Astil, The Remnant
Astil is the last of his clan, a small but frolicking community that was reduced to ashes during Noxus's battle with Ionia. He was a child when it happened: he came back from having fun in the woodlands to find nothing but rubble. Going back to his home, he stumbles upon a hidden door where his parents' bed used to lay. What he found inside was an old scythe, etched with runes and calling to him to give it souls. Swearing vengeance against the Noxians, he honed his skills since that day, training to be the soldier that his father was, and wielding his new, mysterious scythe.
Passive - Crave for life: every few seconds, Astil's next auto attack does damage equal to 2% of the target's max hp. In addition, kills and assists enemy champions gives Astil a soul stack. Soul stacks charge Astil's ultimate.
Q - Reap: Astil swing his scythe twice - once in a wide area around him, and once in a smaller cone in front of him. Enemies hit by the 1st strike are slowed by 30% and take (30/40/50/60/70[25%AD]) physical damage. Enemies in the cone are then pulled to Astil, taking (30/40/50/60/70[25%AD]) physical damage. Enemies hit by both take 50% reduced damage from the 2nd strike. Astil gains life equal to (10/15/20/25/30%) of damage to champions hit by reap. Cooldown: 20/19/17/15/14s (4/3/2s with ult active.) Mana cost: 75/80/90/95/100
W - Soulstrike: Astil channels power to his scythe, allowing his next basic attack to deal (175% damage) as true damage to his opponent. Basic attacking lowers Soulstrike's cooldown by 1s. Cooldown: 15/13/11/9/7s (1s with ult active.) Mana cost: 80 at all ranks
E - Vengeful Leap: Astil dashes forward and lashes at all targets in his way, dealing (50/75/100/125/150[30%AD]) physical damage to them and reducing their armor by 20% for 4s. Cooldown: 12s all ranks (2s with ult active) :80/90/100/110/120 mana
R - Awakening: Passive: Astil gains 1% attack speed for each soul stack (half this bonus if Awakening is on cooldown) Active: Astil's scythe floods him with power, dealing (100[20%AD 20%AP]) magic damage to enemies closeby. For the next 7 seconds, Astil's other abilities cost no mana and have drastically lower cooldowns, but deal 50% reduced damage. (CDR will not work while this is active.) Cooldown: 180/150/120s Mana cost: 100 all ranks
Astil is a bruiser type champion who is designed to be hyper-agressive in teamfights. However, with his high cooldowns and mana costs, he's not able to duel effectively. Without his ultimate, Astil's cooldowns and high mana costs make it difficult for him to out-trade other laners, so he'll have to wait his turn.
Skirmishes and teamfights are another story, as Astil's kit thrives on being in the fray, diving in, activating his ultimate, and releasing tons of damage through his now ridiculously short cooldowns. For those 7 seconds, Astil can effectively decimate teams, even if his abilities lose some of their damage from all the flailing around. However, picking the right time to fight and the right time to leave is a big part of playing Astil, because Vengeful leap is his only mobility spell, and during those 7 seconds, his only way out as well as his only way to chase targets who escape his lockdown.
Astil lacks a lot of the perks of an erarly game bruiser, but his passive allows him to get into the game even if he doesnt lane well. Assisting that assassin jungler or mid can eventually lead to Astil becoming a very real and dangerous threat to the enemy team.
I have no idea on what to do as far as base stats or the like, so I'll leave a lot of things open to the professionals. I just feel like having a fighter with a scythe who can relentlessly cut a path through enemies would be a nice touch.
Yes...I know we have
...but he's a horse, so...yeeeah....