Yorick, the Gravedigger (Community Rework! Feedback and assistance appreciated!)

Keagn·1/28/2015, 2:59:23 AM·7 votes·1,314 views

Hello boards! I decided to take a break from my yordle sketches, champion concept, and learning javascript for one simple man: Yorick.

Yorick was the " first champion that utilizes the creation and use of summoned minions." Annie may have had Tibbers, but Yorick is the first to control multiple, from my understanding. It's rather revolutionary when we have champions like Malzahar, Elise, Heimerdinger, and so many more. He needs a rework, so I thought I'd share my take on the Gravedigger. I designed (am designing xP) this kit on the following points:

  • I believe that Yorick's ghouls only have a decaying health due to the idea that controlling multiple minions was too op, but this is no longer the case.
  • Yorick revives and utilizes the dead. This shouldn't change.
  • Yorick's current kit has effects which continue on (what we now call persistent), sort of working him in with Udyr and Sona as a stance change type of champion. Work off of this a little.
  • Keep kit true to Yorick. Don't make him something he isn't.
  • Some of this is incredibly similar to Xelnath's , and this is on purpose.

(Please note, names for abilities are not final, they are more so just references for fun and stuff)

Passive: Unholy Spade Yorick's shovel is possessed/enchanted, and grants him bonus life steal. Every xth attack (4th maybe), Yorick's basic attack will do bonus damage and heal nearby ghouls.

Q: Soil From The Grave Active: Yorick flings a patch of dirt at a target location, dealing physical damage (+0.7 AD), and creating a pile of Tainted Soil. Yorick may either heal 5/8/12/16/21% of his missing health by walking over it, or summon a ghoul (Using W). Persistent: Tainted Ichor- When damaged or killed, Yorick and his ghouls leak "tainted ichor", poisoning their attackers and dealing 27/30/33/36/39 magic damage per second for 3.5/3.75/4.0/4.25/4.5 seconds (+0.6 AD)

W: Raise The Dead: Yorick may either plant his shovel in a patch of the Tainted Soil, resurrecting a ghoul from the dead, or heal an existing ghoul. (If Yorick raises a ghoul from a spot where a minion, monster, or champion died from his Q in the last 3 seconds, the mana cost is reduced by 50%.) Persistent: Lifebringer- Yorick and active ghouls are more lively, and have increased movement and attack speed. Cooldown: 8/7/6/5/4 seconds.

E: Guiding Light: Active: Yorick tosses his lantern to a target location, leading all active ghouls there and granting vision for the duration of the spell. Enemies revealed by the lantern will be attacked by ghouls (prioritizing champions), and ghouls gain a 4/7/10/13/16% attack speed bonus while in the lantern's light. Duration: 3/3.25/3.5/3.75/4 seconds. Cooldown: 14/12/10/8/6 seconds Persistent: Gold digger- Yorick and his ghouls take 8/10/12/14/16% reduced damage, and earn bonus gold whenever he or one of his ghouls kill a minion, monster, or champion.

R: Resurrection Passive: Active: Yorick sacrifices one of his ghouls to create a revenant of himself or an allied champion. The revenant will have 60/65/72% of the target's missing health, and will stay active for 10/12/16 seconds. If the target dies, they will take control of the revenant for the rest of its duration. (Tenative effect: Perhaps being able to be revived if they kill who had slain them?)

Anyway, this is by no means perfect, just a quick draft of ideas I could get out, but I would appreciate your thoughts, and maybe we can get the community in on this too. At the very least, it was a fun little practice exercise.

19 Comments

lthowes1/29/2015, 3:15:39 AM2 votes

i like that you can raise a ghoul right over where someone died, for a lower mana cost. Its a really cool idea

Ðelofasht1/31/2015, 11:31:48 AM1 votes

I made a thread about the Yorick Rework as well, I'd love to see his kit revamped some. I think Yorick's problems aren't really with his flavor but with his lack of mobility firstly, and team utility secondly. I tried to address both of those with my ideas.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/0jgozHyW-yorick-rework

Only Play Darius1/31/2015, 1:32:57 PM1 votes

I don't know if Riot secretly looks at these posts for inspiration, but I hope they do because your on to something here. Especially the reduced mana cost on the W.

Keagn2/4/2015, 3:12:51 AM1 votes

Thought I'd dig this out of the grave (see what I did there?)

SinghSanity182/4/2015, 9:30:56 PM1 votes

New Passive: THE GOD Yorrick is now named THE GOD and he becomes untargetable as long as its toggled.Yorrick also insta-kills all enemy champs with 1 hit. This passive can be turned on or off with /toggle.

Keagn2/13/2015, 2:20:53 PM1 votes

Bump

TrubbleCleff1/28/2015, 3:33:36 AM1 votes

I like it. The dirt pile idea will bring it together nicely with the theme and I think make it more yorick than current yorick. Would like the ult to have that tentative.

Keagn2/16/2015, 6:52:32 PM1 votes

Bump on.