The Plant Champions of Kumungu Jungle
The Plant Champions of Kumungu Jungle “Hey everyone! So I decided to take some quick time to create three plant based champions emerging from the Kumungu Jungle which I believe has yes to be explored yet. I also thought I would create these three as the game could defiantly need more plant-like champions that are more unique than what we currently have.
Take in mind that I am still working on everything that I have posted here. I just wanted to get this out there to see what everyone thinks of them so far. I’m defiantly making some changes as well but I love the feedback!"
Santhea, the Queen of Kumungu
MAGE/FIGHTER
**ROLES: **MID/TOP
Passive: Champion Kills & Assists grant you an increase to health by 10. Death reduces your armor by 1.
Q - First Active: Deal damage to an area around you. **Radius: **500
Second Active: Summon vines that entangle foes around you for 2seconds. Radius: 500 COOLDOWN: 11s
W – First Active: Grab an enemy, monster or champion for 2.5 seconds with your vines.
Second Active: Throws the grasped enemy to a target area Granting sight of the projectile's surroundings as they fall. The projectile, if it is an enemy and any enemies struck take magic damage. Range: 950 COOLDOWN: 12 / 11 / 10 / 9 / 8s
E –First Active: Creates an impassable wall of vines at the target location. The wall lasts for 2s. **Wall Length: **400/500/600 **Range: **1000
Second Active: Sends your wall of vines surging in the target direction, dealing magic damage to enemies hit and slowing them for a short duration. Slow: 40% **Duration: **2s Range: 2000/3000/4000 **COOLDOWN: **25s
**R – **Release a pheromone in a large area around you; applying near sighted to enemies and causing you to disappear off the map from them for 3s. Range: 2000/3000 **COOLDOWN: **140 / 120 / 100s
Rienne, Curator of the Jungle
TANK/FIGHTER
**ROLES: **TOP/SUPPORT
Passive: Your skills cause regrowth on you for 2s, reducing damage by 10% (does not stack). This champion doesn’t benefit from cooldown reduction.
Q – Dormant Passive (vanishes when a skill is chosen) Every 3rd attack deals bonus magic damage.
Bark claws (can grow into one out of the two skills you choose) **Choice 1: Active: **Harden your bark claws, increasing your armor by 30 for 5s and causing your next attack to root your enemy for 1.5s. **COOLDOWN: **12
Choice 2: Smash the ground, dealing physical damage and pulling out a flower that heals you and allied champions within it for 2 seconds. COOLDOWN: 20
W – Dormant Passive (vanishes when a skill is chosen) Increased movement speed by 20.
**Choice 1: **Leaves a trail of poisonous fungas behind you that lasts for 3.25seconds. Slowing movement speed of enemies behind him by 30% and reducing vision for 2 seconds. _COST: _13 MANA PER SECOND
Choice 2: Stomp your foot in the target direction, growing a bed of flora for 5 seconds, which grants allies bonus movement speed and healing them when they pass through it. COOLDOWN: 12
E - Dormant Passive (vanishes when a skill is chosen) Increased armor by 20.
Choice 1: Covers yourself or a targeted teammate in a barrier of thorny roots. When casted, Reflects 15% of the physical damage taken (+ 50% bonus armor) from basic attacks and on-hit effects back to its source as magic damage for 3s. COOLDOWN: 20s
Choice 2: When casted, the target has all crowd control effect debuffs removed and is immune to them for 3s. COOLDOWN: 20s
R - Dormant Passive (vanishes when skill is chosen) Incoming heals are 10% stronger Your body hardens like bark, creating a growing shield over your health bar every second for 12 seconds and gains bonus attack damage for the duration. **COOLDOWN: **140/120/110
Aillithe, the Ravaging Plant
ASSASSIN/MAGE
ROLES: JUNGLE/TOP/MID
Passive: 50/100/150% base health regeneration while in jungle. 10/15/20% lifesteal while in brush.
**Q - **Grabs the nearest enemy unit or champion and launches it at the target location to deal damage where they land. If the tossed unit hits an enemy, it will take additional damage. If it hits a wall, they are stunned for 1.5s. This skill does more damage with each level. COOLDOWN: 15 / 14 / 13 / 12
W – Plants a life-sapping seed in an enemy unit, draining its health (health is increased by the amount of life steal you have) for 3s, while simultaneously reducing their attack by 10. **COOLDOWN: **12
E – Passive: Every 4th attack rends a portion of an opponent’s health and remains as a health orb on the ground that an ally can step on and be healed from. (Can only have 3 up at a time). Your next attack poisons your enemy for 3s. Causing damage per second, and nullifying healing. At the end of its duration, they are blinded for 2s. **COOLDOWN: **11
R – You summon a monstrous plant at a target location that swallows an enemy champion, making them untargetable, unable to take any actions for 5s and taking true damage while inside. RANGE: 3000 / 3500 COOLDOWN: 160 / 140 / 120