Senkrada: The Shadow Master ( Champion Concept)

Archer of Bacon·8/6/2015, 2:13:09 PM·4 votes·663 views

Senkrada The Shadow Master

Ranged/Melee Mage, Fighter, Tank (Senkrada has two forms, Physical and Magical. He is in magical by default. Activating Q will swap his form. His abilities share cooldowns with each other, so you cannot use Q, then immediately use it again.)

Innate Passive: Shadow Adaptability: If Senkrada has more Bonus AD than AP, He will gain 10% tenacity. If Senkrada has more AP than Bonus AD, His next basic attack every 15 seconds will deal 25 bonus magic damage and fear his target for 1 second.

Q; Form Swap: Shared Cooldown: 5 sec. No cost Magical: Senkrada is ranged, his basic attacks deal magic damage, he can move through units, and is immune to fear. Physical: Senkrada is melee, his basic attacks deal physical damage, and he has bonus +4/6/8/10/12 bonus MR and Armor.

**W; Exploit Fear/Shadow Burn: ** Shared Cooldown: 10 sec.Shared cost: 100 mana Magical: Senkrada deals 50/100/150/200/250 (+ 30% AP) magic damage to the targeted enemy. If they take magic damage within 5 seconds of being hit by the ability, they are feared for 1 .5 seconds. Physical: Senkrada's next basic attack deals bonus physical damage equal to 20/30/40/50/60% of Senkrada's AD, and reducing their armor by 5/7/10/12/15 for 5 seconds

**E;Shadow Bolt/Shadow Guard: ** Shared Cooldown: 10 sec Shared cost: 100 mana Magical: Senkrada fires a bolt in a line, dealing 20/40/60/80/100 (+60% AP) to the first unit hit, then dealing 20/40/60/80/100 (+70% AP) more aoe damage, then dealing 20/40/60/80/100 (+75% AP) more damage if the targets hit are feared. Physical: Senkrada creates a shield, giving him bonus health and cleave, but lowering his attack speed and movement speed for 5 seconds. Bonus Health: 50/100/150/200/250 (+10% bonus health) Cleave: 20/40/60/80/100% 400 AOE. MS reduce: 50/40/30/20/10 AS Reduce: 50/40/30/20/10

**R;Shadow Nova/Shadow Frenzy: ** Shared Cooldown: 120 sec. Shared Cost:120 mana. Senkrada cannot change forms while these abilities are active Magical: Senkrada sends out pulses of shadow, dealing 50 (+50% AP) damage every other second. The pulses extend the duration of fears. This ability will continue after death, and will deal bonus damage equal to 50% of Senkrada's Max Health. Number of pulses: 3/6/9 Radius, 500 Physical: Senkrada gains 50/100/150 bonus attack speed and movement speed, while also ignoring unit collision for 3/6/9 seconds. Shadow Burn and Shadow Guard are extended for this duration. During the duration, Senkrada is silenced.

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