What are your thoughts on abilities/passives taken/based from other champions in champion concepts?

Nikushimi Zero·6/30/2015, 7:06:00 AM·1 votes·635 views

Hey there. I ask this question mainly because it gets hard to make a champion that has a passive which does something specific and keep it balanced/not too OP. This leads to usually looking at similar champions with either similar or same abilities.

For example. Currently I have a champion I'm working on which is all about Armor, Rallying, and pretty much shrugging off damage while keeping the enemy team controlled. In order to do this I wanted part of his armor to count towards his attack damage as well as helping his skills do more damage and such.

The only character that does this (From a passive) is Rammus and a champion which has it in his abilities is Malphite .

Now, my champions passive converts armor into attack power as well as an innate defense boost that scales with his ultimate. This led to the ability being the exact same as Rammus because if I made it too low it'd be useless, and too high it'd be too OP. Rammus just happens to have a good medium/balanced passive.

So, when making champion concepts much like that is it ok to use the passive of another champion or should it be different? I know people want uniqueness to the champion concepts and not to be just a ripoff of another champion (Which mine is definitely not because the other skills and abilities are different and unique).

This also makes it hard when creating champions that gain shields, extra AP or AD, armor or magic resist, bleeding and poison, etc. without basing it off of another champion with similar/same abilities to make the champion concept balanced and the best way is to use the numbers that another champion has.

Let me know! Thanks!

11 Comments

GreenLore6/30/2015, 9:17:20 AM1 votes

Personally I'd say no,it is not ok.

I mean yeah there are some similar abilities in LoL,but they all have at least some difference. And especially newer champs tend to have lots of new and unique abilities.

It is not impossible to do similar stuff though Gnar & Tristana have both passives that increase their range with level,but in gnars case it is more about balancing his 2 forms,the increase in range is just a part of that and honestly his range always is crappy even at level 18.

Why can't you for example make it so that the abilities of your champ scale with armor?I mean your champ sounds a lot like a tank,why would he even need that much auto-attack damage?

ModThe Djinn6/30/2015, 3:38:09 PM1 votes

[{quoted}](name=Nikushimi Zero,realm=NA,application-id=A8FQeEA8,discussion-id=sHxyNFdk,comment-id=,timestamp=2015-06-30T07:06:00.711+0000)So, when making champion concepts much like that is it ok to use the passive of another champion or should it be different? I know people want uniqueness to the champion concepts and not to be just a ripoff of another champion (Which mine is definitely not because the other skills and abilities are different and unique).

I would hesitate to put an exact copy of a skill on a champion, but similar skills are more than acceptable.

For example, pre-rework Ryze, Patheon, Veigar, and Annie all have/had a "click on a target to deal damage and nothing else" spell on their Q. The cooldown and extra effects of those abilities vary, but in more subtle ways than the raw effect of the skill itself. A number of characters have "+X% Attack Speed," but the specifies usually vary slightly to keep the abilities distinct.

So I'd avoid taking Rammus's passive directly. Ability damage scaling on Armor is fine, an ability that gives AD based on Armor would be fine, and an Ultimate Passive that converts an increasing % of Armor into AD might be fine (and might be a nice power spike at level 6), but I'd strongly avoid just lifting Rammus's passive completely without VERY good reason.