don't think Lux is a major issue in the mode. But that depends on my and enemy team comps.
If Lux is protected by a solid front line and has a team comp that can allow her to fire off spells without a second thought but my team has no answer to killing her but is forced to fight their tanks, when can i accuse Lux of being a problematic champion that needs not exist in that mode?
You cannot accurately gauge a champion's strength in a moshpit. Their strength relies heavily on the luck of the draw and whether they get to do what they do best without any interruptions. Both sides are going to get team comps that instant lose or win at some points, even if those situations are just terrible to play in on both sides.
Because this will allow the meta to creep in and cause certain champions to almost acquire a permaban status.
There is already a meta. You can see that in how certain champions are taken far more often than other ones. Just the ability to reroll picks has already established one that will never go away. It's like worrying about getting shot when you're already in the hospital getting the bullet taken out. You're a little late to the party.
Bans aren't going to change that. There will be heavily banned champions, and they will be the ones who are too strong, just like the heavily rerolled champions are the ones who are too weak. Riot can respond with balance, and they will change. That's a good thing. It's supposed to work that way.
You cannot accurately gauge a champion's strength in a moshpit.
Yes you can. It's very easy. It's measured by winrate, same as in summoner's rift. A winrate represents how well a champion does in an amalgation of every scenario they face. Yes, they may have weak scenarios, but they're clearly fewer and/or less significant than their strong ones.
You can't just take the existence of strong and weak scnearios and use that to say that assessing strength is impossible. That's completely absured. Balancing in any game always has to take that into account. This is no different.
Here's the thing; you can say "it's situational", but that applies to balance for all champions in all modes. That's just as true in summoner's Rift. If I pick a champion like Jinx who is generally strong in plat/diamond ranked, then I can certainly argue that team comp and enemy picks determine a large portion of strength (I want to take her with a peel support, I don't want to take her into reliable assassination), but that doesn't change the fact that in most scenarios, she's strong. I could whinge about and say "what happens if people pick her into a kill lane when she has an engage support of her own and is against a strong roaming assassin", but that's overfocusing on a bad scenario without picking up
Your Lux example is the same. Before her nerfs, she was straight up broken. You could accurately say the scenarios where she just poked out the enemy or served as a burst/cc threat vastly outnumbered the times where she was weak. Even post-nerf she's still strong way more often than she isn't, as you can see from her 57% winrate. She's strong, and she'd get banned. That's a good thing.
Both sides are going to get team comps that instant lose or win at some points, even if those situations are just terrible to play in on both sides.
And proper balancing and allowing for bans lower the number of those situations, which makes for better games overall. That's why it's a good decision.
This is necessary yet pointless. There will be perma banned things anyway and if you don't ban it you're punished. So what do you realistically get? A treatment of the symptom not the cause.
Cause like. There is some real bullshit in ARAM.
There was a reason they were removed.
The top MMR ARAM games are filled with Pre-made 5 man teams.
And the Highest MMR ARAM games are commonly ARAM-Only accounts with the same open roster of champs.
These five man teams with similar rosters (even with the 3 rotation of champs) found it easier with the bans to increase their chances on getting the champs they wanted by banning those they didn't want in their similar rosters. They ban champs they had available to them even more so to get the champs they wanted to play.
essentially exploiting the system.
Suspected fix maybe allowing all champs. We will have to see how Riot proceeds. But including all champs in ARAM kinda goes against a business process...
you don't give all of your product out for free.