Panik, the Planet's Weapon [Champion Concept]
http://i.imgur.com/3oERgpb.jpg
Welcome to the League of Legends Champion Reveal for Panik Cinestar - The Planet's Weapon
Panik is a hybrid champion, wearing light armor to emphasize speed and to make his magical abilities easier to use. He wields one strong sword in his left hand, and uses his right hand to fire powerful magic. Skilled with both swords and his mysterious abilities, Panik makes the most out of both forms of combat to best his foes.
(This champion is based off the main character in a tragic fantasy novel I'm writing. If interested, feel free to message me as I'm looking for readers!)
LORE
"I swore it on my life in that very moment; That little girl must live. So why, now, am I standing before her grave stone?"
(While the lore of this champion has been changed to adapt to League of Legends, there will still be spoilers ahead for anyone who is interested in the real story.)
Panik Cinestar was an adopted Prince on the continent of Borivye to the city of Cerventen. Unknown to him, Panik was found by Cerventen's great King beneath the Earth, trapped inside of a crystal orb hovering over a pool of energy. Somehow, the King and his men managed to remove the child from that orb. Against his council and friend's advice, the King took the child in and declared him Prince of Cerventen.
Panik gradually learned of his powers in secret. He was terrified of them, mostly because he was afraid of what the King would do to him if he ever found out. Would he be cast out? Even killed? And so Panik strayed from using them, hoping they would go away on their own if he had just never used them. But they didn't. On his 18th birthday, he joined the Cerventen army and declared his oath. He loved life, loved his father, loved the people of the city he would one day rule. He vowed to them that he would protect not only them, but all life. The powers, also giving him incredible reflexes and strength, assisted in Panik's becoming the greatest soldier the army had ever seen. Panik would eventually find that his skill with a blade would rival his mysterious abilities.
Over time, Panik began to see a problem, and spiral quickly down a dark path that he vowed against. He constantly had to kill in order to protect his secret. When his father was murdered, Panik almost broke completely and unleashed himself on the world. But then he met a young girl who, upon seeing what Panik could do, called him a miracle and told him how beautiful his powers were. It was that girl that turned Panik back towards the light, vowing now to protect that little girl at all costs. She alone was keeping him together.
When that little girl died before his eyes, Panik broke completely, unleashing all of the energy inside of him to obliterate the entire city. Deciding for himself that he could do nothing right and later finally understanding that he was created by the planet to wipe out the humanity that was destroying it, he returned to the crystal orb to gather power and wreak havoc upon the world. After accomplishing this, Panik thirsted for more destruction, to continue taking lives so that no monster would ever live again like the one that killed that girl. That is when he joined the League.
BASE STATS
Health : 512 (+78) Health Regen : 6.5 (+.5) Mana : 240 (+45) Mana Regen : 6 (+.50) Range : 125 Attack Damage : 58 (+3.5) Attack Speed : 0.625 (+3%) Armor : 17 (+3.1) Magic Resistance : 30 (+1.25) Movement Speed : 350
Recommended Roles Top Lane, Middle Lane
Recommended Items
BOOTS :
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DAMAGE :
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SURVIVABILITY :
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RECOMMENDED SUMMONER SPELLS
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ABILITIES (Ability icons are from the MMO Final Fantasy XIV : A Realm Reborn)
http://ffxiv.consolegameswiki.com/mediawiki/images/e/e5/Unleash_icon1.png "Balanced Offensive" (Passive)
Panik has two types of basic attacks, sword and magic. When attacking with his magic basic attack, Panik deals (25%/50%/75% of Total AP) magic damage instead of physical damage. Magic basic attacks do not deal damage according to Panik's Total AD.
Once every 10/7/4 seconds, Panik's next basic attack will be with magic.
(This passive levels up at 6,11, and 16.)
http://ffxiv.consolegameswiki.com/mediawiki/images/8/8d/Reprisal_icon1.png / http://ffxiv.consolegameswiki.com/mediawiki/images/0/09/Unmend_icon1.png Flash Strike / Power Push (Q)
Panik teleports to target enemy and strikes them with his sword, dealing (20/40/60/80/100 + 50% Bonus AD) physical damage and allowing Panik to target another enemy champion to cast "Power Push" for the next 3 seconds. If Panik's Total AD is higher than his Total AP, "Flash Strike" will stun the target for (.5/.75/1/1.25/1.5) seconds.
POWER PUSH : Panik blasts an enemy champion with his magic, dealing (10/20/30/40/50 + 25% Total AP) magic damage. If Panik's Total AP is higher than his Total AD, the enemy champion is also knocked back.
Cooldown : 12/11/10/9/8 Mana : 60/65/70/75/80 Range : 500
http://ffxiv.consolegameswiki.com/mediawiki/images/0/00/Asylum_icon1.png "Gift from the Planet" (W)
Panik requests more power, causing the planet to create a pool of energy below where Panik is standing. While standing in the pool, Panik becomes stronger and restores his energy, gaining (10/15/20/25/30) AD, (10/15/20/25/30) AP, and restoring (5/15/25/35/45) mana per second.
Enemy champions standing in the pool are slowed by (25% at all ranks) and lose (10/15/20/25/30) Health per second.
Cooldown : 20 seconds at all ranks Mana : 80/100/120/140/160 Pool Size : 250 Duration : 5/6/7/8/9
http://ffxiv.consolegameswiki.com/mediawiki/images/f/fb/Blood_price_icon1.png Inescapable Power (E)
An enemy champion targeted by this ability becomes marked for (4/5/6/7/8) seconds. All of Panik's basic attacks against the marked enemy champion are used with his magic hand.
If Panik basic attacks another enemy champion while a target is marked, the target becomes unmarked.
Cooldown : 16/15/14/13/12 Mana : 30/40/50/60/70 Range : 500
http://ffxiv.consolegameswiki.com/mediawiki/images/7/7a/Shadowskin_icon1.png Restore and Eradicate
Panik calls for the planet's power, forming a Crystal Orb around himself for (6/5/4) seconds and restoring (250/500/750) health. Enemy champions can deal damage to the orb.
If the orb is not broken in time, Panik will break out of it, dealing (50/100/150 + 20% bonus AD + 20% Total AP) magic damage to all enemy champions within (200) range.
Cooldown : 200/175/150 Mana : 300/400/500
CHAMPION QUOTES
Champion Selection : All life will end with me.
Movement : "Take me to them." "If the planet wills it." "There is no redemption anymore."
Attacking : "This is what I'm made for." "Extinction begins." "This won't take long." "I will avenge her."
Jokes : "What do you call an enemy that I'm looking at? Dead." "This one time, at Prince camp... I destroyed an entire city in a second." "So a guy bumps into me and says.. Well.. Nothing. He's a corpse."
Taunts : "There will be time to be useless after I'm through with you." "I've destroyed civilizations. You are nothing."
Death : "The Planet will create me again." "You don't have long until I return."
Recall : Panik enters a Crystal Orb "I must regather my strength" Orb breaks upon returning to base
where it will still give him the AP from the item scaled to as AD, as well as applying the added AP damage in hit which still scales from AP, as well as with an item like
. So you wouldn't have it remove his damage from his magic basic attack, and still keeping that battle mage style of game play. While also now allowing him to build items based on the situation, rather than at the start of the match.
or even a
grab.
E? (might be W:)... but it heals you... i just doesn't work well with his kit.
How about something like this that fits better with his lore and kit.