Archard, The Divine {Revised}
Archard The Divine
Hello fellow summoners. Hero here coming with another Champion concept. The picture in the Link is a quick visual so you can get the feel for my Idea. Forgive me if there are mis-spelled words or certain things that don't make 100% sense when your reading. I work a lot and think of these concepts around bedtime. This concept is mostly based around Regeneration and Debuffs. And while I know these concepts usually are over looked, I would like an outside input on my creativity based on the picture I used. Hope you enjoy!
Description
Archard is mainly a Support Champ. His secondary role would be a Fighter. The picture in the link is only a small idea for a visual though. I think his passive is very unique especially for a his role, enabling sort of a off-tank/sustain feel as if he were an actual fighter. His :E- Vitality-Blow: scales with AD However, making him a different kind of support then any champ I've seen on League or in the Champion Concepts post so far (But I could be wrong). I am also proud of this concept because so far it seems to benefit very well from building into the Utility tree because of his unique scaling and abilities. Archards weapon is his hands. He controls Chi-like energy to manipulate Champions energy flow.
LORE:
"The lost art of Wuju has many paths. This is mine" -Archard Archard lived quietly in one of Ionia's remote villages training in the lost art of Wuju. As a rival to Yi, he was a great embodiment of the styles combat and teachings alike. He took an affection to Wuju's prime defensive techniques that taught the students to recover quickly from injury, as well as evade harmful assault. This skill, however, was only Mastered by Yi, and took years to perfect. When Archards village was attacked by the Noxian legion he quickly made great use of his Wuju training. But after hours of battle, he had no choice but to take a few survivors and flee to a secluded area in the mountains and began to focus....
On Revenge...
Knowing Wuju's full capability's would not truly be mastered alone he ascended the few things he knew from the formless art. Over time, he gradually learned to emit his healing capabilities to his comrades as well as reverse the effects on his foes. With his village destroyed and Archard fully recovered, It was time he joined his fellow rival in vengeance.
ROLE:
Primary: Support Secondary: Fighter
Usage: Bruiser, Support
Character Description: Height: 5'10 Weight: 200lbs
Health: 570.2/ +76.5 per level Health Regen: 6.34/ +2 per level Mana: 354 Mana Regen: 8.0/ 1.0 per level Attack Damage: 53.25/ +2.60 per level Attack Speed: 0.687/ 1.75% per level Armor: 28.212/ +3.4 per level Magic Resist: 32.1/ 1.5 per level Range: 125 Movement Speed: 365 Weapon: Hands (Melee)
Abilities: Passive:
Fortified- Archard Gains [50%Total (Health Regen) as Armor] and [50% Total (Mana Regen) as Magic Resist]
Q: Degeneration/Regeneration Blow/Touch-
Degeneration Blow (Enemy Cast): Punches the enemy, dealing normal basic attack damage marking them with a debuff that stops healing from all sources on the target for 5 seconds. The mark also drains the targets health dealing 10|20|30|40|50 (+100% Health Regen) as magic damage and 2% (+1% for every 20 MP5) of their "resource bar" every second for the duration.
Regeneration Touch (Ally Cast): Grants a buff that allows them 5|10|15|20|25% Increased healing from all sources and 2|4|6|8|10% (+1% for every 20 MP5) of their "resource bar" over 5 seconds. Basic Attacks from the buffed target also heal the themselves for (75% of Archards Total Health regen). NOTE:-Resource Bar restoration doesn't apply on self-cast. Yes, the Healing from all sources stack with the Basic attack heal.
W: Ascended Dash:
-Archard will do a sort of fading dash to an Enemy or Ally (a little similar to Alpha Stike, but phasing out of sight, then back in, appearing behind the target.) if the cast is on an enemy they are silenced and revealed for 1|1.25|1.5|1.75|2 seconds.
E: Vitality-Blow/Touch-
Vitality Blow (Enemy Cast): Archard does a leaning/spinning back slash attack to deal (champion Level) (+100% AD) physical damage to the opponent and stun them for 1 second. A target marked with Degeneration causes Archard to do a fading blink behind them if they are between 225 and 600 units away and consume the mark dealing Degenrations damage over time as burst.
Vitality Touch (Ally Cast) Archard lunges and touches an ally releasing them from crowd control and granting them 5|10|15|20|25% movement speed for 2 seconds. Allies marked with the Regeneration buff are instantly healed for the buffs total health gain over time and can be blinked too if between 225 and 600 units away. The buff is also consumed.
R: Regeneration Stance -
Passive: Kills and Assist while Archard is in Regeneration Stance refreshes **Ascended Dash's ** cool down and restores 10% (+Total Health Regen) Health and 10% (+Mana Regen) Mana. Togleed On: Archard stomps the ground and poses (think of Akuma from street fighter) and gains 100|150|200|250 Armor and Magic Resist. While toggled on his Health Regen is tripled at the cost of mana per second, the mana cost doubles every 5 seconds. During this Stance, every 2 seconds an ability ticks down while cooling, it is lowered by an extra second. Archard cannot move or enter any commands except summoner spells or Toggling the Ultimate Off. Heavy Crowd Control also toggles this ability Off. After this Ult is toggled off it has a 10|8|6|4 second cool down. (You get this skill at level 1 and level it up at Reg. Ult levels)
Quotes:
Selection
- They will not salvage...
Movement
- I have ascended the teachings of Wuju
- Reclaim our honor!
- I am renewed...
- I am restored...
Moving while out of combat and below 35% Health (This would be a small hint to let you know to back or Ultimate)
- I will rejuvenate through focus
- Time, heals all wounds
- Harmonize with self...
This champion is still a work in progress
Also, Check out my previous Concept Ian, The Lorn Soldier