Zyra Changes (Spells/Ability Ideas)
http://imgur.com/OJU31A2
Hey Everyone! So this took me awhile to get organized and put together. But I decided to create this discussion to be the go to for a bunch of spell ideas for Zyras to have for her kit. Below I go over Zyras current abilities and then add some "Adjustments" that I think would be helpful for her kit IF she wasn't going to get any new abilities. I hope you guys like this crazy idea list and to the rest of the #ZYRAMAINS feel free to join in too! 
http://imgur.com/7SyctQ0 PASSIVE – GARDEN OF THORNS
Zyra plants a Seed (occasionally 2) every 13 / 11.75 / 10.5 / 9.25 seconds in her vicinity, each of which lasts for 45 seconds and briefly grants sight of the spot Zyra planted them in.
Enemy champions can destroy Seeds planted by Garden of Thorns by stepping on them after 1 second of them having been planted.
Zyra can only have a total of 8 seeds planted at any given time and destroys the oldest one.
NEW CHANGES:
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If Zyras skills kill a minion(s), epic/non-epic monster or a champion, they spawn a Thorn Spitter but can only have a maximum of 4/8 plants in the world.
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Zyra Plants 2 seeds every 13/11.75/10.5/9.25s in Zyras vicinity. Enemies that step on these seeds inflict: True Sight for 4 seconds OR take true damage.
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Every 13 / 11.75 / 10.5 / 9.25 seconds, Zyra summons a Thorn Spitter (usually 2) within close proximity that attack whichever enemies she’s attacking. (again, Zyra can only have a total of 8 plants in the world)
http://imgur.com/ehU9bnx Q – DEADLY SPINES
ACTIVE: Zyra sprouts thorny spines at the target location that appear after a delay, dealing magic damage to all enemies they hit. GARDEN OF THORNS: If Deadly Spines hits a Seed, it sprouts into a Thorn Spitter, which remains on the battlefield 5 - 7.5 (based on level) seconds.
NEW CHANGES:
- Zyra sprouts thorny spines at the target location that appear after a delay, dealing magic damage to all enemies they hit. This spell grows in length at levels 6/12/18.
PASSIVE Every 20/12s, your next deadly spine will stun your enemies for 1s.
http://imgur.com/jSigrFw W – RAMPANT GROWTH
PASSIVE: Zyra's Plants gain increased maximum health and she stores a Seed periodically, up to a maximum of 2 stored at once.
ACTIVE: Zyra plants a Seed at the target location, which lasts for 60 seconds and briefly grants sight of the spot Zyra planted it in.
Enemy champions can destroy Seeds planted by Rampant Growth by stepping on them after 1.5 seconds of them having been planted, but doing so grants true sight of them for 2 seconds.
NEW CHANGES:
- Grants 4 seconds of true sight instead of 2 seconds and also deals true damage to the enemy when the seed is stepped on.
http://imgur.com/qHheNkt E – GRASPING ROOTS
ACTIVE: Zyra sends a surge of vines in the target direction, dealing magic damage to all enemies hit and rooting them for a short duration. GARDEN OF THORNS: If Grasping Roots hits a seed, it sprouts into a Vine Lasher, which remains on the battlefield for 5 - 7.5 (based on level) seconds.
NEW CHANGES:
- No longer roots minions.
- Roots enemy champions for 1.75/2s (at all levels).
- If this spell comes into contact with a tower, the tower is crushed by vines for 4 seconds and dealt damage to it per second.
- The range for this spell has been increased to 2000.
http://imgur.com/ch0dDv8 R – STRANGLETHORNS
ACTIVE: Zyra summons a monstrous thicket at the target location, dealing magic damage to all enemies in the area as it expands.
After 2 seconds, the vines snap upward, knocking up all enemies caught in the thicket for 1 second.
NEW CHANGES:
- It expands over 3s and inflicting grounded while foes are within the thicket.
"Below is a list of spells that can be added, replaced or even be apart of a new Zyra kit. Feel free to add your ideas as well for a kit YOU think would make Zyra better and unique."
SAMPLE PASSIVES
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True Form: Upon taking fatal damage, Zyra remains active for 12 seconds, reverting to her true plant form and rendering herself unable to move, basic attack and use item actives/passives. She’s still vulnerable to damage but is able to use abilities at no cost.
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Deadly Growth: Zyras spells and/or basic attacks apply deadly growth to her targets for 4s, stacking up to 3 times. Upon reaching 3 stacks, the target is (PICK ONE):
- Rooted for 1s/1.25s
- Dealt xx true damage
- Poisoned for 4s (This effect cannot occur on the same target more than once every few seconds.)
- Deadly Thornshot: When you CC an enemy, your next basic attack deals xx true damage.
SAMPLE - Q
(OPEN TO ADDITIONAL IDEAS)
SAMPLE - W
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Vinemaker: PASSIVE Every 20/12s, an enemy within proximity will be rooted for 1.25/1.75s. ACTIVE: You summon a giant vine that slams down in the target direction, dealing magic damage. (If this skill kills an enemy, the spell is immediately refreshed)
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Rushing Ivy: Send forth thorny vines in a target location that deals magic damage to enemies in a line. Holds up to 2 charges.
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Deadly Blossom: Summons a plant of your choice at the target location that blossoms and deals an effect to enemies or benefits allies:
- Deal magic damage in an aoe to enemies for 3s.
- Heals nearby allies.
- Blinds and Poisons nearby enemies for 2s.
- Enemies in the area are charmed by the plants scent and attract to its centre for 1s. (you can choose what plant you want to bring by purchasing it at the store. Only one plant at a time can be purchased.)
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Thorn Bark: PASSIVE: Basic attacks against you poison the enemy for 1s. ACTIVE: Your thorns burst out from you, dealing magic damage to all nearby enemies and poisoning them for 2s.
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Fertile Uprising: Channel for 2s, poisoning the ground, dealing magic damage to enemy champions within it for 2 seconds. After a delay, Zyra summons 3 enraged Thorn Spitters in random locations. (These thorn spitters prioritize enemy champions first or whatever Zyras current target is)
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Deadly Onslaught: Zyras next 2 basic attacks within 4 seconds deal additional magic damage. Also, the first basic attack will root the enemy for 1.25s, while the second basic attack will deal a certain percentage of her targets current health as bonus on-hit magical damage.
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Withering Symbiosis: Plants a seed on an enemy champion, that slows their movement speed over time and drains life from them.
SAMPLE - E
- Vine Toss: First Cast: Zyra grabs the nearest ally or enemy for 2.5s with a vine and causes them to be untargetable. Second Cast: Throws them at the target area. The ally upon hitting an enemy or reaching maximum range, deals magic damage to all nearby enemies. The enemy is dealt magic damage and slowed for 2s.
SAMPLE - R
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Vine Trap: Zyra summons a giant plant at the target location that attacks enemies with its vine-like attacks and remains on the field for 20s. Every 4s, it sends a root deep into the ground and chases random enemy champion, dealing magic damage OR dragging them towards it. (Gains extra health based on 50% of Zyras AP, AP damage based on 30% of Zyras AP and Armor + Magic Resist based on 10% of Zyras AP)
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Rampaging Bramble: Zyra sends out a giant vine that chases the target enemy champion, tearing through the battlefield and dealing magic damage to enemies caught in its way. When it reaches its target, they are rooted for 2s. (The vine also acts as impassable terrain for a few seconds, knocking aside and allied and enemy champions it passes through as it emerges.)
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Monstrous Flourish: Zyra summons a giant plant that devours enemies in the area for 4/5/6s. Enemies caught inside, take magic damage per second, are untargetable and unable to take any actions.
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Flourishing Fury: First Cast: Zyra channels for 10 seconds, giving her a much deeper connection and influence to the world around her. Allowing her to cast 4 colossal bramble in the target direction.
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Successive Casts: Zyra sends forth a bramble dealing magic damage to enemies as it advances. The first enemy champion it collides with, is dealt magic damage and are rooted for 2.5s. (The same target cannot be rooted more than once.)
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Deadly Alraune Zyra places down 2 large flowers at a target area. The monstrous flowers spew out a slimy adhesive in a target area, dealing magic damage and will slow all enemies within by 70% for 2.5s.
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Deadly Overgrowth: Zyra empowers herself for 15 seconds, gaining bonus health and giving her spells a charge, allowing her spells to be cast twice before going on cooldown.