Armouro, The Mystic Edge

LilStacey87··4 votes·1,618 views
dragon slayer by pap911

Armouro comes from a long ancestry of beast slayers that take pride in challenging and defeating Runeterra's most elite threats. His family's legacy was known for keeping tranquility among the land when the savage wild life became too unruly. His father Cyrus Silas would chaperon travelers anywhere from Kaladoun to the Plague Jungles in exchange of coin and rune to ensure the travelers safe passage and protection from thieves and witches. Foreigners would take a trips out of their travel path just to seek the protection of a Silas Beast Slayer, knowing their chances of survival would increase ten-fold on there journey toward their destination. Over the course of the Silas history, Armouro's ancestors where able to forge travel paths (Also know as Lanes) throughout Runeterra as a means of safer passing. With these avenue's in place, a decent system was set in motion. Though all seemed well, his brave father soon perished; as predicted by his lineage's curse.

During the feud between Demacia and Noxus, Cyrus was hired by an outside source to create three lanes in order to keep soldiers away from the jungle area. Though the work was tough, Cyrus had completed the task in a few years. One day he decided to roam outside of the normal route to get a glimpse of what Summoners Rift's jungle was all about. It had been awhile since he had a little action because of all of the order he had constructed during his life's journey. However Cyrus encountered something he surely knew he would fall too. Baron Nashor. Entrusted with a family heirloom, The Myst Blade, Cyrus battled the monster for a days before meeting a terrible fate. When word got back to Amouro though, it came as no surprise. Every beast slayer in Amouro's family had eventually fallen to Baron and if Armouro was not careful, he would be next.

Armouro, who had now acquired the Myst Blade, decided to set his pride to the side and humble himself. It would now be him that would be seeking help from others and not the other way around. Still young and full of revenge, he has made his way into The League of Legends to seek out and destroy his family's curse. And will eliminate anyone who stands in his way.

The will of fate is no match for a prodigy's retribution

  • Armouro Silas

ROLE: Fighter/Assassin

Recommended Lanes Mid/Top/Jungle

Stats >HEALTH: 427 (+99) HEALTH REGENERATION: 7.45 (+0.75) MANNA: 285 (+40) MANNA REGENERATION: 8 (0.75 RANGE: 125 (Melee) ATTACK DAMAGE: 52.91 (+3.2) ATTACK SPEED: 0.658 (+1.67%) ARMOR: 18.75 (+4) MAGIC RES: 30 (+1.25) MOVEMENT SPEED: 345

Abilities:

(Passive) Spell Warding: >Armouro's Blade is enchanted with mystical energy that is bound to his family's essence. The magical energy is stored, converting (50/75/100/125 + 1.5 per Bonus Magic Resist) into a Magic Damage Shield. After the shield is lost, this passive will remain on cool-down until no damage is taken from an enemy champion for 10/7/6)] seconds. After the cool down resets Armouro will recover 25% of the maximum shield strength over 4 seconds up to 100%. Cool down is reduced at levels 1/7/13

-Besides the Purple Shield over the health Bar, Armouro will know when his passive his active by the black, ink-like aura around his body. The base numbers increase with your Ultimate.

(Q) Shield Breaker: >Armouro steps into a powerful downward slash! Dealing (40/70/100/130/160 + 1.1/1.2/1.3/1.4/1.5 per Bonus Attack Damage) Physical Damage while shattering any damage shields the enemy has active at the time. However, Shattering a shield causes Armouro to halve damage from this skill.

Cool Down 9/8/7/6/5 Cost 30/35/40/45/50 Range 300

(W) Luminous Wave: >Releases a beaming slash of condensed light in a targeted direction. Dealing (70/115/160/205/250 + 1 per _Total Attack Damage) as Physical damage to enemies in a line. Reducing their vision 2 seconds. Minions and Monsters take an additional 75/100/125/150/175 damage.

Cool Down 12/11/10/9/8 Cost 35/40/45/50/55 Range 850 (Projectile width with look similar to Ezreal or Sona ULT)

(E) Blade Rush >Gains 30/40/50/60/70% Movement Speed and 300 Attack Range for 3 seconds. While this movement bonus last, Armouro will blink and slash the attack targets back when in range on his next basic attack dealing an additional (50/80/110/140/170 + 0.2 per Bonus Attack Damage) physical damage and slowing the target by 70% for 1 seconds. Gaining a kill or assist resets the cool down of this ability

Cool Down 18/17/16/15/14 Cost 30

(R) Transcendent Assualt: > TOGGLE: Armouro Transcends into a heightened state of readiness. His Myst Blade gains a cool aura and he also has a set of Translucent, angelic wings. His Spell Warding passive is lost but he gains his bonus Magic Resist as Bonus Attack Damage and 30% Magic Pen. instead. While active, his damaging abilities and basic attacks deal (Champion level x 10 + 0.2/0.4/0.6 per bonus Attack Damage) as additional Magic Damage and his basic attacks cleave enemies in a 180 degree radius. This form drains 6% of your Max manna per basic attack or ability and cannot be used under 6% .

Cool Down 30 seconds after deactivation Cost None to activate

Speech

Selecting

I fear no man... nor beast!

Spawning

I'll take my fathers path, but I won't accept my fathers fate. So this... is where it happens (Summoners Rift) I see the lanes ahead, Thank you father.

Movement

I am the legend within No one will stand in my way! Where, is the strongest creature I know my mission Tradition will be broken Should I stay on route?

**Attacking/Killing Monsters (Other than Blue/Red Buff, Vilemaw, Dragon, Baron)

A rare breed Extinction!

Killing Red/Blue/Dragon/Baron

The sentinel's essence flows (Blue Buff) Virtuous restoration (Blue Buff) The power of Brambleback! (Red Buff) I feel... stronger! (Red Buff) You have witnessed a Dragon-Slayer! (Dragon) Loud, sinister global laugh (Baron) The curse... has been lifted (Baron) Fate has been broken (Baron

Friends Nidalee ,Udyr ,Gnar ,Kayle

Enemies Rengar ,Khazix ,RekSai ,TahmKench

Starting Items: item 1055

Core Items item 3111 ,item 3156 ,item 3065

Offensive item 3091 ,item 3139 , item 3153

Defensive item 3102 ,item 3742 , item 3143

SKIN IDEAS

Classic Armouro

**Justicar Armouro: ** >Armouro has Blue and Gold Armor with a distinct Gold Glow on his Myst Blade. His Wings are a goldish-blue as well.

Beast Hunter Armouro: > Armouro looks more like a classic beast hunter, his Plate Armor his replaced with a Leather-Like look and he wears a Runeterra animal fur as a cape.

Warring Kingdoms Armouro >Armouro takes on more of an Asian approach with his armor. The colors are Red and Beige and his Mystic Blade displays a different Glow.

15 Comments

FlameHalbrdOkido2 votes

I feel like if he breaks a shield with Q, he shouldn't deal any damage at all. Some shields take a bit of damage to break through and it would not be easy to break through with one ability. The fact that he can COMPLETELY negate a shield is enough utility on its own especially in a team fight. So I don't think that Q should deal any damage if it breaks a shield, because he could always follow up with a few AA's and abilities anyways. If anything i'd say negating shields without any requirements to meet is too op and it should just automatically halve the shield health on contact or reduce the duration of the shield, but if you feel its necessary you can keep the shield deleting.

for E i feel like Xonte that that being immune to any type of CC is far too powerful for a basic ability. E is just grossly overloaded. A movespeed buff, extended AA range, tenacity, and blinks?? What?? thats too much. If you have a MS buff, what is the need for extra range and blinks? If you have enough MS from items, activating E should be enough to DODGE abilities so you wont take CC. Simplicity is good thing and you should think about using it. Just gaining MS on its own should be enough to suffice since it could feed into his passive. What if when E is activated it gave him more bonus Magic resist?

id reduce the R's heal to 5% of damage dealt, which is still a lot. and increase that CD to 30 sec

LilStacey871 votes

{quoted}

I feel like if he breaks a shield with Q, he shouldn't deal any damage at all. Some shields take a bit of damage to break through and it would not be easy to break through with one ability. The fact that he can COMPLETELY negate a shield is enough utility on its own especially in a team fight. So I don't think that Q should deal any damage if it breaks a shield, because he could always follow up with a few AA's and abilities anyways. If anything i'd say negating shields without any requirements to meet is too op and it should just automatically halve the shield health on contact or reduce the duration of the shield, but if you feel its necessary you can keep the shield deleting.

for E i feel like Xonte that that being immune to any type of CC is far too powerful for a basic ability. E is just grossly overloaded. A movespeed buff, extended AA range, tenacity, and blinks?? What?? thats too much. If you have a MS buff, what is the need for extra range and blinks? If you have enough MS from items, activating E should be enough to DODGE abilities so you wont take CC. Simplicity is good thing and you should think about using it. Just gaining MS on its own should be enough to suffice since it could feed into his passive. What if when E is activated it gave him more bonus Magic resist?

id reduce the R's heal to 5% of damage dealt, which is still a lot. and increase that CD to 30 sec

I took your thoughts into consideration and re-worded the text.

Yianiy1 votes

:OO

CrimsonCobra31 votes

Ow. Scaling alone will make him strong, I would say that his damage should be bonus AD scaling for most of his abilities, but I suggest leaving his Q intact, that seems core to his identity, and shouldn't be changed. His W seems a little out of place, the rest of his kit is a brawler/assassin style. 300 Attack range is actually quite a bit. It's more or less a slightly low-range ADC distance. Since he has such great defensive boosts I would suggest tamping down on his range. He should need to work to get close enough to you to deal damage.

Specific Notes: The Armor break on his Q is quite strong. Be careful about putting too much into the rest of his kit.

The anti-CC on his E is quite strong but not necessarily OP. (It depends on what he can do with it. If he were a tank it wouldn't matter whatsoever.)

LilStacey871 votes

{quoted}

Ow. Scaling alone will make him strong, I would say that his damage should be bonus AD scaling for most of his abilities, but I suggest leaving his Q intact, that seems core to his identity, and shouldn't be changed. His W seems a little out of place, the rest of his kit is a brawler/assassin style. 300 Attack range is actually quite a bit. It's more or less a slightly low-range ADC distance. Since he has such great defensive boosts I would suggest tamping down on his range. He should need to work to get close enough to you to deal damage.

Specific Notes: The Armor break on his Q is quite strong. Be careful about putting too much into the rest of his kit.

The anti-CC on his E is quite strong but not necessarily OP. (It depends on what he can do with it. If he were a tank it wouldn't matter whatsoever.)

I took the anit-CC off. But the scaling is all from Champions I pulled from Mobafire so I wouldn't say it's too high.

CrimsonCobra31 votes

{quoted}

I took the anit-CC off. But the scaling is all from Champions I pulled from Mobafire so I wouldn't say it's too high.

No, no. It's not too high, but it's good, and that is enough to make him strong. (As in you don't need to worry too much about trying to funnel power into the rest of his kit when he has good damage and a few core abilities. Basically I was saying he was overloaded.)

Although, now that I've said that, I think his ultimate is too strong now as far as scaling goes. Remember that your adding about 10-180 extra damage (min) for a potential Sated Devour + Guinsoo's Rageblade champion, and as attack speed scales up and he gains levels, that can synergize with Wit's End, and shred opponents. (And since the mana costs are rather low, it's essentially free whenever he needs it, because 30 seconds isn't that long at all.)

And my comment about tamping down on his range was directed at the auto-range boost and his W. (I also don't like his W because it feels out of place on his character.)

And he is 100% an assassin. That's why I would love it if you centered his kit around his Q and made him tankier with less mobility/range. Just given the fact that he has mobility and range is likely to funnel him into an assassin role because those are actually the principle strengths of assassins. For instance, Zed has shadows and ult, Talon has a blink and ult, Yasuo has amazing mobility and his Q, Fizz has a dash and his ult, and Katarina has her Q, a dash, and her ult. On the tanky end, Darius is a good example. He deals damage, but his lack of mobility and range means he needs to build at least somewhat tanky to survive. Wile Armouro could be a tank/assassin, his current kit is far to easy to abuse and so he would be an assassin on which tank items aren't bad but are actually completely unnecessary.

~CrimsonCobra3

LilStacey871 votes

{quoted}

No, no. It's not too high, but it's good, and that is enough to make him strong. (As in you don't need to worry too much about trying to funnel power into the rest of his kit when he has good damage and a few core abilities. Basically I was saying he was overloaded.)

Although, now that I've said that, I think his ultimate is too strong now as far as scaling goes. Remember that your adding about 10-180 extra damage (min) for a potential Sated Devour + Guinsoo's Rageblade champion, and as attack speed scales up and he gains levels, that can synergize with Wit's End, and shred opponents. (And since the mana costs are rather low, it's essentially free whenever he needs it, because 30 seconds isn't that long at all.)

And my comment about tamping down on his range was directed at the auto-range boost and his W. (I also don't like his W because it feels out of place on his character.)

And he is 100% an assassin. That's why I would love it if you centered his kit around his Q and made him tankier with less mobility/range. Just given the fact that he has mobility and range is likely to funnel him into an assassin role because those are actually the principle strengths of assassins. For instance, Zed has shadows and ult, Talon has a blink and ult, Yasuo has amazing mobility and his Q, Fizz has a dash and his ult, and Katarina has her Q, a dash, and her ult. On the tanky end, Darius is a good example. He deals damage, but his lack of mobility and range means he needs to build at least somewhat tanky to survive. Wile Armouro could be a tank/assassin, his current kit is far to easy to abuse and so he would be an assassin on which tank items aren't bad but are actually completely unnecessary.

~CrimsonCobra3

Thanks for the key points you just hit. I changed the Role to Fighter/Assassin.

MrXonte1 votes

Passive: I think you should let the coolddown be higher early since against non spam mages this severly limits poke damage.

W: so what is the ad scaling on this? it says 1 per _Total attack damage??? also how fast is it? considering its range and effect its very strong if its as fast.

E: Complettly op... Making you immune to most hard cc and giving you a speedbuff is broken and you can even reset the cooldown. With this you can get close to your target pretty fast, burst them, use e again and run away without having to worry much about cc.

R: Costs very little considering its effect. With this your whole kiling someone and getting away gets even easier since you heal quite a bit and you can keep it up 45sec when having full mana

Items: i think you misunderstood the role of your champ. He is an anti mage assassin and not an offtank/tank. He really has no need to build more mr than maw and instead he will likely go full damage.

LilStacey871 votes

{quoted}

Passive: I think you should let the coolddown be higher early since against non spam mages this severly limits poke damage.

W: so what is the ad scaling on this? it says 1 per _Total attack damage??? also how fast is it? considering its range and effect its very strong if its as fast.

E: Complettly op... Making you immune to most hard cc and giving you a speedbuff is broken and you can even reset the cooldown. With this you can get close to your target pretty fast, burst them, use e again and run away without having to worry much about cc.

R: Costs very little considering its effect. With this your whole kiling someone and getting away gets even easier since you heal quite a bit and you can keep it up 45sec when having full mana

Items: i think you misunderstood the role of your champ. He is an anti mage assassin and not an offtank/tank. He really has no need to build more mr than maw and instead he will likely go full damage.

  • I made the cool down much longer, I pretty much took the numbers for Malphite's passive to give a sense of balance.
  • The W speed would be about the same speed as Aatrox's (E) skill.
  • I took away the immunity with my (E)
  • I want my champ to be seen as a bruiser type, sort of like Poppy in a sense, but a little more aggressive. Maybe a little Udyr-ish but a bit more bursty and less on the DPS side.
MrXonte1 votes

{quoted}

  • I made the cool down much longer, I pretty much took the numbers for Vi's passive to give a sense of balance.
  • The W speed would be about the same speed as Aatrox's (E) skill.
  • I took away the immunity with my (E)
  • I want my champ to be seen as a bruiser type, sort of like Poppy in a sense, but a little more aggressive. Maybe a little Udyr-ish but a bit more bursty and less on the DPS side.

W: you still didnt fix the ad scaling which still say +1 per _attack damage.

The problem is that you designed an anti mage assassin for mid instead of an top/mid offtank. I just cant see him top very well. then again i could be very wrong^^

FlameHalbrdOkido1 votes

thanks its a lil better now, just try and think about how it would feel to play against ur own champs, that will help you realize where power should be toned down and when you can give them a bit more.

LilStacey871 votes

{quoted}

thanks its a lil better now, just try and think about how it would feel to play against ur own champs, that will help you realize where power should be toned down and when you can give them a bit more.

True. So what about now? Does he seem pretty balanced?

FlameHalbrdOkido1 votes

{quoted}

True. So what about now? Does he seem pretty balanced?

Q and W are great and fine. E is still overloaded, why would you need a MS buff and a blink? I can see him gaining extra range, like his AA range gets extended to 200, and his AA just operate like normal AA's without the blink, but there is no need for a blink when you have a MS buff. everything in E is pretty much ok except for the 300 range on AA and the blink.

I also think that R's mana cost ought to be nerfed, as it stands he could have R on for about 50 sec if my math is correct, most abilities of this nature consume mana so fast they dont last 15 sec.

LilStacey871 votes

{quoted}

Q and W are great and fine. E is still overloaded, why would you need a MS buff and a blink? I can see him gaining extra range, like his AA range gets extended to 200, and his AA just operate like normal AA's without the blink, but there is no need for a blink when you have a MS buff. everything in E is pretty much ok except for the 300 range on AA and the blink.

I also think that R's mana cost ought to be nerfed, as it stands he could have R on for about 50 sec if my math is correct, most abilities of this nature consume mana so fast they dont last 15 sec.

The E has MS and Blink for option use. Gaining 300 range is like Ekko's E so I dont think it's too much. I visualize the ability to be a safe move. Giving you the option to use it to does skills or go all in if you get close enough. So for example, A combo would me (W)->(E)->(Q) if you want to all in. Or if you want to do a heavy harass you'd (E) to slash and slow, the (W) to Reduce vision, and use the rest of you MS speed time to run away.

FlameHalbrdOkido1 votes

alright

More from Concepts & Creations

More by LilStacey87